This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the effect of Crowd Control for allies within Swarm by 20%.
Reduce your damage taken by 15% for 1.5s after activating Death Wings.
Increase the lateral movement of Death Wings by 24%.
Reduce the Cooldown of Blood Hex by 0.5s after activating Death Wings.
Reduce the Blood cost of Swarm by 15% while an ally is marked by Blood Hex.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grant 0.51% Ultimate Charge to each player to which Chain Heal bounces.
Linking to a new target reduces all your Cooldowns by 0.30000000000000004s.
Reduce the damage you take by 3% for 2s for each ally hit with Chain Heal. This effect stacks.
Reduce the Cooldown of Envelop by 0.3s.
Using Envelop reduces your linked friendly target's Cooldowns by 20%.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 15% for 1.5s after activating Death Wings.
Increase the lateral movement of Death Wings by 24%.
Increase the Radius of Swarm by 8%, but increase its cost by {scale=3|3}%.
Reduce the Cooldown of Blood Hex by 1s after activating Death Wings.
Reduce the Blood cost of Swarm by 10% while an ally is marked by Blood Hex.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the effect of Crowd Control for allies within Swarm by 20%.
Reduce your damage taken by 15% for 1.5s after activating Death Wings.
Increase the lateral movement of Death Wings by 24%.
Reduce the Cooldown of Blood Hex by 0.5s after activating Death Wings.
Reduce the Blood cost of Swarm by 15% while an ally is marked by Blood Hex.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 750 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Reduce the Cooldown of Blood Hex by 0.5s after activating Death Wings.
Reduce the Blood cost of Swarm by 10% while an ally is marked by Blood Hex.
Increase the lateral movement of Death Wings by 24%.
Reduce your damage taken by 15% for 1.5s after activating Death Wings.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 750 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Reduce the Cooldown of Blood Hex by 0.5s after activating Death Wings.
Reduce the Blood cost of Swarm by 10% while an ally is marked by Blood Hex.
Increase the lateral movement of Death Wings by 24%.
Reduce your damage taken by 15% for 1.5s after activating Death Wings.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 15% for 1.5s after activating Death Wings.
Increase the lateral movement of Death Wings by 24%.
Increase the Radius of Swarm by 8%, but increase its cost by {scale=3|3}%.
Reduce the Cooldown of Blood Hex by 1s after activating Death Wings.
Reduce the Blood cost of Swarm by 10% while an ally is marked by Blood Hex.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 15% for 1.5s after activating Death Wings.
Increase the lateral movement of Death Wings by 24%.
Increase the Radius of Swarm by 8%, but increase its cost by {scale=3|3}%.
Reduce the Cooldown of Blood Hex by 1s after activating Death Wings.
Reduce the Blood cost of Swarm by 10% while an ally is marked by Blood Hex.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 15% for 1.5s after activating Death Wings.
Increase the lateral movement of Death Wings by 24%.
Increase the Radius of Swarm by 8%, but increase its cost by {scale=3|3}%.
Reduce the Cooldown of Blood Hex by 1s after activating Death Wings.
Reduce the Blood cost of Swarm by 10% while an ally is marked by Blood Hex.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 15% for 1.5s after activating Death Wings.
Increase the lateral movement of Death Wings by 24%.
Increase the Radius of Swarm by 8%, but increase its cost by {scale=3|3}%.
Reduce the Cooldown of Blood Hex by 1s after activating Death Wings.
Reduce the Blood cost of Swarm by 10% while an ally is marked by Blood Hex.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 15% for 1.5s after activating Death Wings.
Increase the lateral movement of Death Wings by 24%.
Increase the Radius of Swarm by 8%, but increase its cost by {scale=3|3}%.
Reduce the Cooldown of Blood Hex by 1s after activating Death Wings.
Reduce the Blood cost of Swarm by 10% while an ally is marked by Blood Hex.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 15% for 1.5s after activating Death Wings.
Increase the lateral movement of Death Wings by 24%.
Increase the Radius of Swarm by 8%, but increase its cost by {scale=3|3}%.
Reduce the Cooldown of Blood Hex by 1s after activating Death Wings.
Reduce the Blood cost of Swarm by 10% while an ally is marked by Blood Hex.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 15% for 1.5s after activating Death Wings.
Increase the lateral movement of Death Wings by 24%.
Increase the Radius of Swarm by 8%, but increase its cost by {scale=3|3}%.
