This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease your damage taken by 12% while using In Pursuit.
Increase your Movement Speed by 50% for 2s after Combat Slide ends.
Reduce the Cooldown of Combat Slide by 20% for each enemy hit by your weapons.
Generate 4 Ammo after activating Combat Slide.
Increase your maximum Health by 100.
Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 180 for each enemy hit with Nade Launcher.
Reduce the Cooldown of Nade Launcher by 2s.
Reduce the Cooldown of Fire Bomb by 2.4s.
Increase your maximum Health by 100.
Increase your maximum Ammo by 4.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Rend Soul by 1.0499999999999998s.
Every Soul Charge you detonate generates 3 Ammo.
Heal for 210 every 1s while channeling Restore Soul.
Increase your maximum Ammo by 8.
Increase your Ultimate charge rate by 14%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Rend Soul by 1.0499999999999998s.
Every Soul Charge you detonate generates 3 Ammo.
Heal for 210 every 1s while channeling Restore Soul.
Increase your maximum Ammo by 8.
Increase your Ultimate charge rate by 14%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase your maximum Ammo by 4.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Heal for 140 every 1s while channeling Restore Soul.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
For each stack of Soul Orb detonated by Rend Soul, your next Restore Soul ignores 5% of Antihealing (excluding Healing disable effects) up to 25% (5 stacks) for up to 10s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Rend Soul by 1.0499999999999998s.
Every Soul Charge you detonate generates 3 Ammo.
Heal for 210 every 1s while channeling Restore Soul.
Increase your maximum Ammo by 8.
Increase your Ultimate charge rate by 14%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shadow Travel by 1.6s.
Heal for 140 every 1s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 20%.
Heal for 200 every 1s while using Shadow Travel.
Increase your Movement Speed by 40% while Shadow Travel is active.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.