This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after activating Soul Harvest.
Each Soul Fragment gathered Heals you for 45.
Gain a 300-Health Shield for 3s after activating Juggernaut.
Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.
Increase your maximum Health by 450.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after activating Soul Harvest.
Each Soul Fragment gathered Heals you for 45.
Gain a 300-Health Shield for 3s after activating Juggernaut.
Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.
Increase your maximum Health by 450.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 135 every 1s while Combat Trance is active.
Gain a 120-Health Shield for 4s after activating Combat Trance.
Generate 0.6% Ultimate charge every 1s while Combat Trance is active.
Reduce the Cooldown of Heavy Blade by 2.4s.
Increase your maximum Ammo by 5.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after activating Soul Harvest.
Each Soul Fragment gathered Heals you for 45.
Gain a 300-Health Shield for 3s after activating Juggernaut.
Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.
Increase your maximum Health by 450.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after activating Soul Harvest.
Each Soul Fragment gathered Heals you for 45.
Gain a 300-Health Shield for 3s after activating Juggernaut.
Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.
Increase your maximum Health by 450.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Transporter generates 4 Ammo.
Hitting an enemy with a fully-charged Sniper Mode shot generates 3 Ammo.
Increase your maximum Health by 200.
Reduce scope-in and scope-out time by 100%.
After 1s of standing still, regenerate 2 Ammo every 2s.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 135 every 1s while Combat Trance is active.
Gain a 120-Health Shield for 4s after activating Combat Trance.
Generate 0.6% Ultimate charge every 1s while Combat Trance is active.
Reduce the Cooldown of Heavy Blade by 2.4s.
Increase your maximum Ammo by 5.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 135 every 1s while Combat Trance is active.
Gain a 120-Health Shield for 4s after activating Combat Trance.
Generate 0.6% Ultimate charge every 1s while Combat Trance is active.
Reduce the Cooldown of Heavy Blade by 2.4s.
Increase your maximum Ammo by 5.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 135 every 1s while Combat Trance is active.
Gain a 120-Health Shield for 4s after activating Combat Trance.
Generate 0.6% Ultimate charge every 1s while Combat Trance is active.
Reduce the Cooldown of Heavy Blade by 2.4s.
Increase your maximum Ammo by 5.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after activating Soul Harvest.
Each Soul Fragment gathered Heals you for 45.
Gain a 300-Health Shield for 3s after activating Juggernaut.
Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.
Increase your maximum Health by 450.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after activating Soul Harvest.
Each Soul Fragment gathered Heals you for 45.
Gain a 300-Health Shield for 3s after activating Juggernaut.
Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.
Increase your maximum Health by 450.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after activating Soul Harvest.
Each Soul Fragment gathered Heals you for 45.
Gain a 300-Health Shield for 3s after activating Juggernaut.
Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.
Increase your maximum Health by 450.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 135 every 1s while Combat Trance is active.
Gain a 120-Health Shield for 4s after activating Combat Trance.
Generate 0.6% Ultimate charge every 1s while Combat Trance is active.
Reduce the Cooldown of Heavy Blade by 2.4s.
Increase your maximum Ammo by 5.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 135 every 1s while Combat Trance is active.
Gain a 120-Health Shield for 4s after activating Combat Trance.
Generate 0.6% Ultimate charge every 1s while Combat Trance is active.
Reduce the Cooldown of Heavy Blade by 2.4s.
Increase your maximum Ammo by 5.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after activating Soul Harvest.
Each Soul Fragment gathered Heals you for 45.
Gain a 300-Health Shield for 3s after activating Juggernaut.
Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.
Increase your maximum Health by 450.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 135 every 1s while Combat Trance is active.
Gain a 120-Health Shield for 4s after activating Combat Trance.
Generate 0.6% Ultimate charge every 1s while Combat Trance is active.
Reduce the Cooldown of Heavy Blade by 2.4s.
Increase your maximum Ammo by 5.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after activating Soul Harvest.
Each Soul Fragment gathered Heals you for 45.
Gain a 300-Health Shield for 3s after activating Juggernaut.
Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.
Increase your maximum Health by 450.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Transporter generates 4 Ammo.
Hitting an enemy with a fully-charged Sniper Mode shot generates 3 Ammo.
Increase your maximum Health by 200.
Reduce scope-in and scope-out time by 100%.
After 1s of standing still, regenerate 2 Ammo every 2s.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after activating Soul Harvest.
Each Soul Fragment gathered Heals you for 45.
Gain a 300-Health Shield for 3s after activating Juggernaut.
Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.
Increase your maximum Health by 450.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 135 every 1s while Combat Trance is active.
Gain a 120-Health Shield for 4s after activating Combat Trance.
Generate 0.6% Ultimate charge every 1s while Combat Trance is active.
Reduce the Cooldown of Heavy Blade by 2.4s.
Increase your maximum Ammo by 5.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 135 every 1s while Combat Trance is active.
Gain a 120-Health Shield for 4s after activating Combat Trance.
Generate 0.6% Ultimate charge every 1s while Combat Trance is active.
Reduce the Cooldown of Heavy Blade by 2.4s.
Increase your maximum Ammo by 5.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after activating Soul Harvest.
Each Soul Fragment gathered Heals you for 45.
Gain a 300-Health Shield for 3s after activating Juggernaut.
Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.
Increase your maximum Health by 450.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 135 every 1s while Combat Trance is active.
Gain a 120-Health Shield for 4s after activating Combat Trance.
Generate 0.6% Ultimate charge every 1s while Combat Trance is active.
Reduce the Cooldown of Heavy Blade by 2.4s.
Increase your maximum Ammo by 5.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.