This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while using Shadow Travel.
Increase your Ultimate charge rate by 21%.
Heal for 280 every 1s while channeling Restore Soul.
Increase the Healing done by Rend Soul by 16%.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Second Chance sends you 1.2000000000000002s further into the past.
Heal for 320 every 1s for 3s after activating Stasis Field.
Enemies hit by Setback are Rewound 0.8999999999999999s further into the past.
Increase your Healing received from others by 10% while at or below 50% Health.
Heal for an additional 450 when using Second Chance.
When you use Second Chance you also Rewind enemies within 20 units 3s into the past.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Second Chance sends you 1.2000000000000002s further into the past.
Heal for 320 every 1s for 3s after activating Stasis Field.
Enemies hit by Setback are Rewound 0.8999999999999999s further into the past.
Increase your Healing received from others by 10% while at or below 50% Health.
Heal for an additional 450 when using Second Chance.
When you use Second Chance you also Rewind enemies within 20 units 3s into the past.