This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Whirl by 16%.
Increase your Movement Speed by 24% for 4s after getting an Elimination.
Heal for 400 after using Counter.
Increase your Reload Speed by 20%.
Reduce the Cooldown of Whirl by 1.5s for each enemy it hits.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 225 Shield for 5s after activating Tendril.
Reduce the Cooldown of Dark Siphon by 2s if it fails to hit a target.
Increase the effect of the Knockback applied by Obliteration by 16% of its base value.
Increase your Movement Speed by 12% for 1s after hitting anything with Deadly Scythe.
Reduce the cooldown of Tendril by 3s.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blast Shot's explosion by 10%.
Reset the Cooldown of Dodge Roll after dropping to or below 75% Health.
Increase your Reload Speed by 36% for 5s after getting an Elimination.
Increase the Knockback applied to enemies by Disengage by 16%.
Increase the distance traveled when using Dodge Roll by 30%.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 10% for 2s after Ambush ends. This applies to each Ambush in the chain.
Generate 10% Ultimate charge for each enemy hit with your Ultimate.
Increase your base jump height by 150%.
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
Increase the Radius and Effective Radius of the damage from Ambush by 30%.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 10% for 2s after Ambush ends. This applies to each Ambush in the chain.
Generate 10% Ultimate charge for each enemy hit with your Ultimate.
Increase your base jump height by 150%.
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
Increase the Radius and Effective Radius of the damage from Ambush by 30%.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 10% Movement Speed for 3s after using Grace.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase your Movement Speed by 15%.
Reduce the Cooldown of Grace by 1.5s for each enemy hit with Valor. Can only happen once every 3s.
Increase travel speed during Grace by 20%.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 10% for 2s after Ambush ends. This applies to each Ambush in the chain.
Generate 10% Ultimate charge for each enemy hit with your Ultimate.
Increase your base jump height by 150%.
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
Increase the Radius and Effective Radius of the damage from Ambush by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 225 Shield for 5s after activating Tendril.
Reduce the Cooldown of Dark Siphon by 2s if it fails to hit a target.
Increase the effect of the Knockback applied by Obliteration by 16% of its base value.
Increase your Movement Speed by 12% for 1s after hitting anything with Deadly Scythe.
Reduce the cooldown of Tendril by 3s.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blast Shot's explosion by 10%.
Reset the Cooldown of Dodge Roll after dropping to or below 75% Health.
Increase your Reload Speed by 36% for 5s after getting an Elimination.
Increase the Knockback applied to enemies by Disengage by 16%.
Increase the distance traveled when using Dodge Roll by 30%.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 225 Shield for 5s after activating Tendril.
Reduce the Cooldown of Dark Siphon by 2s if it fails to hit a target.
Increase the effect of the Knockback applied by Obliteration by 16% of its base value.
Increase your Movement Speed by 12% for 1s after hitting anything with Deadly Scythe.
Reduce the cooldown of Tendril by 3s.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Smoke Screen by 0.5s for each enemy hit by Poison Bolts.
Generate 4 Ammo after entering Smoke Screen. You must spend at least 4s out of Smoke Screen before this effect can apply again.
Reduce the Cooldown of Smoke Screen by 2.4s.
Heal for 625 over 2s while in Smoke Screen.
Increase your Movement Speed by 32% for 2s after entering Smoke Screen.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grant 0.68% Ultimate Charge to each player to which Chain Heal bounces.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 40 Health.
Reduce the Cooldown of Envelop by 0.6s.
Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.
Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 225 Shield for 5s after activating Tendril.
Reduce the Cooldown of Dark Siphon by 2s if it fails to hit a target.
Increase the effect of the Knockback applied by Obliteration by 16% of its base value.
Increase your Movement Speed by 12% for 1s after hitting anything with Deadly Scythe.
Reduce the cooldown of Tendril by 3s.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 225 Shield for 5s after activating Tendril.
Reduce the Cooldown of Dark Siphon by 2s if it fails to hit a target.
Increase the effect of the Knockback applied by Obliteration by 16% of its base value.
Increase your Movement Speed by 12% for 1s after hitting anything with Deadly Scythe.
Reduce the cooldown of Tendril by 3s.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 225 Shield for 5s after activating Tendril.
Reduce the Cooldown of Dark Siphon by 2s if it fails to hit a target.
Increase the effect of the Knockback applied by Obliteration by 16% of its base value.
Increase your Movement Speed by 12% for 1s after hitting anything with Deadly Scythe.
Reduce the cooldown of Tendril by 3s.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 225 Shield for 5s after activating Tendril.
Reduce the Cooldown of Dark Siphon by 2s if it fails to hit a target.
Increase the effect of the Knockback applied by Obliteration by 16% of its base value.
Increase your Movement Speed by 12% for 1s after hitting anything with Deadly Scythe.
Reduce the cooldown of Tendril by 3s.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Hidden by 1s.
Increase your Movement Speed by 20% for 4s after getting an Elimination.
Reduce the Cooldown of Poison Bolts by 4s.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -20s.
You do not consume Ammo for 1.5s after hitting an enemy with Poison Bolts.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 225 Shield for 5s after activating Tendril.
Reduce the Cooldown of Dark Siphon by 2s if it fails to hit a target.
Increase the effect of the Knockback applied by Obliteration by 16% of its base value.
Increase your Movement Speed by 12% for 1s after hitting anything with Deadly Scythe.
Reduce the cooldown of Tendril by 3s.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 10% for 2s after Ambush ends. This applies to each Ambush in the chain.
Generate 10% Ultimate charge for each enemy hit with your Ultimate.
Increase your base jump height by 150%.
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
Increase the Radius and Effective Radius of the damage from Ambush by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 10% Movement Speed for 3s after using Grace.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase your Movement Speed by 15%.
Reduce the Cooldown of Grace by 1.5s for each enemy hit with Valor. Can only happen once every 3s.
Increase travel speed during Grace by 20%.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 10% Movement Speed for 3s after using Grace.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase your Movement Speed by 15%.
Reduce the Cooldown of Grace by 1.5s for each enemy hit with Valor. Can only happen once every 3s.
Increase travel speed during Grace by 20%.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 225 Shield for 5s after activating Tendril.
Reduce the Cooldown of Dark Siphon by 2s if it fails to hit a target.
Increase the effect of the Knockback applied by Obliteration by 16% of its base value.
Increase your Movement Speed by 12% for 1s after hitting anything with Deadly Scythe.
Reduce the cooldown of Tendril by 3s.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 225 Shield for 5s after activating Tendril.
Reduce the Cooldown of Dark Siphon by 2s if it fails to hit a target.
Increase the effect of the Knockback applied by Obliteration by 16% of its base value.
Increase your Movement Speed by 12% for 1s after hitting anything with Deadly Scythe.
Reduce the cooldown of Tendril by 3s.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 225 Shield for 5s after activating Tendril.
Reduce the Cooldown of Dark Siphon by 2s if it fails to hit a target.
Increase the effect of the Knockback applied by Obliteration by 16% of its base value.
Increase your Movement Speed by 12% for 1s after hitting anything with Deadly Scythe.
Reduce the cooldown of Tendril by 3s.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 225 Shield for 5s after activating Tendril.
Reduce the Cooldown of Dark Siphon by 2s if it fails to hit a target.
Increase the effect of the Knockback applied by Obliteration by 16% of its base value.
Increase your Movement Speed by 12% for 1s after hitting anything with Deadly Scythe.
Reduce the cooldown of Tendril by 3s.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.