This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Increase your maximum Health by 100.
Gain a 150 Shield for 5s after activating Tendril.
Increase the Healing received from Dark Siphon by 200 health.
Increase the effect of the Knockback applied by Obliteration by 24% of its base value.
Obliteration now Silences enemies hit for 1.65s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Increase your maximum Health by 100.
Gain a 150 Shield for 5s after activating Tendril.
Increase the Healing received from Dark Siphon by 200 health.
Increase the effect of the Knockback applied by Obliteration by 24% of its base value.
Obliteration now Silences enemies hit for 1.65s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cast time of Shadow Travel by 40%.
Increase your maximum Health by 100.
Increase the Healing done by Rend Soul by 16%.
Increase your Movement Speed by 40% while Shadow Travel is active.
Increase your Ultimate charge rate by 14%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Increase your maximum Health by 100.
Gain a 150 Shield for 5s after activating Tendril.
Increase the Healing received from Dark Siphon by 200 health.
Increase the effect of the Knockback applied by Obliteration by 24% of its base value.
Obliteration now Silences enemies hit for 1.65s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Increase your maximum Health by 100.
Gain a 150 Shield for 5s after activating Tendril.
Increase the Healing received from Dark Siphon by 200 health.
Increase the effect of the Knockback applied by Obliteration by 24% of its base value.
Obliteration now Silences enemies hit for 1.65s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cast time of Shadow Travel by 40%.
Increase your maximum Health by 100.
Increase the Healing done by Rend Soul by 16%.
Increase your Movement Speed by 40% while Shadow Travel is active.
Increase your Ultimate charge rate by 14%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Increase your maximum Health by 100.
Gain a 150 Shield for 5s after activating Tendril.
Increase the Healing received from Dark Siphon by 200 health.
Increase the effect of the Knockback applied by Obliteration by 24% of its base value.
Obliteration now Silences enemies hit for 1.65s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Increase your maximum Health by 100.
Gain a 150 Shield for 5s after activating Tendril.
Increase the Healing received from Dark Siphon by 200 health.
Increase the effect of the Knockback applied by Obliteration by 24% of its base value.
Obliteration now Silences enemies hit for 1.65s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Increase your maximum Health by 100.
Gain a 150 Shield for 5s after activating Tendril.
Increase the Healing received from Dark Siphon by 200 health.
Increase the effect of the Knockback applied by Obliteration by 24% of its base value.
Obliteration now Silences enemies hit for 1.65s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Increase your maximum Health by 100.
Gain a 150 Shield for 5s after activating Tendril.
Increase the Healing received from Dark Siphon by 200 health.
Increase the effect of the Knockback applied by Obliteration by 24% of its base value.
Obliteration now Silences enemies hit for 1.65s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Increase your maximum Health by 100.
Gain a 150 Shield for 5s after activating Tendril.
Increase the Healing received from Dark Siphon by 200 health.
Increase the effect of the Knockback applied by Obliteration by 24% of its base value.
Obliteration now Silences enemies hit for 1.65s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% for 2s after Body and Soul ends.
Decrease the Cooldown of Body and Soul by 2.4s.
Increase the duration of Curse stacks by 1.2s.
Heal for 68 every 0.25s during Body and Soul.
Increase your maximum Health by 50.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% for 2s after Body and Soul ends.
Decrease the Cooldown of Body and Soul by 2.4s.
Increase the duration of Curse stacks by 1.2s.
Heal for 68 every 0.25s during Body and Soul.
Increase your maximum Health by 50.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% for 2s after Body and Soul ends.
Decrease the Cooldown of Body and Soul by 2.4s.
Increase the duration of Curse stacks by 1.2s.
Heal for 68 every 0.25s during Body and Soul.
Increase your maximum Health by 50.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cast time of Shadow Travel by 40%.
Increase your maximum Health by 100.
Increase the Healing done by Rend Soul by 16%.
Increase your Movement Speed by 40% while Shadow Travel is active.
Increase your Ultimate charge rate by 14%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% for 2s after activating Elemental Shift.
Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 3.2s.
Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 1s.
Increase the Projectile Speed of Frost Bomb by 12%.
Elemental Shift reduces the Cooldown of Frostfire Glide by 1.2s.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Abyssal Rift's pulse area of effect by 36%.
Increase your Movement Speed by 12% for 5s after casting Rift Slash.
Increase your maximum Health by 450.
Increase the pull strength of Royal Presence's chain grab by 60%.
Increase Abyssal Fortress' Health by 600
Enemies that pass through Abyssal Fortress are Revealed and take 10% additional weapon damage from you and your allies for 3s. Reduce Abyssal Fortress' Cooldown by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Increase your maximum Health by 100.
Gain a 150 Shield for 5s after activating Tendril.
Increase the Healing received from Dark Siphon by 200 health.
Increase the effect of the Knockback applied by Obliteration by 24% of its base value.
Obliteration now Silences enemies hit for 1.65s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Increase your maximum Health by 100.
Gain a 150 Shield for 5s after activating Tendril.
Increase the Healing received from Dark Siphon by 200 health.
Increase the effect of the Knockback applied by Obliteration by 24% of its base value.
Obliteration now Silences enemies hit for 1.65s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cast time of Shadow Travel by 40%.
Increase your maximum Health by 100.
Increase the Healing done by Rend Soul by 16%.
Increase your Movement Speed by 40% while Shadow Travel is active.
Increase your Ultimate charge rate by 14%.
For each stack of Soul Orb detonated by Rend Soul, your next Restore Soul ignores 5% of Antihealing (excluding Healing disable effects) up to 25% (5 stacks) for up to 10s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Abyssal Rift's pulse area of effect by 36%.
Increase your Movement Speed by 12% for 5s after casting Rift Slash.
Increase your maximum Health by 450.
Increase the pull strength of Royal Presence's chain grab by 60%.
Increase Abyssal Fortress' Health by 600
Enemies that pass through Abyssal Fortress are Revealed and take 10% additional weapon damage from you and your allies for 3s. Reduce Abyssal Fortress' Cooldown by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Abyssal Rift's pulse area of effect by 36%.
Increase your Movement Speed by 12% for 5s after casting Rift Slash.
Increase your maximum Health by 450.
Increase the pull strength of Royal Presence's chain grab by 60%.
Increase Abyssal Fortress' Health by 600
Enemies that pass through Abyssal Fortress are Revealed and take 10% additional weapon damage from you and your allies for 3s. Reduce Abyssal Fortress' Cooldown by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cast time of Shadow Travel by 40%.
Increase your maximum Health by 100.
Increase the Healing done by Rend Soul by 16%.
Increase your Movement Speed by 40% while Shadow Travel is active.
Increase your Ultimate charge rate by 14%.
For each stack of Soul Orb detonated by Rend Soul, your next Restore Soul ignores 5% of Antihealing (excluding Healing disable effects) up to 25% (5 stacks) for up to 10s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Royal Presence's Poison aura by 60%.
Increase your fire rate by 20% for 3s when passing through Abyssal Fortress.
Increase the speed Rift Slash travels at by 60%.
Increase the max health damage of Royal Presence's Poison aura by 4%.
Increase the trigger distance of Realm Breaker's bonus damage by 10 units.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Increase your maximum Health by 100.
Gain a 150 Shield for 5s after activating Tendril.
Increase the Healing received from Dark Siphon by 200 health.
Increase the effect of the Knockback applied by Obliteration by 24% of its base value.
Obliteration now Silences enemies hit for 1.65s.