This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 150 health.
Increase your Movement Speed by 10% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Increase your Movement Speed by 20% for 1s after hitting anything with Deadly Scythe.
Heal for 180 for each enemy hit with Obliteration.
Gain a 150 Shield for 5s after activating Tendril.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 150 health.
Increase your Movement Speed by 10% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Increase your Movement Speed by 20% for 1s after hitting anything with Deadly Scythe.
Heal for 180 for each enemy hit with Obliteration.
Gain a 150 Shield for 5s after activating Tendril.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 150 health.
Increase your Movement Speed by 10% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Increase your Movement Speed by 20% for 1s after hitting anything with Deadly Scythe.
Heal for 180 for each enemy hit with Obliteration.
Gain a 150 Shield for 5s after activating Tendril.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 6 Ammo every 0.5s while channeling Restore Soul.
Heal for 280 every 1s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 20%.
Heal for 150 every 1s while using Shadow Travel.
Increase your Movement Speed by 24% while Shadow Travel is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase allies' Movement Speed by 6% while they are being Healed by Moonlight.
Generate 10% Moonlight for each enemy hit with Light Bow.
Increase your maximum Moonlight capacity by 24%.
Heal for 40 every time you Heal an ally with Moonlight.
Gain a 200-Health Shield for 3s after activating Lunar Leap.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Booster fuel capacity by 40%.
Reduce the Cooldown of Thrust by 100% after dropping to or below 30% Health.
Restore 60% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Reduce the Cooldown of Thrust by 1.2s for each enemy hit with Fire Spit.
Consume 60% less Booster fuel for 5s after using Thrust.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 6 Ammo every 0.5s while channeling Restore Soul.
Heal for 280 every 1s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 20%.
Heal for 150 every 1s while using Shadow Travel.
Increase your Movement Speed by 24% while Shadow Travel is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase allies' Movement Speed by 6% while they are being Healed by Moonlight.
Generate 10% Moonlight for each enemy hit with Light Bow.
Increase your maximum Moonlight capacity by 24%.
Heal for 40 every time you Heal an ally with Moonlight.
Gain a 200-Health Shield for 3s after activating Lunar Leap.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 6 Ammo every 0.5s while channeling Restore Soul.
Heal for 280 every 1s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 20%.
Heal for 150 every 1s while using Shadow Travel.
Increase your Movement Speed by 24% while Shadow Travel is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 6 Ammo every 0.5s while channeling Restore Soul.
Heal for 280 every 1s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 20%.
Heal for 150 every 1s while using Shadow Travel.
Increase your Movement Speed by 24% while Shadow Travel is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 6 Ammo every 0.5s while channeling Restore Soul.
Heal for 280 every 1s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 20%.
Heal for 150 every 1s while using Shadow Travel.
Increase your Movement Speed by 24% while Shadow Travel is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 150 health.
Increase your Movement Speed by 10% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Increase your Movement Speed by 20% for 1s after hitting anything with Deadly Scythe.
Heal for 180 for each enemy hit with Obliteration.
Gain a 150 Shield for 5s after activating Tendril.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 150 health.
Increase your Movement Speed by 10% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Increase your Movement Speed by 20% for 1s after hitting anything with Deadly Scythe.
Heal for 180 for each enemy hit with Obliteration.
Gain a 150 Shield for 5s after activating Tendril.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 150 health.
Increase your Movement Speed by 10% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Increase your Movement Speed by 20% for 1s after hitting anything with Deadly Scythe.
Heal for 180 for each enemy hit with Obliteration.
Gain a 150 Shield for 5s after activating Tendril.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.