This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Barricade by 1.6s.
Increase your maximum Health by 450.
Reduce the Cooldown of Rocket Boots by 1.6s.
Heal for 100 every 1s while standing near any of your Turrets.
Increase the Health of Barricade by 400.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the projectile speed of Ricochet by 30%.
Increase the duration of Saati's invisibility by 0.375s after deployment of Dead Ringer.
Increase your Movement Speed by 5% for 4s after getting a Killing Blow or Elimination.
Generate 4% Ultimate Charge after hitting your coin.
Reduce damage taken by 12% for 2.5s after Ricochet is deployed.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Slither by 2.4s.
Generate 0.25% Ultimate charge every 1s for 3s after hitting an ally with Mending Spirits.
Standing in your Gourd grants yourself and allies 16% Lifesteal.
Reduce the Cooldown of Gourd by 2.4000000000000004s.
Increase your Movement Speed by 12%.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the projectile speed of Ricochet by 30%.
Increase the duration of Saati's invisibility by 0.375s after deployment of Dead Ringer.
Increase your Movement Speed by 5% for 4s after getting a Killing Blow or Elimination.
Generate 4% Ultimate Charge after hitting your coin.
Reduce damage taken by 12% for 2.5s after Ricochet is deployed.
Ricocheted shots deal 200% more damage to shields, reveal enemies for 1s, and heal Saati for 125 health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Slither by 2.4s.
Generate 0.25% Ultimate charge every 1s for 3s after hitting an ally with Mending Spirits.
Standing in your Gourd grants yourself and allies 16% Lifesteal.
Reduce the Cooldown of Gourd by 2.4000000000000004s.
Increase your Movement Speed by 12%.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the projectile speed of Ricochet by 30%.
Increase the duration of Saati's invisibility by 0.375s after deployment of Dead Ringer.
Increase your Movement Speed by 5% for 4s after getting a Killing Blow or Elimination.
Generate 4% Ultimate Charge after hitting your coin.
Reduce damage taken by 12% for 2.5s after Ricochet is deployed.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received from other players by 24% while at or below 50% Health.
Reduce your damage taken by 20% for 2s after hitting an enemy with Dredge Anchor.
Reduce the Cooldown of Shell Shield by 0.2s for every 1000 damage Absorbed.
Increase the Health of Shell Shield by 400.
Heal for 480 after hitting an enemy with Dredge Anchor.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Barricade by 1.6s.
Increase your maximum Health by 450.
Reduce the Cooldown of Rocket Boots by 1.6s.
Heal for 100 every 1s while standing near any of your Turrets.
Increase the Health of Barricade by 400.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to Quick Switch to your Pistol by 30%.
Generate 45 Energy after getting an Elimination.
Increase the maximum Ammo count of both your weapons by 3.
Hits with Talon Rifle generate 4% Ultimate charge.
Increase the area that Flare will Reveal enemies by 20%.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the projectile speed of Ricochet by 30%.
Increase the duration of Saati's invisibility by 0.375s after deployment of Dead Ringer.
Increase your Movement Speed by 5% for 4s after getting a Killing Blow or Elimination.
Generate 4% Ultimate Charge after hitting your coin.
Reduce damage taken by 12% for 2.5s after Ricochet is deployed.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Barricade by 1.6s.
Increase your maximum Health by 450.
Reduce the Cooldown of Rocket Boots by 1.6s.
Heal for 100 every 1s while standing near any of your Turrets.
Increase the Health of Barricade by 400.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Barricade by 1.6s.
Increase your maximum Health by 450.
Reduce the Cooldown of Rocket Boots by 1.6s.
Heal for 100 every 1s while standing near any of your Turrets.
Increase the Health of Barricade by 400.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Barricade by 1.6s.
Increase your maximum Health by 450.
Reduce the Cooldown of Rocket Boots by 1.6s.
Heal for 100 every 1s while standing near any of your Turrets.
Increase the Health of Barricade by 400.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the projectile speed of Ricochet by 30%.
Increase the duration of Saati's invisibility by 0.375s after deployment of Dead Ringer.
Increase your Movement Speed by 5% for 4s after getting a Killing Blow or Elimination.
Generate 4% Ultimate Charge after hitting your coin.
Reduce damage taken by 12% for 2.5s after Ricochet is deployed.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Barricade by 1.6s.
Increase your maximum Health by 450.
Reduce the Cooldown of Rocket Boots by 1.6s.
Heal for 100 every 1s while standing near any of your Turrets.
Increase the Health of Barricade by 400.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Barricade by 1.6s.
Increase your maximum Health by 450.
Reduce the Cooldown of Rocket Boots by 1.6s.
Heal for 100 every 1s while standing near any of your Turrets.
Increase the Health of Barricade by 400.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Barricade by 1.6s.
Increase your maximum Health by 450.
Reduce the Cooldown of Rocket Boots by 1.6s.
Heal for 100 every 1s while standing near any of your Turrets.
Increase the Health of Barricade by 400.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Barricade by 1.6s.
Increase your maximum Health by 450.
Reduce the Cooldown of Rocket Boots by 1.6s.
Heal for 100 every 1s while standing near any of your Turrets.
Increase the Health of Barricade by 400.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Barricade by 1.6s.
Increase your maximum Health by 450.
Reduce the Cooldown of Rocket Boots by 1.6s.
Heal for 100 every 1s while standing near any of your Turrets.
Increase the Health of Barricade by 400.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Slither by 2.4s.
Generate 0.25% Ultimate charge every 1s for 3s after hitting an ally with Mending Spirits.
Standing in your Gourd grants yourself and allies 16% Lifesteal.
Reduce the Cooldown of Gourd by 2.4000000000000004s.
Increase your Movement Speed by 12%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the projectile speed of Ricochet by 30%.
Increase the duration of Saati's invisibility by 0.375s after deployment of Dead Ringer.
Increase your Movement Speed by 5% for 4s after getting a Killing Blow or Elimination.
Generate 4% Ultimate Charge after hitting your coin.
Reduce damage taken by 12% for 2.5s after Ricochet is deployed.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the projectile speed of Ricochet by 30%.
Increase the duration of Saati's invisibility by 0.375s after deployment of Dead Ringer.
Increase your Movement Speed by 5% for 4s after getting a Killing Blow or Elimination.
Generate 4% Ultimate Charge after hitting your coin.
Reduce damage taken by 12% for 2.5s after Ricochet is deployed.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Barricade by 1.6s.
Increase your maximum Health by 450.
Reduce the Cooldown of Rocket Boots by 1.6s.
Heal for 100 every 1s while standing near any of your Turrets.
Increase the Health of Barricade by 400.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 24% Lifesteal against targets Slowed by Net Shot.
Reduce the Cooldown of Recovery by 4s.
Increase your Movement Speed by 24% while Recovery is active.
Reduce your damage taken by 18% for 2s after using Recovery.
Reduce the Cooldown of Net Shot by 4s.
Using Recovery instantly Heals you for 400 and increases your maximum Health by 300 for 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Grumpy Bomb by 2.4000000000000004s.
Reduce your active Cooldowns by 16% after getting an Elimination.
Increase your Reload Speed by 8% for 3s after using Detonate.
Heal for 60 for each Sticky Bomb you Detonate.
Increase Grumpy Bomb’s Stun duration by 0.4s.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.