This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grant a 120-Health Shield to an ally for 2s when you Mark them.
Gain a 520-Health Shield for 3s after dropping to or below 35% Health.
Heal for 240 over 1s after Healing an ally with Abyssal Reconstruction.
Reduce the Cooldown of Projection by 1.5s for each enemy hit by it.
Reduce your damage taken by 12% while Projection is out.
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grant a 120-Health Shield to an ally for 2s when you Mark them.
Gain a 520-Health Shield for 3s after dropping to or below 35% Health.
Heal for 240 over 1s after Healing an ally with Abyssal Reconstruction.
Reduce the Cooldown of Projection by 1.5s for each enemy hit by it.
Reduce your damage taken by 12% while Projection is out.
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grant a 120-Health Shield to an ally for 2s when you Mark them.
Gain a 520-Health Shield for 3s after dropping to or below 35% Health.
Heal for 240 over 1s after Healing an ally with Abyssal Reconstruction.
Reduce the Cooldown of Projection by 1.5s for each enemy hit by it.
Reduce your damage taken by 12% while Projection is out.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grant a 120-Health Shield to an ally for 2s when you Mark them.
Gain a 520-Health Shield for 3s after dropping to or below 35% Health.
Heal for 240 over 1s after Healing an ally with Abyssal Reconstruction.
Reduce the Cooldown of Projection by 1.5s for each enemy hit by it.
Reduce your damage taken by 12% while Projection is out.
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grant a 120-Health Shield to an ally for 2s when you Mark them.
Gain a 520-Health Shield for 3s after dropping to or below 35% Health.
Heal for 240 over 1s after Healing an ally with Abyssal Reconstruction.
Reduce the Cooldown of Projection by 1.5s for each enemy hit by it.
Reduce your damage taken by 12% while Projection is out.
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 9 Ammo after hitting at least one enemy with Rogue's Tempo.
Each stack of Sharp Momentum Heals you for 120 after it expires.
Heal for 60 after hitting an enemy with Love.
Reduce the Cooldown of Deadly Momentum by 1.4s for each enemy hit by it.
Increase the travel speed of Deadly Momentum by 16%.
The Cooldown of Deadly Momentum is permanently set to 5s and cannot be modified, reduced, or increased through other means. Gain 1 stack of Piercing and Sharp Momentum for each enemy hit with Deadly Momentum.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 9 Ammo after hitting at least one enemy with Rogue's Tempo.
Each stack of Sharp Momentum Heals you for 120 after it expires.
Heal for 60 after hitting an enemy with Love.
Reduce the Cooldown of Deadly Momentum by 1.4s for each enemy hit by it.
Increase the travel speed of Deadly Momentum by 16%.
The Cooldown of Deadly Momentum is permanently set to 5s and cannot be modified, reduced, or increased through other means. Gain 1 stack of Piercing and Sharp Momentum for each enemy hit with Deadly Momentum.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 9 Ammo after hitting at least one enemy with Rogue's Tempo.
Each stack of Sharp Momentum Heals you for 120 after it expires.
Heal for 60 after hitting an enemy with Love.
Reduce the Cooldown of Deadly Momentum by 1.4s for each enemy hit by it.
Increase the travel speed of Deadly Momentum by 16%.
Increase the Range and Damage of War, but decrease its rate of fire. War's attacks now deal an additional 20% damage to each enemy hit for each enemy hit in total with your attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 9 Ammo after hitting at least one enemy with Rogue's Tempo.
Each stack of Sharp Momentum Heals you for 120 after it expires.
Heal for 60 after hitting an enemy with Love.
Reduce the Cooldown of Deadly Momentum by 1.4s for each enemy hit by it.
Increase the travel speed of Deadly Momentum by 16%.
Increase the Range and Damage of War, but decrease its rate of fire. War's attacks now deal an additional 20% damage to each enemy hit for each enemy hit in total with your attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 9 Ammo after hitting at least one enemy with Rogue's Tempo.
Each stack of Sharp Momentum Heals you for 120 after it expires.
Heal for 60 after hitting an enemy with Love.
Reduce the Cooldown of Deadly Momentum by 1.4s for each enemy hit by it.
