This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
You do not consume Ammo for 1.5s after hitting an enemy with Poison Bolts.
Heal for 500 over 2s while in Smoke Screen.
Increase the duration of Hidden by 3s.
Reduce the Cooldown of Poison Bolts by 3.2s.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 200 Shield for 3s after using Vine.
Increase the radius of Blossom by 20%.
Reduce the Cooldown of Blossom by 2s.
Reduce your active Cooldowns by 10% after getting an Elimination.
Reset the Cooldown of Vine after dropping to or below 30% Health.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Heal for 112 every 1s while Earthen Guard is active.
Heal for 44 every 1s while standing in Warder's Field.
Reduce the Cooldown of Earthen Guard by 2.5s.
Reduce your active Cooldowns by 8% after getting an Elimination.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 625 over 2s while in Smoke Screen.
You do not consume Ammo for 0.5s after hitting an enemy with Poison Bolts.
Reduce the Cooldown of Poison Bolts by 0.8s.
Reduce the Cooldown of Smoke Screen by 2s for each enemy hit by Poison Bolts.
Increase your Movement Speed by 32% for 2s after entering Smoke Screen.
Benefits from your Smoke Screen cards also benefit allies who enter Smoke Screen and allies are Healed for 100 every 1s while in your Smoke Screen, but Smoke Screen no longer applies Stealth to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Decrease your damage taken by 12% for 3s after using Nade Launcher.
Reduce your active Cooldowns by 20% after getting an Elimination.
Heal for 240 for each enemy hit with Nade Launcher.
Reduce the Cooldown of Nade Launcher by 2s.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 200 Shield for 3s after using Vine.
Increase the radius of Blossom by 20%.
Reduce the Cooldown of Blossom by 2s.
Reduce your active Cooldowns by 10% after getting an Elimination.
Reset the Cooldown of Vine after dropping to or below 30% Health.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 625 over 2s while in Smoke Screen.
You do not consume Ammo for 0.5s after hitting an enemy with Poison Bolts.
Reduce the Cooldown of Poison Bolts by 0.8s.
Reduce the Cooldown of Smoke Screen by 2s for each enemy hit by Poison Bolts.
Increase your Movement Speed by 32% for 2s after entering Smoke Screen.
Benefits from your Smoke Screen cards also benefit allies who enter Smoke Screen and allies are Healed for 100 every 1s while in your Smoke Screen, but Smoke Screen no longer applies Stealth to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 200 Shield for 3s after using Vine.
Increase the radius of Blossom by 20%.
Reduce the Cooldown of Blossom by 2s.
Reduce your active Cooldowns by 10% after getting an Elimination.
Reset the Cooldown of Vine after dropping to or below 30% Health.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
You do not consume Ammo for 1.5s after hitting an enemy with Poison Bolts.
Heal for 500 over 2s while in Smoke Screen.
Increase the duration of Hidden by 3s.
Reduce the Cooldown of Poison Bolts by 3.2s.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 200 Shield for 3s after using Vine.
Increase the radius of Blossom by 20%.
Reduce the Cooldown of Blossom by 2s.
Reduce your active Cooldowns by 10% after getting an Elimination.
Reset the Cooldown of Vine after dropping to or below 30% Health.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
You do not consume Ammo for 1.5s after hitting an enemy with Poison Bolts.
Heal for 500 over 2s while in Smoke Screen.
Increase the duration of Hidden by 3s.
Reduce the Cooldown of Poison Bolts by 3.2s.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you deal to yourself with Fire Bomb by 40%.
Reduce your active Cooldowns by 20% after getting an Elimination.
Activating Fire Bomb heals you for 400 over 2s.
Reduce the Cooldown of Fire Bomb by 3s.
Increase your Movement Speed by 16% for 4s after using Fire Bomb.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you deal to yourself with Fire Bomb by 40%.
Reduce your active Cooldowns by 20% after getting an Elimination.
Activating Fire Bomb heals you for 400 over 2s.
Reduce the Cooldown of Fire Bomb by 3s.
Increase your Movement Speed by 16% for 4s after using Fire Bomb.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you deal to yourself with Fire Bomb by 40%.
Reduce your active Cooldowns by 20% after getting an Elimination.
Activating Fire Bomb heals you for 400 over 2s.
Reduce the Cooldown of Fire Bomb by 3s.
Increase your Movement Speed by 16% for 4s after using Fire Bomb.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 75.
Regenerate 2 Ammo every 1s while using Nullify.
Increase your maximum Ammo by 3.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your Movement Speed by 50% during Recharge and for 3s after it ends.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 75.
Regenerate 2 Ammo every 1s while using Nullify.
Increase your maximum Ammo by 3.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your Movement Speed by 50% during Recharge and for 3s after it ends.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 200 Shield for 3s after using Vine.
Increase the radius of Blossom by 20%.
Reduce the Cooldown of Blossom by 2s.
Reduce your active Cooldowns by 10% after getting an Elimination.
Reset the Cooldown of Vine after dropping to or below 30% Health.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Heal for 112 every 1s while Earthen Guard is active.
Heal for 44 every 1s while standing in Warder's Field.
Reduce the Cooldown of Earthen Guard by 2.5s.
Reduce your active Cooldowns by 8% after getting an Elimination.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
You do not consume Ammo for 1.5s after hitting an enemy with Poison Bolts.
Heal for 500 over 2s while in Smoke Screen.
Increase the duration of Hidden by 3s.
Reduce the Cooldown of Poison Bolts by 3.2s.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 200 Shield for 3s after using Vine.
Increase the radius of Blossom by 20%.
Reduce the Cooldown of Blossom by 2s.
Reduce your active Cooldowns by 10% after getting an Elimination.
Reset the Cooldown of Vine after dropping to or below 30% Health.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 75.
Regenerate 2 Ammo every 1s while using Nullify.
Increase your maximum Ammo by 3.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your Movement Speed by 50% during Recharge and for 3s after it ends.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
You do not consume Ammo for 1.5s after hitting an enemy with Poison Bolts.
Heal for 500 over 2s while in Smoke Screen.
Increase the duration of Hidden by 3s.
Reduce the Cooldown of Poison Bolts by 3.2s.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you deal to yourself with Fire Bomb by 40%.
Reduce your active Cooldowns by 20% after getting an Elimination.
Activating Fire Bomb heals you for 400 over 2s.
Reduce the Cooldown of Fire Bomb by 3s.
Increase your Movement Speed by 16% for 4s after using Fire Bomb.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 200 Shield for 3s after using Vine.
Increase the radius of Blossom by 20%.
Reduce the Cooldown of Blossom by 2s.
Reduce your active Cooldowns by 10% after getting an Elimination.
Reset the Cooldown of Vine after dropping to or below 30% Health.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
When a Turret is destroyed, reduce your active Cooldowns by 25%.
Gain a 150-Health Shield for 3s after activating Rocket Boots.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Increase your maximum Health by 750.
Reduce your active Cooldowns by 10% after getting an Elimination.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.