Reduce the Cooldown of Blood Hex by 1s after activating Death Wings.
Reduce the Blood cost of Swarm by 10% while an ally is marked by Blood Hex.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 15% for 1.5s after activating Death Wings.
Increase the lateral movement of Death Wings by 24%.
Increase the Radius of Swarm by 8%, but increase its cost by {scale=3|3}%.
Reduce the Cooldown of Blood Hex by 1s after activating Death Wings.
Reduce the Blood cost of Swarm by 10% while an ally is marked by Blood Hex.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 15% for 1.5s after activating Death Wings.
Increase the lateral movement of Death Wings by 24%.
Increase the Radius of Swarm by 8%, but increase its cost by {scale=3|3}%.
Reduce the Cooldown of Blood Hex by 1s after activating Death Wings.
Reduce the Blood cost of Swarm by 10% while an ally is marked by Blood Hex.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 15% for 1.5s after activating Death Wings.
Increase the lateral movement of Death Wings by 24%.
Increase the Radius of Swarm by 8%, but increase its cost by {scale=3|3}%.
Reduce the Cooldown of Blood Hex by 1s after activating Death Wings.
Reduce the Blood cost of Swarm by 10% while an ally is marked by Blood Hex.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 15% for 1.5s after activating Death Wings.
Increase the lateral movement of Death Wings by 24%.
Increase the Radius of Swarm by 8%, but increase its cost by {scale=3|3}%.
Reduce the Cooldown of Blood Hex by 1s after activating Death Wings.
Reduce the Blood cost of Swarm by 10% while an ally is marked by Blood Hex.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 15% for 1.5s after activating Death Wings.
Increase the lateral movement of Death Wings by 24%.
Increase the Radius of Swarm by 8%, but increase its cost by {scale=3|3}%.
Reduce the Cooldown of Blood Hex by 1s after activating Death Wings.
Reduce the Blood cost of Swarm by 10% while an ally is marked by Blood Hex.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 15% for 1.5s after activating Death Wings.
Increase the lateral movement of Death Wings by 24%.
Increase the Radius of Swarm by 8%, but increase its cost by {scale=3|3}%.
Reduce the Cooldown of Blood Hex by 1s after activating Death Wings.
Reduce the Blood cost of Swarm by 10% while an ally is marked by Blood Hex.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 15% for 1.5s after activating Death Wings.
Increase the lateral movement of Death Wings by 24%.
Increase the Radius of Swarm by 8%, but increase its cost by {scale=3|3}%.
Reduce the Cooldown of Blood Hex by 1s after activating Death Wings.
Reduce the Blood cost of Swarm by 10% while an ally is marked by Blood Hex.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 15% for 1.5s after activating Death Wings.
Increase the lateral movement of Death Wings by 24%.
Increase the Radius of Swarm by 8%, but increase its cost by {scale=3|3}%.
Reduce the Cooldown of Blood Hex by 1s after activating Death Wings.
Reduce the Blood cost of Swarm by 10% while an ally is marked by Blood Hex.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 15% for 1.5s after activating Death Wings.
Increase the lateral movement of Death Wings by 24%.
Increase the Radius of Swarm by 8%, but increase its cost by {scale=3|3}%.
Reduce the Cooldown of Blood Hex by 1s after activating Death Wings.
Reduce the Blood cost of Swarm by 10% while an ally is marked by Blood Hex.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 15% for 1.5s after activating Death Wings.
Increase the lateral movement of Death Wings by 24%.
Increase the Radius of Swarm by 8%, but increase its cost by {scale=3|3}%.
Reduce the Cooldown of Blood Hex by 1s after activating Death Wings.
Reduce the Blood cost of Swarm by 10% while an ally is marked by Blood Hex.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 15% for 1.5s after activating Death Wings.
Increase the lateral movement of Death Wings by 24%.
Increase the Radius of Swarm by 8%, but increase its cost by {scale=3|3}%.
Reduce the Cooldown of Blood Hex by 1s after activating Death Wings.
Reduce the Blood cost of Swarm by 10% while an ally is marked by Blood Hex.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 15% for 1.5s after activating Death Wings.
Increase the lateral movement of Death Wings by 24%.
Increase the Radius of Swarm by 8%, but increase its cost by {scale=3|3}%.
Reduce the Cooldown of Blood Hex by 1s after activating Death Wings.
Reduce the Blood cost of Swarm by 10% while an ally is marked by Blood Hex.