This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 for each shot hit while using In Pursuit.
Generate 2 Ammo after getting a Killing Blow or Elimination.
Reduce the Cooldown of In Pursuit by 4.8s.
Reduce the Cooldown of Combat Slide by 20% for each enemy hit by your weapons.
Generate 2 Ammo after activating Combat Slide.
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 4 Ammo after activating Combat Slide.
Generate 6 Ammo after activating In Pursuit.
Reduce the Cooldown of In Pursuit by 4.8s.
Increase the travel distance of Combat Slide by 30%.
Reduce the Cooldown of Combat Slide by 20% for each enemy hit by your weapons.
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Billow by 42% after getting an Elimination.
Increase your Movement Speed by 33% while Billow is active.
Increase your Reload Speed by 30%.
Heal for 300 after using Counter.
Increase the travel distance of Whirl by 24%.
Heal for 15% of your maximum Health per second while using Billow.