This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% while in Automatic fire mode.
Generate 4 Ammo when you activate Trigger Discipline.
Generate 5 Ammo after activating Explosive Dodge.
(223153) Increase the pull strength of Grappling Hook by 15%.
Decrease the recoil of Mag Dump by 50%.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Ultimate charge rate by 35%.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Heal for 70 every 1s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 30%.
Reduce the Cooldown of Rend Soul by 1.75s.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dredge Anchor by 3s.
Reduce the Cooldown of Shell Spin by 1s for each enemy it hits.
Increase your Reload Speed by 7%.
Reduce your damage taken by 15% for 2s after hitting an enemy with Dredge Anchor.
Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Movement Speed penalty while drawing your Longbow by 60%.
Hitting an enemy with Crippling Arrow reduces the Cooldown of Rapid Shot by 0.6s.
Reduce your active Cooldowns by 30% when you get an Elimination.
Heal for 210 after hitting an enemy with Crippling Arrow.
Increase your maximum Health by 250.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 10.
Reduce the Cooldown of Commanding Leap by 0.3s every 1s while standing inside of your Distortion Field.
Increase the jump strength of Octavia's Commanding Leap by 20%.
Increase your Movement Speed by 24% for 2.5s after getting a Killing Blow or Elimination.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 5% Ultimate charge after hitting at least one enemy with Defiance.
Heal for 90 after hitting at least one enemy with Defiance.
Reduce all active Cooldowns by 20% after getting an Elimination.
Reduce the Cooldown of Reversal by 2.4s.
Heal for 30% of the damage Absorbed by Reversal.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Apply a Knockback of 1000 to enemies hit by Charge.
Increase the travel distance of Charge by 15%.
Reduce your active Cooldowns by 20% after getting an Elimination.
Reduce the Cooldown of Charge by 1s for every 1000 damage your Shield takes.
Reduce the Cooldown of Charge by 3s after hitting an enemy with Fireball.
You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Generate 10 Ammo for each enemy hit by Missile Launcher.
Heal 180 health for each player hit by Missile Launcher.
Gain a 150-Health Shield for 4s after dropping to or below 30% Health.
Increase your Reload Speed by 50%.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Salvo by 1.25s each time Salvo hits an enemy with its rockets.
Reduce the Cooldown of Fire Spit by 0.5s for each enemy hit by it.
Increase your Reload Speed by 10% for 3s after hitting an enemy with your weapon.
Increase the explosion radius of Salvo by 75%.
Increase the size of your Fire Spit by 72%.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 after activating Soul Harvest.
Reduce your damage taken by 3% for 3s after activating Ignition.
Reduce the Cooldown of Ignition by 0.6s.
Reduce your damage taken by 15% for 3s after activating Soul Harvest.
Each Soul Fragment gathered Heals you for 75.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to bring up Iron Sights by 30%.
Gain 8% Movement Speed for 2s after using Frag Grenade.
Increase your maximum Ammo by 4.
Gain 25% Lifesteal while using Iron Sights.
Reduce your weapon recoil by 100% while using Iron Sights.
Switch your rifle to Three-Shot-Burst mode, increasing your effective range and firing three 210-damage shots every 0.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range at which you can use Void Grip by 50%.
Increase your jump height by 12% while using Stellar Wind.
Heal for 50 every 1s while using Void Grip.
Reduce your active Cooldowns by 60% if a victim of your Void Grip dies within 4s of being hit by the ability.
Reduce the Cooldown of Void Grip by 6s.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range at which you can use Void Grip by 40%.
Increase your jump height by 12% while using Stellar Wind.
Heal for 50 every 1s while using Void Grip.
Reduce your active Cooldowns by 80% if a victim of your Void Grip dies within 4s of being hit by the ability.
Reduce the Cooldown of Void Grip by 6s.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range at which you can use Void Grip by 40%.
Increase your jump height by 12% while using Stellar Wind.
Heal for 50 every 1s while using Void Grip.
Reduce your active Cooldowns by 80% if a victim of your Void Grip dies within 4s of being hit by the ability.
Reduce the Cooldown of Void Grip by 6s.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fireball by 2.25s.
Increase your maximum Ammo by 30.
Reduce your active Cooldowns by 20% after getting an Elimination.
Increase your Movement Speed by 8% for 3s after hitting an enemy with Fireball.
Heal for 500 for each enemy hit with Fireball.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -5s.
Your Savage Tear deals an additional 10% base damage per stack of Curse on your target.
Increase the duration of Curse stacks by 0.6s.
Reduce the Cooldown of Savage Tear by 2s.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Conviction by 30%.
Increase your maximum Health by 300.
Reduce the damage you take by 8% for 2s after activating Conviction.
Reduce the Cooldown of Conviction by 0.3s after using Reckoning.
Reduce the Cooldown of Conviction by 2s.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum acid capacity by 16%.
Generate 4% of your maximum acid after hitting an enemy with Piercing Quills.
Gain 50% Lifesteal with Caustic Spray for 3s after swapping into Planted Form.
Reduce your acid consumption by 90% for 1.6s after swapping into Planted Form.
Heal for 25 every 0.25s while on an objective and for 1s after leaving the objective. This effect increases the longer you maintain it, up to 65 every 0.25s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the duration and effectiveness of Crowd Control by 10%.
Increase your Movement Speed by 20% for 1s after swapping into Travel Form.
Gain 30% Lifesteal with Caustic Spray for 3s after swapping into Planted Form.
Reduce your acid consumption by 90% for 2s after swapping into Planted Form.
Increase your maximum acid capacity by 32%.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.