This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Prowl by 2s.
Reduce your damage taken by 10% while Prowl is active.
Reduce the Cooldown of Pounce by 1s.
Reduce the Cooldown of Nine Lives by 2s.
Increase your maximum Health by 250.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Prowl by 2s.
Reduce your damage taken by 10% while Prowl is active.
Reduce the Cooldown of Pounce by 1s.
Reduce the Cooldown of Nine Lives by 2s.
Increase your maximum Health by 250.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Prowl by 2s.
Reduce your damage taken by 10% while Prowl is active.
Reduce the Cooldown of Pounce by 1s.
Reduce the Cooldown of Nine Lives by 2s.
Increase your maximum Health by 250.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Prowl by 2s.
Reduce your damage taken by 10% while Prowl is active.
Reduce the Cooldown of Pounce by 1s.
Reduce the Cooldown of Nine Lives by 2s.
Increase your maximum Health by 250.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Prowl by 2s.
Reduce your damage taken by 10% while Prowl is active.
Reduce the Cooldown of Pounce by 1s.
Reduce the Cooldown of Nine Lives by 2s.
Increase your maximum Health by 250.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.