This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage done by any enemy you are linked to with Spirit Link by 16%.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase your maximum Health by 50.
Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.
Reduce the Cooldown of your next Chain Heal by 0.4s after hitting an enemy with Sigil. This effect stacks.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Grace by 0.5s for each enemy hit with Valor. Can only happen once every 3s.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Increase your maximum Ammo by 1.
Reduce your active Cooldowns by 40% after getting an Elimination.
Generate 3 Ammo for each enemy hit with Valor.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage done by any enemy you are linked to with Spirit Link by 16%.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase your maximum Health by 50.
Linking to a new target reduces all your Cooldowns by 0.5s.
Grant 0.68% Ultimate Charge to each player to which Chain Heal bounces.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage done by any enemy you are linked to with Spirit Link by 16%.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase your maximum Health by 50.
Linking to a new target reduces all your Cooldowns by 0.5s.
Grant 0.68% Ultimate Charge to each player to which Chain Heal bounces.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage done by any enemy you are linked to with Spirit Link by 16%.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase your maximum Health by 50.
Linking to a new target reduces all your Cooldowns by 0.5s.
Grant 0.68% Ultimate Charge to each player to which Chain Heal bounces.
Increase the range of Chain Heal bounces by 40%.