This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 24%.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Increase your Healing received by 5% while firing your SMGs.
Increase your maximum Health by 250.
Reduce the time it takes to enter and exit Dragon Stance by 40%.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 24%.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Increase your Healing received by 5% while firing your SMGs.
Increase your maximum Health by 250.
Reduce the time it takes to enter and exit Dragon Stance by 40%.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce the Cooldown of In Pursuit by 1.2s.
Increase the travel distance of Combat Slide by 20%.
Increase your Reload Speed by 15%.
Increase your Movement Speed by 12%.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce the Cooldown of In Pursuit by 1.2s.
Increase the travel distance of Combat Slide by 20%.
Increase your Reload Speed by 15%.
Increase your Movement Speed by 12%.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce the Cooldown of In Pursuit by 1.2s.
Increase the travel distance of Combat Slide by 20%.
Increase your Reload Speed by 15%.
Increase your Movement Speed by 12%.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Increase the travel distance of Charge by 15%.
Increase your Movement Speed by 8% while using Shield.
Reduce the Cooldown of Shield by 2.4000000000000004s. This card also increases the rate of Shield gain when using Aegis.
Apply a Knockback of 1000 to enemies hit by Charge.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Astral Mark by 1.6s.
Reduce the Cooldown of Astral Mark by 2s.
Heal for 120 every 1s for 10s after applying Astral Mark.
Increase the range of Astral Mark by 8%.
Reduce your damage taken by 5% while Stellar Wind is active.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 24%.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Increase your Healing received by 5% while firing your SMGs.
Increase your maximum Health by 250.
Reduce the time it takes to enter and exit Dragon Stance by 40%.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 24%.
Increase your Healing received by 5% while firing your SMGs.
Increase your maximum Ammo by 5.
Increase your maximum Health by 250.
Reduce the time it takes to enter and exit Dragon Stance by 40%.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce the Cooldown of In Pursuit by 1.2s.
Increase the travel distance of Combat Slide by 20%.
Increase your Reload Speed by 15%.
Increase your Movement Speed by 12%.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce the Cooldown of In Pursuit by 1.2s.
Increase the travel distance of Combat Slide by 20%.
Increase your Reload Speed by 15%.
Increase your Movement Speed by 12%.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
You gain 5% Lifesteal against your Retribution target.
Increase the travel distance of Combat Slide by 10%.
Increase your Movement Speed by 9%.
Increase your Reload Speed by 25%.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250
Heal for 70 after activating Blitz Upper.
Reduce your damage taken by 10% while at or below 40% Health.
Gain 20% Lifesteal while at or below 40% Health.
Increase your maximum Ammo by 20.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
You gain 5% Lifesteal against your Retribution target.
Increase the travel distance of Combat Slide by 10%.
Increase your Movement Speed by 9%.
Increase your Reload Speed by 25%.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Heal for 50 every 1s while Emitter is active.
Increase your Movement Speed while firing by 25%.
Heal 60 health for each player hit by Missile Launcher.
Increase your Reload Speed by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Heal for 25 every 1s while Bulwark is active.
Increase the Health of your Bulwark by 200.
Heal for an additional 240 after activating Battle Shout.
Increase your maximum Ammo by 15.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Whirl by 16%.
Reduce the Cooldown of Whirl by 2s after using Billow.
Increase your Movement Speed by 24% for 4s after getting an Elimination.
Reduce the Cooldown of Billow by 70% after getting an Elimination.
Regenerate 2 Ammo every 0.5s for 1s after activating Billow.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase the travel distance of Combat Slide by 10%.
Heal for 25 for each shot hit while using In Pursuit.
Increase your Movement Speed by 12%.
Increase your Reload Speed by 20%.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance of each Nether Step dash by 15%.
Heal for 100 every 1s while drifting.
Heal for 90 after hitting at least one enemy with Defiance.
Heal for 80 after activating Nether Step.
Hitting a player with Revolver Heals you for 75.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon by 1.6s after hitting at least one enemy with Obliteration.
Reduce the Cooldown of Dark Siphon and Obliteration by 1.2000000000000002s after activating Tendril.
Heal for 240 for each enemy hit with Obliteration.
Increase your maximum Health by 50.
Consuming Darkness stacks Heals you for an additional 30 per stack.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance of each Nether Step dash by 15%.
Heal for 100 every 1s while drifting.
Heal for 90 after hitting at least one enemy with Defiance.
Heal for 80 after activating Nether Step.
Hitting a player with Revolver Heals you for 75.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance of each Nether Step dash by 15%.
Heal for 100 every 1s while drifting.
Heal for 90 after hitting at least one enemy with Defiance.
Heal for 80 after activating Nether Step.
Hitting a player with Revolver Heals you for 75.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after activating Nether Step.
Increase your Movement Speed by 10% for 3s after activating Nether Step.
Increase the distance of each Nether Step dash by 10%.
Reduce the Cooldown of Nether Step by 2.4s after hitting an enemy with Defiance.
Hitting a player with Revolver Heals you for 75.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase the travel distance of Combat Slide by 10%.
Heal for 25 for each shot hit while using In Pursuit.
Increase your Movement Speed by 9%.
Increase your Reload Speed by 25%.
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase the travel distance of Combat Slide by 10%.
Heal for 25 for each shot hit while using In Pursuit.
Increase your Movement Speed by 9%.
Increase your Reload Speed by 25%.
Increase the damage you deal to your Retribution target by 25%.