This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 20 Ammo every 1s while Agility is active.
Generate 30% Energy after falling to or below 50% Health.
Increase your maximum Health by 50.
Increase the Movement Speed boost of Agility by 20%.
Heal for 20 every 1s while Agility is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Missile Launcher by 3.5s.
Reduce the Cooldown of Emitter by 3s.
Reduce your damage taken by 3% for 3s after activating Advance.
Generate 10 Ammo for each enemy hit by Missile Launcher.
Increase the travel distance of Advance by 35%.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 12% while your Bulwark is active.
Reduce the Cooldown of Battle Shout by 1.7999999999999998s.
Increase your maximum Ammo by 12.
Increase your maximum Health by 750.
Generate 5 Ammo after activating Commander's Grab.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Hunter’s Mark by 5s.
Increase the duration of Hunter's Mark by 2.4s.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your maximum Health by 50.
Increase your Movement Speed by 20% while Hunter's Mark is active.
Hunter's Mark has 2 charges and grants its benefits to allies.