This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed bonus while using Prowl by 50%.
Reduce the Cooldown of Prowl by 0.2s each time you hit an enemy with a dagger.
Heal for 200 every 1s while Prowl is active.
Increase the duration of Prowl by 1.5s.
Reduce your damage taken by 5% while Prowl is active.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed bonus while using Prowl by 50%.
Reduce the Cooldown of Prowl by 0.2s each time you hit an enemy with a dagger.
Heal for 200 every 1s while Prowl is active.
Increase the duration of Prowl by 1.5s.
Reduce your damage taken by 5% while Prowl is active.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed bonus while using Prowl by 50%.
Reduce the Cooldown of Prowl by 0.2s each time you hit an enemy with a dagger.
Heal for 200 every 1s while Prowl is active.
Increase the duration of Prowl by 1.5s.
Reduce your damage taken by 5% while Prowl is active.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed bonus while using Prowl by 50%.
Reduce the Cooldown of Prowl by 0.2s each time you hit an enemy with a dagger.
Heal for 200 every 1s while Prowl is active.
Increase the duration of Prowl by 1.5s.
Reduce your damage taken by 5% while Prowl is active.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed bonus while using Prowl by 50%.
Reduce the Cooldown of Prowl by 0.2s each time you hit an enemy with a dagger.
Heal for 200 every 1s while Prowl is active.
Increase the duration of Prowl by 1.5s.
Reduce your damage taken by 5% while Prowl is active.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed bonus while using Prowl by 50%.
Reduce the Cooldown of Prowl by 0.2s each time you hit an enemy with a dagger.
Heal for 200 every 1s while Prowl is active.
Increase the duration of Prowl by 1.5s.
Reduce your damage taken by 5% while Prowl is active.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed bonus while using Prowl by 50%.
Reduce the Cooldown of Prowl by 0.2s each time you hit an enemy with a dagger.
Heal for 200 every 1s while Prowl is active.
Increase the duration of Prowl by 1.5s.
Reduce your damage taken by 5% while Prowl is active.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed bonus while using Prowl by 50%.
Reduce the Cooldown of Prowl by 0.2s each time you hit an enemy with a dagger.
Heal for 200 every 1s while Prowl is active.
Increase the duration of Prowl by 1.5s.
Reduce your damage taken by 5% while Prowl is active.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed bonus while using Prowl by 50%.
Reduce the Cooldown of Prowl by 0.2s each time you hit an enemy with a dagger.
Heal for 200 every 1s while Prowl is active.
Increase the duration of Prowl by 1.5s.
Reduce your damage taken by 5% while Prowl is active.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed bonus while using Prowl by 50%.
Reduce the Cooldown of Prowl by 0.2s each time you hit an enemy with a dagger.
Heal for 200 every 1s while Prowl is active.
Increase the duration of Prowl by 1.5s.
Reduce your damage taken by 5% while Prowl is active.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed bonus while using Prowl by 50%.
Reduce the Cooldown of Prowl by 0.2s each time you hit an enemy with a dagger.
Heal for 200 every 1s while Prowl is active.
Increase the duration of Prowl by 1.5s.
Reduce your damage taken by 5% while Prowl is active.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 400 Shield for 3s after using Vine.
Reduce the Cooldown of Blossom by 0.4s.
Gain a 150-Health Shield for 3s after dropping to or below 50% Health.
Increase the radius of Blossom by 20%.
Increase the range of Vine by 40%.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed bonus while using Prowl by 50%.
Reduce the Cooldown of Prowl by 0.2s each time you hit an enemy with a dagger.
Heal for 200 every 1s while Prowl is active.
Increase the duration of Prowl by 1.5s.
Reduce your damage taken by 5% while Prowl is active.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed bonus while using Prowl by 50%.
Reduce the Cooldown of Prowl by 0.2s each time you hit an enemy with a dagger.
Heal for 200 every 1s while Prowl is active.
Increase the duration of Prowl by 1.5s.
Reduce your damage taken by 5% while Prowl is active.
Pounce Executes targets at or below 35% Health.