This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each Soul Fragment gathered Heals you for 45.
Increase your Reload Speed by 14%.
Heal for 450 for each champion hit by Juggernaut.
Gain a 300-Health Shield for 3s after activating Ignition.
Heal for 400 after activating Soul Harvest.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 390-Health Shield for 3s after dropping to or below 35% Health.
Reduce the Cooldown of Projection by 1.5s for each enemy hit by it.
Regenerate 10 Ammo every 0.5s for 1.5s after using Projection.
Increase your maximum Health by 100.
Increase your maximum Ammo by 16.
Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 390-Health Shield for 3s after dropping to or below 35% Health.
Reduce the Cooldown of Projection by 1.5s for each enemy hit by it.
Regenerate 10 Ammo every 0.5s for 1.5s after using Projection.
Increase your maximum Health by 100.
Increase your maximum Ammo by 16.
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 390-Health Shield for 3s after dropping to or below 35% Health.
Reduce the Cooldown of Projection by 1.5s for each enemy hit by it.
Regenerate 10 Ammo every 0.5s for 1.5s after using Projection.
Increase your maximum Health by 100.
Increase your maximum Ammo by 16.
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 390-Health Shield for 3s after dropping to or below 35% Health.
Reduce the Cooldown of Projection by 1.5s for each enemy hit by it.
Regenerate 10 Ammo every 0.5s for 1.5s after using Projection.
Increase your maximum Health by 100.
Increase your maximum Ammo by 16.
Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.