This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Generate 45 Energy after getting an Elimination.
Your inactive weapon generates 4 Ammo every 2s.
Hits with Talon Rifle generate 4% Ultimate charge.
Increase the maximum Ammo count of both your weapons by 3.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 5% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
Reduce the time it takes to bring up Designated Sights by 30%.
Reduce the Cooldown of Distortion Field by 1.2s after activating Commanding Leap.
Increase your Movement Speed by 12% for 2.5s after getting a Killing Blow or Elimination.
Reduce the Movement Speed penalty of Designated Sights by 60%.
Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Generate 45 Energy after getting an Elimination.
Your inactive weapon generates 4 Ammo every 2s.
Hits with Talon Rifle generate 4% Ultimate charge.
Increase the maximum Ammo count of both your weapons by 3.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Generate 45 Energy after getting an Elimination.
Your inactive weapon generates 4 Ammo every 2s.
Hits with Talon Rifle generate 4% Ultimate charge.
Increase the maximum Ammo count of both your weapons by 3.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 5% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
Reduce the time it takes to bring up Designated Sights by 30%.
Reduce the Cooldown of Distortion Field by 1.2s after activating Commanding Leap.
Increase your Movement Speed by 12% for 2.5s after getting a Killing Blow or Elimination.
Reduce the Movement Speed penalty of Designated Sights by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Generate 45 Energy after getting an Elimination.
Your inactive weapon generates 4 Ammo every 2s.
Hits with Talon Rifle generate 4% Ultimate charge.
Increase the maximum Ammo count of both your weapons by 3.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Generate 45 Energy after getting an Elimination.
Your inactive weapon generates 4 Ammo every 2s.
Hits with Talon Rifle generate 4% Ultimate charge.
Increase the maximum Ammo count of both your weapons by 3.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Generate 45 Energy after getting an Elimination.
Your inactive weapon generates 4 Ammo every 2s.
Hits with Talon Rifle generate 4% Ultimate charge.
Increase the maximum Ammo count of both your weapons by 3.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Generate 45 Energy after getting an Elimination.
Your inactive weapon generates 4 Ammo every 2s.
Hits with Talon Rifle generate 4% Ultimate charge.
Increase the maximum Ammo count of both your weapons by 3.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Generate 45 Energy after getting an Elimination.
Your inactive weapon generates 4 Ammo every 2s.
Hits with Talon Rifle generate 4% Ultimate charge.
Increase the maximum Ammo count of both your weapons by 3.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 5% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
Reduce the time it takes to bring up Designated Sights by 30%.
Reduce the Cooldown of Distortion Field by 1.7999999999999998s after activating Commanding Leap.
Generate 2 Ammo after getting a Killing Blow or Elimination while Designated Sights is active.
Reduce the Movement Speed penalty of Designated Sights by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blitz Upper by 1s for each enemy hit while Overcharge is active.
Increase your maximum Health by 100
Reduce the cooldown of Rune of Travel by 4s.
Heal for 210 after activating Blitz Upper.
Gain 20% Lifesteal while Overcharge is active.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed after deactivating Hustle by 40% for 1.5s.
Reduce the time it takes to bring up Iron Sights by 45%.
Gain 20% Lifesteal while using Iron Sights.
Increase your Movement Speed by 20% while using Iron Sights.
Reduce the Cooldown of Frag Grenade by 0.4s every 1s while Hustle is active.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Dodge Roll heals you for 225.
Increase your maximum Ammo by 3.
Reduce the Cooldown of Dodge Roll by 3s after hitting an enemy with Disengage.
Reduce the Cooldown of Disengage by 3s.
Reduce the Cooldown of Dodge Roll by 3s if you hit an enemy with your first weapon shot after using Dodge Roll.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Dodge Roll heals you for 225.
Increase your maximum Ammo by 2.
Reduce the Cooldown of Dodge Roll by 3s after hitting an enemy with Disengage.
Reduce the Cooldown of Disengage by 4s.
Reduce the Cooldown of Dodge Roll by 3s if you hit an enemy with your first weapon shot after using Dodge Roll.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blast Shot's explosion by 20%.
Reduce the Cooldown of Blast Shot by 1.5s for each enemy it hits.
Reduce the Cooldown of Dodge Roll by 3s after hitting an enemy with Disengage.
Reduce the Cooldown of Disengage by 2s.
Reduce the Cooldown of Dodge Roll by 3s if you hit an enemy with your first weapon shot after using Dodge Roll.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blast Shot's explosion by 20%.
Reduce the Cooldown of Blast Shot by 1.5s for each enemy it hits.
Reduce the Cooldown of Dodge Roll by 3s after hitting an enemy with Disengage.
Reduce the Cooldown of Disengage by 2s.
Reduce the Cooldown of Dodge Roll by 3s if you hit an enemy with your first weapon shot after using Dodge Roll.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Dead Ringer's reveal on destruction by 1s.
Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.
Increase your Movement Speed by 24% for 2.5s after activating Blast Back.
Increase your Ultimate charge rate by 12%.
Generate 3 Ammo for each enemy hit with Blast Back.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Dead Ringer's reveal on destruction by 1s.
Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.
Increase your Movement Speed by 24% for 2.5s after activating Blast Back.
Increase your Ultimate charge rate by 12%.
Generate 3 Ammo for each enemy hit with Blast Back.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Dead Ringer's reveal on destruction by 1s.
Increase your Movement Speed by 20% for 4s after getting a Killing Blow or Elimination.
Increase your Movement Speed by 18% for 2.5s after activating Blast Back.
Increase your Ultimate charge rate by 9%.
Generate 3 Ammo for each enemy hit with Blast Back.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2% Ultimate Charge after hitting your coin.
Increase your Movement Speed by 15% for 4s after getting a Killing Blow or Elimination.
Increase your Movement Speed by 24% for 2.5s after activating Blast Back.
Increase the time and health that Ricochet is out when deployed by 0.8999999999999999s.
Generate 3 Ammo for each enemy hit with Blast Back.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blitz Upper by 1s for each enemy hit while Overcharge is active.
Increase your maximum Health by 100
Reduce the cooldown of Rune of Travel by 4s.
Heal for 210 after activating Blitz Upper.
Gain 20% Lifesteal while Overcharge is active.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed after deactivating Hustle by 40% for 1.5s.
Reduce the time it takes to bring up Iron Sights by 45%.
Gain 20% Lifesteal while using Iron Sights.
Increase your Movement Speed by 20% while using Iron Sights.
Reduce the Cooldown of Frag Grenade by 0.4s every 1s while Hustle is active.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1.2% Ultimate charge every 1s while Combat Trance is active.
Reduce the Cooldown of Crouching Tigron by 1.2000000000000002s for each enemy hit by Heavy Blade.
Reduce the Cooldown of Heavy Blade by 2.4s.
Reduce the Cooldown of Combat Trance by 1.6s for each enemy hit by Heavy Blade.
Heal for 90 every 1s while Combat Trance is active.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blitz Upper by 1s for each enemy hit while Overcharge is active.
Increase your maximum Health by 100
Reduce the cooldown of Rune of Travel by 4s.
Heal for 210 after activating Blitz Upper.
Gain 20% Lifesteal while Overcharge is active.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.