This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Hidden by 1s.
Increase your Movement Speed by 20% for 4s after getting an Elimination.
Reduce the Cooldown of Poison Bolts by 4s.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -20s.
You do not consume Ammo for 1.5s after hitting an enemy with Poison Bolts.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Reduce the Cooldown of Charge by 2s for every 1000 damage your Shield takes.
Increase your Movement Speed by 30% for 3s after using Charge.
Increase your Movement Speed by 24% for 3s after hitting an enemy with Fireball.
Heal for 90 every 1s while Shield is active and you are at or below 35% Health.
You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% for 3s after activating Counter.
Generate 2 Ammo after activating Whirl.
Reduce the Cooldown of Whirl by 3s after successfully hitting an enemy with Counter.
Increase your maximum Health by 100.
Heal for 500 after using Counter.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Booster fuel capacity by 30%.
Reduce the Cooldown of Thrust by 100% after dropping to or below 30% Health.
Increase your maximum Health by 100.
Increase your Reload Speed by 40% for 3s after hitting an enemy with your weapon.
Consume 45% less Booster fuel for 5s after using Thrust.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Reduce the Cooldown of Charge by 2s for every 1000 damage your Shield takes.
Increase your Movement Speed by 30% for 3s after using Charge.
Increase your Movement Speed by 24% for 3s after hitting an enemy with Fireball.
Heal for 90 every 1s while Shield is active and you are at or below 35% Health.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Reduce the Cooldown of Charge by 2s for every 1000 damage your Shield takes.
Increase your Movement Speed by 30% for 3s after using Charge.
Increase your Movement Speed by 24% for 3s after hitting an enemy with Fireball.
Heal for 90 every 1s while Shield is active and you are at or below 35% Health.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% for 3s after activating Counter.
Generate 2 Ammo after activating Whirl.
Reduce the Cooldown of Whirl by 3s after successfully hitting an enemy with Counter.
Increase your maximum Health by 100.
Heal for 500 after using Counter.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 32% for 3s after activating Battle Shout.
Increase your maximum Ammo by 6.
Increase your maximum Health by 300.
Reduce the Cooldown of Battle Shout by 1.7999999999999998s.
Increase your Healing received by 24% while your Bulwark is active.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 50% for 3s after activating Counter.
Increase your maximum Ammo by 1.
Increase your Reload Speed by 10%.
Increase your maximum Health by 150.
Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.
Hitting an enemy with your Sniper Rifle in Carbine mode lowers the Cooldown of Transporter by 0.3s.
Reset the Cooldown of Transporter after dropping to or below 24% Health. This can only happen once every 30 seconds.
After 1s of standing still, regenerate 5 Ammo every 2s.
Increase your maximum Health by 200.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Reduce the Cooldown of Charge by 2s for every 1000 damage your Shield takes.
Increase your Movement Speed by 30% for 3s after using Charge.
Increase your Movement Speed by 24% for 3s after hitting an enemy with Fireball.
Heal for 90 every 1s while Shield is active and you are at or below 35% Health.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% for 3s after activating Counter.
Generate 2 Ammo after activating Whirl.
Reduce the Cooldown of Whirl by 3s after successfully hitting an enemy with Counter.
Increase your maximum Health by 100.
Heal for 500 after using Counter.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 50% for 3s after activating Counter.
Increase your maximum Ammo by 1.
Increase your Reload Speed by 10%.
Increase your maximum Health by 150.
Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.
Your heavy hit with Inferno Blade deals an additional 150 damage.