This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal yourself for 60% of Healing Potion's effect if you hit an ally but not yourself.
Reduce your active Cooldowns by 16% after getting an Elimination.
Gain 30% Lifesteal against enemies Slowed by your Explosive Flask.
Increase the duration of Weightless by 1.2000000000000002s.
Increase the radius of Healing Potion by 32%.
Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal yourself for 60% of Healing Potion's effect if you hit an ally but not yourself.
Reduce your active Cooldowns by 16% after getting an Elimination.
Gain 30% Lifesteal against enemies Slowed by your Explosive Flask.
Increase the duration of Weightless by 1.2000000000000002s.
Increase the radius of Healing Potion by 32%.
Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal yourself for 60% of Healing Potion's effect if you hit an ally but not yourself.
Reduce your active Cooldowns by 16% after getting an Elimination.
Gain 30% Lifesteal against enemies Slowed by your Explosive Flask.
Increase the duration of Weightless by 1.2000000000000002s.
Increase the radius of Healing Potion by 32%.
Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 300.
Increase the duration of Siege Shield by 1.2s.
Reduce the Cooldown of Siege Shield by 5s for each enemy hit with Kinetic Burst.
Reduce the Cooldown of Siege Shield by 1.6s.
Gain 40% Lifesteal.
Reduce your damage taken by 75% while using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Reduce the damage you take by 12% while at least one wall segment of Sanctuary is active.
Heal for 20 for every percentage point of Ire consumed by abilities.
Using an ability above Ire threshold Heals you for 300.
Heal for 140 for each enemy hit with Reckoning.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a fully-charged Sniper Mode shot generates 4 Ammo.
Increase the range of Oppressor Mine beams by 60%.
Activating Oppressor Mine generates 6 Ammo.
Increase your Movement Speed while in Sniper Mode by 25%.
Reduce scope-in and scope-out time by 100%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 16% for 2s after using Pounce.
Heal for 80 every 1s while Prowl is active.
Heal for 210 after using Pounce.
Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.
Reduce the Cooldown of Pounce by 2.5s.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 5% for 2s for each ally hit with Chain Heal. This effect stacks.
Increase your maximum Health by 50.
Linking to a new target reduces all your Cooldowns by 0.4s.
Grant 50% Reload Speed for 0.5s to each player to which Chain Heal bounces.
Reduce the Cooldown of your next Chain Heal by 0.4s after hitting an enemy with Sigil. This effect stacks.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 16% for 2s after using Pounce.
Heal for 80 every 1s while Prowl is active.
Heal for 210 after using Pounce.
Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.
Reduce the Cooldown of Pounce by 2.5s.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Ambush by 50%.
Increase your maximum Health by 80.
Generate 3 Ammo after hitting at least one enemy with Shadow Bombs.
Increase the Radius and Effective Radius of the damage from Ambush by 45%.
Increase your base jump height by 60%.
Your Ambush gains an additional charge and can now be used on allies.