This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grant 0.34% Ultimate Charge to each player to which Chain Heal bounces.
Increase your Movement Speed by 40% for 5s after earning a Killing Blow or Elimination.
Increase your maximum Ammo by 6.
Reduce the Cooldown of Envelop by 0.8999999999999999s.
Heal for 40 every 1s while Spirit Linked to an ally.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 8.
Heal for 50 every 1s while using Shadow Travel.
Heal for 350 every 1s while channeling Restore Soul.
Increase the Healing done by Rend Soul by 8%.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grant 0.34% Ultimate Charge to each player to which Chain Heal bounces.
Increase your Movement Speed by 40% for 5s after earning a Killing Blow or Elimination.
Increase your maximum Ammo by 6.
Reduce the Cooldown of Envelop by 0.8999999999999999s.
Heal for 40 every 1s while Spirit Linked to an ally.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
After taking -250 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Heal for 100 every 1s while Spirit Linked to an ally.
Linking to a new target reduces all your Cooldowns by 0.2s.
Reduce the damage done by any enemy you are linked to with Spirit Link by 4%.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
After taking -250 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Heal for 100 every 1s while Spirit Linked to an ally.
Linking to a new target reduces all your Cooldowns by 0.2s.
Reduce the damage done by any enemy you are linked to with Spirit Link by 4%.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
After taking -250 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Heal for 100 every 1s while Spirit Linked to an ally.
Linking to a new target reduces all your Cooldowns by 0.2s.
Reduce the damage done by any enemy you are linked to with Spirit Link by 4%.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's deploy range by 80%.
Heal for 20 every time you Heal an ally with Moonlight.
Regenerate 8% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Reduce the cooldown of Luna's initial deploy by 1.2s.
Increase Luna's Health by 900.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 10% Moonlight for each enemy hit with Light Bow.
Lower your gravity and increase your air control by 10% while firing your Light Bow.
Regenerate 10% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Heal for 30 every time you Heal an ally with Moonlight.
Increase allies' Movement Speed by 6% while they are being Healed by Moonlight.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
After taking -250 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Heal for 100 every 1s while Spirit Linked to an ally.
Linking to a new target reduces all your Cooldowns by 0.2s.
Reduce the damage done by any enemy you are linked to with Spirit Link by 4%.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 over 2s while in Smoke Screen.
Generate 12 Ammo after getting an Elimination.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -15s.
Increase your Movement Speed by 10% for 4s after getting an Elimination.
Increase your Reload Speed by 40% for 5s after using Poison Bolts.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Weightless by 0.8s.
Gain 9% Movement Speed.
Increase the radius of Healing Potion by 24%.
Increase the duration of Explosive Flask's Slow by 0.5s.
Heal yourself for 100% of Healing Potion's effect if you hit an ally but not yourself.
Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )