This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 20% while Healing an ally with Mending Spirits.
Increase your maximum Health by 50.
Reduce the Cooldown of Gourd by 3.2s.
Increase the Movement Speed of allies affected by Mending Spirits by 20%.
Generate 0.25% Ultimate charge every 1s for 1s after hitting an ally with Mending Spirits.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Seedling by 2s for each enemy hit by it.
Heal for 50 after activating Flutter.
Heal for 300 after using Seedling.
Reduce the Cooldown of Flutter by 3s.
Reduce your active Cooldowns by 8% after getting an Elimination.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 5% while Stellar Wind is active.
Increase the range of Astral Mark by 4%.
Reduce the Cooldown of Astral Mark by 1.2000000000000002s.
Heal for 200 every 1s for 10s after applying Astral Mark.
Gain 25% Lifesteal.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Seedling by 2s for each enemy hit by it.
Heal for 50 after activating Flutter.
Heal for 300 after using Seedling.
Reduce the Cooldown of Flutter by 3s.
Reduce your active Cooldowns by 8% after getting an Elimination.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after using Seedling.
Reduce your damage taken by 10% for 3s after activating Flutter.
Reduce your active Cooldowns by 32% after getting an Elimination.
Heal for 100 after activating Flutter.
Reduce the Cooldown of Flutter by 3s.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.