This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 after activating Ambush. This applies to each Ambush in the chain.
Generate 7% Ultimate charge after activating Dash once every -16s.
Generate 10% Ultimate charge for each enemy hit with your Ultimate.
Heal for 160 after activating Shadow Bombs.
Heal for -30 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Your Ambush gains an additional charge and can now be used on allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 18% for 4s after using Blossom.
Increase your maximum Health by 225.
Gain a 300-Health Shield for 3s after dropping to or below 50% Health.
Heal for 200 after hitting an enemy with Crippling Throw.
Gain a 300 Shield for 3s after using Vine.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 18% for 4s after using Blossom.
Increase your maximum Health by 225.
Gain a 300-Health Shield for 3s after dropping to or below 50% Health.
Heal for 200 after hitting an enemy with Crippling Throw.
Gain a 300 Shield for 3s after using Vine.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Allies' and your Movement Speed by 20% while in your Gourd .
Increase your Healing received by 16% while at or below 50% Health.
Heal for 45 every 1s while Healing an ally with Mending Spirits.
Gain a 225-health Shield for 3s after Slither ends.
Standing in your Gourd grants yourself and allies 24% Lifesteal.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Healing Potion by 24%.
Reduce the Cooldown of Healing Potion by 0.2s after hitting an enemy with your weapon.
Gain 30% Lifesteal against enemies Slowed by your Explosive Flask.
Heal for 240 every 1s while Weightless is active.
Reduce the Cooldown of Healing Potion by 1.7999999999999998s for each ally it hits.
Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 every 1s while using Void Grip.
Increase your maximum Ammo by 30%.
Increase your maximum Health by 100.
Heal for 160 every 1s for 10s after applying Astral Mark.
Reduce your damage taken by 15% while Stellar Wind is active.
Star Splitter now deals 360 damage every 0.4s, but reduces your maximum Ammo to 15.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 every 1s while using Void Grip.
Increase your maximum Ammo by 30%.
Increase your maximum Health by 100.
Heal for 160 every 1s for 10s after applying Astral Mark.
Reduce your damage taken by 15% while Stellar Wind is active.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 every 1s while using Void Grip.
Increase your maximum Ammo by 30%.
Increase your maximum Health by 100.
Heal for 160 every 1s for 10s after applying Astral Mark.
Reduce your damage taken by 15% while Stellar Wind is active.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 165 every 1s while Shell Shield is active.
Increase the Health of Shell Shield by 600.
Increase your Reload Speed by 14%.
Heal for 360 after hitting an enemy with Dredge Anchor.
Heal for 1000 for each enemy hit with Shell Spin.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 18 Ammo for each enemy hit with Frag Grenade.
Increase your maximum Ammo by 6.
Increase your maximum Health by 150.
Gain 20% Lifesteal while using Iron Sights.
Regenerate 4 Ammo every 1s while using Hustle.
Heal for 300 per second while using Hustle.