This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3% Power Siphon charge for each enemy hit with Massacre Axe.
Heal for 240 for each enemy hit by Calamity Blast.
Reduce the damage required to generate a Calamity Blast charge by 500.
Generate 8% Power Siphon charge for each enemy hit with Calamity Blast.
Receive 5% increased Healing while at or below 50% Health.
Each Calamity Blast deals an additional 100 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 20% while standing in Warder's Field.
Heal for 84 every 1s while Earthen Guard is active.
Reduce the Cooldown of Earthen Guard by 2s.
Generate 2 Ammo after activating Warder's Field.
Reduce the Cooldown of Warder's Field by 3s.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Thrust by 3.5999999999999996s for each enemy hit with Fire Spit.
Reduce the Cooldown of Fire Spit by 1s for each enemy hit by it.
Increase the explosion radius of Salvo by 30%.
Heal for 200 for each enemy hit with Fire Spit.
Consume 60% less Booster fuel for 5s after using Thrust.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 20 for every percentage point of Ire consumed by abilities.
Increase the distance traveled by Conviction by 18%.
Reduce the damage you take by 12% while at least one wall segment of Sanctuary is active.
Heal for 70 for each enemy hit with Reckoning.
Using an ability above Ire threshold Heals you for 225.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Shell Shield by 1.2s.
Increase your Healing received from other players by 6% while at or below 50% Health.
Heal for 110 every 1s while Shell Shield is active.
Increase the Health of Shell Shield by 1000.
Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Juggernaut by 5s after activating Soul Harvest.
Gain a 150-Health Shield for 3s after activating Juggernaut.
Increase the distance traveled by Juggernaut by 32%.
Reduce your damage taken by 15% for 3s after activating Soul Harvest.
Each Soul Fragment gathered Heals you for 30.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 30% Wrath after hitting an enemy with Pyre Strike.
Reduce the Cooldown of Wings of Wrath by 3s after hitting an enemy with Pyre Strike.
Generate 3 Ammo after Healing an ally with Kindle Soul.
Increase the radius of Pyre Strike by 40%.
Reduce the Cooldown of Pyre Strike by 2.4000000000000004s for each successful hit by Wings of Wrath.
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 30% Wrath after hitting an enemy with Pyre Strike.
Reduce the Cooldown of Wings of Wrath by 3s after hitting an enemy with Pyre Strike.
Generate 3 Ammo after Healing an ally with Kindle Soul.
Increase the radius of Pyre Strike by 40%.
Reduce the Cooldown of Pyre Strike by 2.4000000000000004s for each successful hit by Wings of Wrath.
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Thrust by 3.5999999999999996s for each enemy hit with Fire Spit.
Reduce the Cooldown of Fire Spit by 1s for each enemy hit by it.
Increase the explosion radius of Salvo by 30%.
Heal for 200 for each enemy hit with Fire Spit.
Consume 60% less Booster fuel for 5s after using Thrust.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 10% while latched to a wall after using Grappling Hook.
Reduce the Cooldown of Grappling Hook by 1.5s after activating Explosive Dodge.
Reduce the cooldown of Explosive Dodge by 1.5s after activating Grappling Hook.
Heal for 500 after hitting an enemy with Grappling Hook. Heal for {scale=200|100} if the enemy is a Frontline.
(223153) Increase the pull strength of Grappling Hook by 15%.
Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 30% and increase range by 25%
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Consume 45% less Booster fuel for 5s after using Thrust.
Reduce the Cooldown of Thrust by 100% after dropping to or below 50% Health.
Restore 20% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Reduce the Cooldown of Fire Spit by 1s for each enemy hit by it.
Increase your maximum Health by 200.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the potency of Juggernaut's Knockup by 35%.
Increase the distance traveled by Juggernaut by 24%.
Each Soul Fragment gathered Heals you for 15.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Reduce the Cooldown of Juggernaut by 4s after activating Soul Harvest.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Lunar Leap after dropping to or below 45% Health.
Lower your gravity and increase your air control by 10% while firing your Light Bow.
Generate 2 Ammo after using Lunar Leap.
Gain a 500-Health Shield for 3s after activating Lunar Leap.
Increase your maximum Health by 250.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Conviction by 12%.
Reduce the damage you take by 12% while at least one wall segment of Sanctuary is active.
Heal for 20 for every percentage point of Ire consumed by abilities.
Using an ability above Ire threshold Heals you for 300.
Heal for 70 for each enemy hit with Reckoning.
Your Ire no longer decays due to not taking or dealing damage, but you no longer gain the passive damage increase while above Ire threshold.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Weightless by 1.2000000000000002s.
Generate 1 Ammo for each enemy hit by Explosive Flask.
Reduce the Cooldown of Healing Potion by 1.7999999999999998s for each ally it hits.
Reduce the Cooldown of Healing Potion by 0.5s after hitting an enemy with your weapon.
Increase the radius of Healing Potion by 24%.
Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 30% Wrath after hitting an enemy with Pyre Strike.
Reduce the Cooldown of Wings of Wrath by 3s after hitting an enemy with Pyre Strike.
Generate 3 Ammo after Healing an ally with Kindle Soul.
Increase the radius of Pyre Strike by 40%.
Reduce the Cooldown of Pyre Strike by 2.4000000000000004s for each successful hit by Wings of Wrath.
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 30% Wrath after hitting an enemy with Pyre Strike.
Reduce the Cooldown of Wings of Wrath by 3s after hitting an enemy with Pyre Strike.
Generate 3 Ammo after Healing an ally with Kindle Soul.
Increase the radius of Pyre Strike by 40%.
Reduce the Cooldown of Pyre Strike by 2.4000000000000004s for each successful hit by Wings of Wrath.
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the potency of Juggernaut's Knockup by 35%.
Increase the distance traveled by Juggernaut by 24%.
Each Soul Fragment gathered Heals you for 15.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Reduce the Cooldown of Juggernaut by 4s after activating Soul Harvest.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Thrust by 3.5999999999999996s for each enemy hit with Fire Spit.
Reduce the Cooldown of Fire Spit by 1s for each enemy hit by it.
Increase the explosion radius of Salvo by 30%.
Heal for 200 for each enemy hit with Fire Spit.
Consume 60% less Booster fuel for 5s after using Thrust.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Heal for 750 for each enemy hit with Shell Spin.
Reduce your damage taken by 15% for 2s after hitting an enemy with Dredge Anchor.
Increase your Movement Speed by 24% for 3s after using Shell Spin.
Reduce the Cooldown of Dredge Anchor by 2.4s.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 30% Wrath after hitting an enemy with Pyre Strike.
Reduce the Cooldown of Wings of Wrath by 3s after hitting an enemy with Pyre Strike.
Generate 3 Ammo after Healing an ally with Kindle Soul.
Increase the radius of Pyre Strike by 40%.
Reduce the Cooldown of Pyre Strike by 2.4000000000000004s for each successful hit by Wings of Wrath.
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 30% Wrath after hitting an enemy with Pyre Strike.
Reduce the Cooldown of Wings of Wrath by 3s after hitting an enemy with Pyre Strike.
Generate 3 Ammo after Healing an ally with Kindle Soul.
Increase the radius of Pyre Strike by 40%.
Reduce the Cooldown of Pyre Strike by 2.4000000000000004s for each successful hit by Wings of Wrath.
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)