This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the damage and Healing of Swarm by 8%, but reduce its duration by {scale=0.35|0.35}s.
Increase the Healing allies receive from Swarm by 16%, but increase its cost by {scale=4|4}%.
Increase your ally's Movement Speed by 12% while they are marked by Blood Hex.
Reduce the Blood cost of Swarm by 10% while an ally is marked by Blood Hex.
Increase extra Blood Health by 800 while decreasing base Health by {scale=125|125}.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shadow Travel by 4s after activating Restore Soul. This can only occur once every 5s.
Your Movement Speed is increased by 8% while any enemy is marked with a Soul Orb stack.
Heal for 100 every 1s while using Shadow Travel.
Heal for 210 every 1s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 40%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 2s.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Reduce your active Cooldowns by 3s after getting an Elimination.
Increase the duration of your Illusions by 4s.
Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grants Marked ally 12.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Gain a 130-Health Shield for 3s after dropping to or below 35% Health.
Reduce the damage taken by an ally Healed by Abyssal Reconstruction by 4% for 1.6s after being Healed.
Increase your maximum Health by 100.
Increase the Movement Speed of any ally Marked by Mark of Fate by 15%.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% for 4s after getting an Elimination.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Heal for 500 for each enemy hit with Shell Spin.
Heal for 360 after hitting an enemy with Dredge Anchor.
Increase your Healing received from other players by 24% while at or below 50% Health.
Increase your Ultimate charge rate by 25% and Health by 500. Activating Ancient Rage resets the Cooldown of Dredge Anchor and Shell Spin, and increases Movement Speed by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Siege Shield by 5s for each enemy hit with Kinetic Burst.
Increase your maximum Ammo by 1.
Generate 4 Ammo after activating Siege Shield.
Reduce the Cooldown of Siege Shield by 2.4000000000000004s.
Increase your maximum Health by 600.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage required to generate a Calamity Blast charge by 400.
Increase your Movement Speed by 2% for each Calamity Charge you have.
Increase your maximum Health by 300.
Generate 12% Power Siphon charge for each enemy hit with Massacre Axe.
Reduce your damage taken by up to 16% based on the number of Calamity Blast charges you have stored.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the damage and Healing of Swarm by 8%, but reduce its duration by {scale=0.35|0.35}s.
Increase the Healing allies receive from Swarm by 16%, but increase its cost by {scale=4|4}%.
Increase your ally's Movement Speed by 12% while they are marked by Blood Hex.
Reduce the Blood cost of Swarm by 10% while an ally is marked by Blood Hex.
Increase extra Blood Health by 800 while decreasing base Health by {scale=125|125}.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the damage and Healing of Swarm by 8%, but reduce its duration by {scale=0.35|0.35}s.
Increase the Healing allies receive from Swarm by 16%, but increase its cost by {scale=4|4}%.
Increase your ally's Movement Speed by 12% while they are marked by Blood Hex.
Reduce the Blood cost of Swarm by 10% while an ally is marked by Blood Hex.
Increase extra Blood Health by 800 while decreasing base Health by {scale=125|125}.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Gain a 90 health Shield for each enemy hit by Royal Presence's chain grab.
Increase the radius of Royal Presence's Poison aura by 20%.
Increase your fire rate by 20% for 3s when passing through Abyssal Fortress.
Increase the speed Rift Slash travels at by 100%.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Increase your maximum Ammo by 1.
Increase your Movement Speed by 12% for 4s after getting an Elimination.
Reduce the Cooldown of Billow by 56% after getting an Elimination.
Increase your Movement Speed by 44% while Billow is active.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Siege Shield by 5s for each enemy hit with Kinetic Burst.
Increase your maximum Ammo by 1.
Generate 4 Ammo after activating Siege Shield.
Reduce the Cooldown of Siege Shield by 2.4000000000000004s.
Increase your maximum Health by 600.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Battle Shout by 2.4s.
Generate 5 Ammo after activating Commander's Grab.
Increase your maximum Health by 450.
Heal for 75 every 1s while Bulwark is active.
Increase your maximum Ammo by 12.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Heal for 22 every 1s while standing in Warder's Field.
Reduce your damage taken by 10% while standing in Warder's Field.
Heal for 84 every 1s while Earthen Guard is active.
Reduce the Cooldown of Earthen Guard by 2s.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Heal for 150 for each enemy hit by Broadside.
Increase your maximum Health by 150.
Increase your maximum Ammo by 4.
Heal for 200 every 1s while standing near a Shortcut.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Heal for 22 every 1s while standing in Warder's Field.
Reduce your damage taken by 10% while standing in Warder's Field.
Heal for 84 every 1s while Earthen Guard is active.
Reduce the Cooldown of Earthen Guard by 2s.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 600 for each champion hit by Juggernaut.
Increase your maximum Health by 150.
Reduce the Cooldown of Juggernaut by 3s after activating Soul Harvest.
Increase the potency of Juggernaut's Knockup by 21%.
Increase the distance traveled by Juggernaut by 32%.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shadow Travel by 4s after activating Restore Soul. This can only occur once every 5s.
Your Movement Speed is increased by 8% while any enemy is marked with a Soul Orb stack.
Heal for 100 every 1s while using Shadow Travel.
Heal for 210 every 1s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 40%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grants Marked ally 12.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Gain a 130-Health Shield for 3s after dropping to or below 35% Health.
Reduce the damage taken by an ally Healed by Abyssal Reconstruction by 4% for 1.6s after being Healed.
Increase your maximum Health by 100.
Increase the Movement Speed of any ally Marked by Mark of Fate by 15%.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Apply a 175-Health Shield for 2s to allies affected by Kindle Soul.
Hitting Kindle Soul increases you and your target's Movement Speed by 5% for 1.5s.
Decrease the rate of Wrath decay by 20%.
Increase your maximum Health by 150.
Heal for 420 over 3s after Healing an ally with Kindle Soul.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Gain a 90 health Shield for each enemy hit by Royal Presence's chain grab.
Increase the radius of Royal Presence's Poison aura by 20%.
Increase your fire rate by 20% for 3s when passing through Abyssal Fortress.
Increase the speed Rift Slash travels at by 100%.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Heal for 22 every 1s while standing in Warder's Field.
Reduce your damage taken by 10% while standing in Warder's Field.
Heal for 84 every 1s while Earthen Guard is active.
Reduce the Cooldown of Earthen Guard by 2s.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shadow Travel by 4s after activating Restore Soul. This can only occur once every 5s.
Your Movement Speed is increased by 8% while any enemy is marked with a Soul Orb stack.
Heal for 100 every 1s while using Shadow Travel.
Heal for 210 every 1s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 40%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Heal for 22 every 1s while standing in Warder's Field.
Reduce your damage taken by 10% while standing in Warder's Field.
Heal for 84 every 1s while Earthen Guard is active.
Reduce the Cooldown of Earthen Guard by 2s.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Heal for 22 every 1s while standing in Warder's Field.
Reduce your damage taken by 10% while standing in Warder's Field.
Heal for 84 every 1s while Earthen Guard is active.
Reduce the Cooldown of Earthen Guard by 2s.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.