This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 21% while Out of Combat.
Increase the duration of your Illusions by 1s.
Heal your Illusions for 60% of their maximum Health after activating Shatter.
Heal for 39% of the damage dealt by Shatter.
Spawn an Illusion with 100% Health when you swap to the spot of a dead Illusion.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Envelop by 1.5s.
Increase your maximum Health by 50.
Increase your maximum Ammo by 4.
Reduce the damage done by any enemy you are linked to with Spirit Link by 16%.
Linking to a new target reduces all your Cooldowns by 0.30000000000000004s.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the damage and Healing of Swarm by 20%, but reduce its duration by {scale=0.35|0.35}s.
Hitting an enemy with Blood Hex will Reveal them to your team for 0.5s.
Increase your ally's Movement Speed by 4% while they are marked by Blood Hex.
Increase the Healing allies receive from Swarm by 12%, but increase its cost by {scale=4|4}%.
Increase the Radius of Swarm by 10%, but increase its cost by {scale=3|3}%.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 for each enemy hit with Reckoning.
Reduce the damage you take by 4% for 2s after activating Conviction.
Increase the duration of the Lift applied by Reckoning by 10%.
Increase your maximum Health by 450.
Heal for 375 after activating Conviction.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 for each enemy hit with Reckoning.
Reduce the damage you take by 4% for 2s after activating Conviction.
Increase the duration of the Lift applied by Reckoning by 10%.
Increase your maximum Health by 450.
Heal for 375 after activating Conviction.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 for each enemy hit with Reckoning.
Reduce the damage you take by 4% for 2s after activating Conviction.
Increase the duration of the Lift applied by Reckoning by 10%.
Increase your maximum Health by 450.
Heal for 375 after activating Conviction.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 21% while Out of Combat.
Increase the duration of your Illusions by 1s.
Heal your Illusions for 60% of their maximum Health after activating Shatter.
Heal for 39% of the damage dealt by Shatter.
Spawn an Illusion with 100% Health when you swap to the spot of a dead Illusion.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 for each enemy hit with Reckoning.
Reduce the damage you take by 4% for 2s after activating Conviction.
Increase the duration of the Lift applied by Reckoning by 10%.
Increase your maximum Health by 450.
Heal for 375 after activating Conviction.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 21% while Out of Combat.
Increase the duration of your Illusions by 1s.
Heal your Illusions for 60% of their maximum Health after activating Shatter.
Heal for 39% of the damage dealt by Shatter.
Spawn an Illusion with 100% Health when you swap to the spot of a dead Illusion.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 21% while Out of Combat.
Increase the duration of your Illusions by 1s.
Heal your Illusions for 60% of their maximum Health after activating Shatter.
Heal for 39% of the damage dealt by Shatter.
Spawn an Illusion with 100% Health when you swap to the spot of a dead Illusion.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 21% while Out of Combat.
Increase the duration of your Illusions by 1s.
Heal your Illusions for 60% of their maximum Health after activating Shatter.
Heal for 39% of the damage dealt by Shatter.
Spawn an Illusion with 100% Health when you swap to the spot of a dead Illusion.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 for each enemy hit with Reckoning.
Reduce the damage you take by 4% for 2s after activating Conviction.
Increase the duration of the Lift applied by Reckoning by 10%.
Increase your maximum Health by 450.
Heal for 375 after activating Conviction.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 21% while Out of Combat.
Increase the duration of your Illusions by 1s.
Heal your Illusions for 60% of their maximum Health after activating Shatter.
Heal for 39% of the damage dealt by Shatter.
Spawn an Illusion with 100% Health when you swap to the spot of a dead Illusion.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.