This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Cluster Grenade's initial explosion by 18%.
Increase your Air Control for 2s after using Explosive Personality by 40%.
Increase the area of effect of all your explosions by 4%.
Heal for 120 for each use of Explosive Personality.
Heal for 40 for each enemy hit by the initial and secondary explosions of Cluster Grenade.
Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Cluster Grenade's initial explosion by 18%.
Increase your Air Control for 2s after using Explosive Personality by 40%.
Increase the area of effect of all your explosions by 4%.
Heal for 120 for each use of Explosive Personality.
Heal for 40 for each enemy hit by the initial and secondary explosions of Cluster Grenade.
Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 5s for each enemy hit by it.
Reduce the Cooldown of Frag Grenade by 0.4s every 1s while Hustle is active.
Gain 15% Lifesteal while using Iron Sights.
Reduce your weapon recoil by 60% while using Iron Sights.
Regenerate 4 Ammo every 1s while using Hustle.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Cluster Grenade's initial explosion by 18%.
Increase your Air Control for 2s after using Explosive Personality by 40%.
Increase the area of effect of all your explosions by 4%.
Heal for 120 for each use of Explosive Personality.
Heal for 40 for each enemy hit by the initial and secondary explosions of Cluster Grenade.
Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Slither by 1.2s.
Increase your movement speed by 16% for 3s after using Slither.
Reduce the Cooldown of Gourd by 1.6s.
Reduce your active Cooldowns by 50% after getting an Elimination.
Gain a 300-health Shield for 3s after Slither ends.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Presence by 1.6s for each enemy hit by Valor.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Reduce the Cooldown of Grace by 1.5s for each enemy hit with Valor. Can only happen once every 3s.
Reduce your active Cooldowns by 16% after getting an Elimination.
Each enemy hit by Presence reduces Valor’s Cooldown by 0.6s.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 for each enemy hit with Obliteration.
Reduce the Cooldown of Dark Siphon by 0.8s after hitting at least one enemy with Obliteration.
Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Dark Siphon by 5s if it fails to hit a target.
Increase the Healing received from Dark Siphon by 200 health.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Slither by 1.2s.
Increase your movement speed by 16% for 3s after using Slither.
Reduce the Cooldown of Gourd by 1.6s.
Reduce your active Cooldowns by 50% after getting an Elimination.
Gain a 300-health Shield for 3s after Slither ends.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 5s for each enemy hit by it.
Reduce the Cooldown of Frag Grenade by 0.4s every 1s while Hustle is active.
Gain 15% Lifesteal while using Iron Sights.
Reduce your weapon recoil by 60% while using Iron Sights.
Regenerate 4 Ammo every 1s while using Hustle.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Deflector Shield is active.
Reduce the Cooldown of Sensor Drone by 0.16s for every enemy hit while Precision Sights is active.
Reduce your weapon recoil by 20% while using Precision Sights.
Heal for 340 after an enemy that is Revealed by your Sensor Drone dies.
Increase Deflector Shield's Health by 375.
The Health of Deflector Shield is increased by 350 and its Cooldown is reduced by half if it is destroyed by an enemy.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 2s.
Reduce your damage taken by 24% for 4s after using Blossom.
Reset the Cooldown of Vine after dropping to or below 30% Health.
Gain a 200 Shield for 3s after using Vine.
Increase the range of Vine by 20%.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Slither by 1.2s.
Increase your movement speed by 16% for 3s after using Slither.
Reduce the Cooldown of Gourd by 1.6s.
Reduce your active Cooldowns by 50% after getting an Elimination.
Gain a 300-health Shield for 3s after Slither ends.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Cluster Grenade's initial explosion by 18%.
Increase your Air Control for 2s after using Explosive Personality by 40%.
Increase the area of effect of all your explosions by 4%.
Heal for 120 for each use of Explosive Personality.
Heal for 40 for each enemy hit by the initial and secondary explosions of Cluster Grenade.
Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal all of your Turrets for 270 every 1s while you are standing near them.
When a Turret is destroyed, reduce your active Cooldowns by 15%.
Increase the Health of all your Turrets by 420.
Heal for 75 every 1s while standing near any of your Turrets.
Heal for 60 each time one of your base Turrets hits an enemy.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 5s for each enemy hit by it.
Reduce the Cooldown of Frag Grenade by 0.4s every 1s while Hustle is active.
Gain 15% Lifesteal while using Iron Sights.
Reduce your weapon recoil by 60% while using Iron Sights.
Regenerate 4 Ammo every 1s while using Hustle.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Cluster Grenade's initial explosion by 18%.
Increase your Air Control for 2s after using Explosive Personality by 40%.
Increase the area of effect of all your explosions by 4%.
Heal for 120 for each use of Explosive Personality.
Heal for 40 for each enemy hit by the initial and secondary explosions of Cluster Grenade.
Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Cluster Grenade's initial explosion by 18%.
Increase your Air Control for 2s after using Explosive Personality by 40%.
Increase the area of effect of all your explosions by 4%.
Heal for 120 for each use of Explosive Personality.
Heal for 40 for each enemy hit by the initial and secondary explosions of Cluster Grenade.
Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% while Rune of Travel is active.
Increase your Movement Speed by 20% for 3s after hitting an enemy with Blitz Upper.
Heal for 140 after activating Blitz Upper.
Heal for 300 after Teleporting to your Rune of Travel.
Reduce the cooldown of Rune of Travel by 3s.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Cluster Grenade's initial explosion by 18%.
Increase your Air Control for 2s after using Explosive Personality by 40%.
Increase the area of effect of all your explosions by 4%.
Heal for 120 for each use of Explosive Personality.
Heal for 40 for each enemy hit by the initial and secondary explosions of Cluster Grenade.
Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 5s for each enemy hit by it.
Reduce the Cooldown of Frag Grenade by 0.4s every 1s while Hustle is active.
Gain 15% Lifesteal while using Iron Sights.
Reduce your weapon recoil by 60% while using Iron Sights.
Regenerate 4 Ammo every 1s while using Hustle.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 2 Ammo every 1s while using Nullify.
Gain a 200-Health Shield after getting an Elimination.
Reduce the Cooldown of Nullify by 4s.
Gain a 400-Health Shield after activating Nullify.
Increase your maximum Health by 600.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 5s for each enemy hit by it.
Reduce the Cooldown of Frag Grenade by 0.4s every 1s while Hustle is active.
Gain 15% Lifesteal while using Iron Sights.
Reduce your weapon recoil by 60% while using Iron Sights.
Regenerate 4 Ammo every 1s while using Hustle.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each Soul Fragment gathered Heals you for 75.
Gain a 300-Health Shield for 3s after activating Juggernaut.
Heal for 300 for each champion hit by Juggernaut.
Heal for 400 after activating Soul Harvest.
Reduce the Cooldown of Juggernaut by 2s after activating Soul Harvest.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Cluster Grenade's initial explosion by 18%.
Increase your Air Control for 2s after using Explosive Personality by 40%.
Increase the area of effect of all your explosions by 4%.
Heal for 120 for each use of Explosive Personality.
Heal for 40 for each enemy hit by the initial and secondary explosions of Cluster Grenade.
Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Seedling by 2.5s for each enemy hit by it.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your maximum Health by 100.
Heal for 100 after activating Flutter.
Increase the duration of Dead Zone by 0.6s.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.