This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of all your Turrets by 420.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Reduce your active Cooldowns by 20% after getting an Elimination.
Heal all of your Turrets for 360 every 1s while you are standing near them.
Heal for 100 every 1s while standing near any of your Turrets.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of all your Turrets by 420.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Reduce your active Cooldowns by 20% after getting an Elimination.
Heal all of your Turrets for 360 every 1s while you are standing near them.
Heal for 100 every 1s while standing near any of your Turrets.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of all your Turrets by 420.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Reduce your active Cooldowns by 20% after getting an Elimination.
Heal all of your Turrets for 360 every 1s while you are standing near them.
Heal for 100 every 1s while standing near any of your Turrets.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of all your Turrets by 420.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Reduce your active Cooldowns by 20% after getting an Elimination.
Heal all of your Turrets for 360 every 1s while you are standing near them.
Heal for 100 every 1s while standing near any of your Turrets.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of all your Turrets by 420.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Reduce your active Cooldowns by 20% after getting an Elimination.
Heal all of your Turrets for 360 every 1s while you are standing near them.
Heal for 100 every 1s while standing near any of your Turrets.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of all your Turrets by 420.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Reduce your active Cooldowns by 20% after getting an Elimination.
Heal all of your Turrets for 360 every 1s while you are standing near them.
Heal for 100 every 1s while standing near any of your Turrets.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of all your Turrets by 420.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Reduce your active Cooldowns by 20% after getting an Elimination.
Heal all of your Turrets for 360 every 1s while you are standing near them.
Heal for 100 every 1s while standing near any of your Turrets.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of all your Turrets by 420.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Reduce your active Cooldowns by 20% after getting an Elimination.
Heal all of your Turrets for 360 every 1s while you are standing near them.
Heal for 100 every 1s while standing near any of your Turrets.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of all your Turrets by 420.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Reduce your active Cooldowns by 20% after getting an Elimination.
Heal all of your Turrets for 360 every 1s while you are standing near them.
Heal for 100 every 1s while standing near any of your Turrets.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of all your Turrets by 420.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Reduce your active Cooldowns by 20% after getting an Elimination.
Heal all of your Turrets for 360 every 1s while you are standing near them.
Heal for 100 every 1s while standing near any of your Turrets.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of all your Turrets by 420.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Reduce your active Cooldowns by 20% after getting an Elimination.
Heal all of your Turrets for 360 every 1s while you are standing near them.
Heal for 100 every 1s while standing near any of your Turrets.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of all your Turrets by 420.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Reduce your active Cooldowns by 20% after getting an Elimination.
Heal all of your Turrets for 360 every 1s while you are standing near them.
Heal for 100 every 1s while standing near any of your Turrets.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of all your Turrets by 420.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Reduce your active Cooldowns by 20% after getting an Elimination.
Heal all of your Turrets for 360 every 1s while you are standing near them.
Heal for 100 every 1s while standing near any of your Turrets.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of all your Turrets by 420.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Reduce your active Cooldowns by 20% after getting an Elimination.
Heal all of your Turrets for 360 every 1s while you are standing near them.
Heal for 100 every 1s while standing near any of your Turrets.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of all your Turrets by 420.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Reduce your active Cooldowns by 20% after getting an Elimination.
Heal all of your Turrets for 360 every 1s while you are standing near them.
Heal for 100 every 1s while standing near any of your Turrets.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 every 1s while channeling Restore Soul.
Increase your Movement Speed by 8% while Shadow Travel is active.
Reduce the Cooldown of Shadow Travel by 0.8s after activating Restore Soul. This can only occur once every 5s.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Regenerate 6 Ammo every 0.5s while channeling Restore Soul.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of all your Turrets by 420.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Reduce your active Cooldowns by 20% after getting an Elimination.
Heal all of your Turrets for 360 every 1s while you are standing near them.
Heal for 100 every 1s while standing near any of your Turrets.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of all your Turrets by 420.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Reduce your active Cooldowns by 20% after getting an Elimination.
Heal all of your Turrets for 360 every 1s while you are standing near them.
Heal for 100 every 1s while standing near any of your Turrets.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of all your Turrets by 420.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Reduce your active Cooldowns by 20% after getting an Elimination.
Heal all of your Turrets for 360 every 1s while you are standing near them.
Heal for 100 every 1s while standing near any of your Turrets.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of all your Turrets by 420.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Reduce your active Cooldowns by 20% after getting an Elimination.
Heal all of your Turrets for 360 every 1s while you are standing near them.
Heal for 100 every 1s while standing near any of your Turrets.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of all your Turrets by 420.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Reduce your active Cooldowns by 20% after getting an Elimination.
Heal all of your Turrets for 360 every 1s while you are standing near them.
Heal for 100 every 1s while standing near any of your Turrets.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of all your Turrets by 420.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Reduce your active Cooldowns by 20% after getting an Elimination.
Heal all of your Turrets for 360 every 1s while you are standing near them.
Heal for 100 every 1s while standing near any of your Turrets.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of all your Turrets by 420.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Reduce your active Cooldowns by 20% after getting an Elimination.
Heal all of your Turrets for 360 every 1s while you are standing near them.
Heal for 100 every 1s while standing near any of your Turrets.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3% Ultimate charge every 1s while Combat Trance is active.
Gain a 60-Health Shield for 4s after activating Combat Trance.
Increase your maximum Health by 200.
Increase your maximum Ammo by 1.
Heal for 180 every 1s while Combat Trance is active.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of all your Turrets by 420.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Reduce your active Cooldowns by 20% after getting an Elimination.
Heal all of your Turrets for 360 every 1s while you are standing near them.
Heal for 100 every 1s while standing near any of your Turrets.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.