Increase the travel speed of Deadly Momentum by 16%.
Increase the Range and Damage of War, but decrease its rate of fire. War's attacks now deal an additional 20% damage to each enemy hit for each enemy hit in total with your attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 9 Ammo after hitting at least one enemy with Rogue's Tempo.
Each stack of Sharp Momentum Heals you for 120 after it expires.
Heal for 60 after hitting an enemy with Love.
Reduce the Cooldown of Deadly Momentum by 1.4s for each enemy hit by it.
Increase the travel speed of Deadly Momentum by 16%.
Increase the Range and Damage of War, but decrease its rate of fire. War's attacks now deal an additional 20% damage to each enemy hit for each enemy hit in total with your attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 9 Ammo after hitting at least one enemy with Rogue's Tempo.
Each stack of Sharp Momentum Heals you for 120 after it expires.
Heal for 60 after hitting an enemy with Love.
Reduce the Cooldown of Deadly Momentum by 1.4s for each enemy hit by it.
Increase the travel speed of Deadly Momentum by 16%.
Increase the Range and Damage of War, but decrease its rate of fire. War's attacks now deal an additional 20% damage to each enemy hit for each enemy hit in total with your attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 9 Ammo after hitting at least one enemy with Rogue's Tempo.
Each stack of Sharp Momentum Heals you for 120 after it expires.
Heal for 60 after hitting an enemy with Love.
Reduce the Cooldown of Deadly Momentum by 1.4s for each enemy hit by it.
Increase the travel speed of Deadly Momentum by 16%.
Increase the Range and Damage of War, but decrease its rate of fire. War's attacks now deal an additional 20% damage to each enemy hit for each enemy hit in total with your attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 9 Ammo after hitting at least one enemy with Rogue's Tempo.
Each stack of Sharp Momentum Heals you for 120 after it expires.
Heal for 60 after hitting an enemy with Love.
Reduce the Cooldown of Deadly Momentum by 1.4s for each enemy hit by it.
Increase the travel speed of Deadly Momentum by 16%.
Increase the Range and Damage of War, but decrease its rate of fire. War's attacks now deal an additional 20% damage to each enemy hit for each enemy hit in total with your attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 9 Ammo after hitting at least one enemy with Rogue's Tempo.
Each stack of Sharp Momentum Heals you for 120 after it expires.
Heal for 60 after hitting an enemy with Love.
Reduce the Cooldown of Deadly Momentum by 1.4s for each enemy hit by it.
Increase the travel speed of Deadly Momentum by 16%.
Increase the Range and Damage of War, but decrease its rate of fire. War's attacks now deal an additional 20% damage to each enemy hit for each enemy hit in total with your attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 9 Ammo after hitting at least one enemy with Rogue's Tempo.
Each stack of Sharp Momentum Heals you for 120 after it expires.
Heal for 60 after hitting an enemy with Love.
Reduce the Cooldown of Deadly Momentum by 1.4s for each enemy hit by it.
Increase the travel speed of Deadly Momentum by 16%.
Increase the Range and Damage of War, but decrease its rate of fire. War's attacks now deal an additional 20% damage to each enemy hit for each enemy hit in total with your attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 9 Ammo after hitting at least one enemy with Rogue's Tempo.
Each stack of Sharp Momentum Heals you for 120 after it expires.
Heal for 60 after hitting an enemy with Love.
Reduce the Cooldown of Deadly Momentum by 1.4s for each enemy hit by it.
Increase the travel speed of Deadly Momentum by 16%.
Increase the Range and Damage of War, but decrease its rate of fire. War's attacks now deal an additional 20% damage to each enemy hit for each enemy hit in total with your attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 9 Ammo after hitting at least one enemy with Rogue's Tempo.
Each stack of Sharp Momentum Heals you for 120 after it expires.
Heal for 60 after hitting an enemy with Love.
Reduce the Cooldown of Deadly Momentum by 1.4s for each enemy hit by it.
Increase the travel speed of Deadly Momentum by 16%.
Increase the Range and Damage of War, but decrease its rate of fire. War's attacks now deal an additional 20% damage to each enemy hit for each enemy hit in total with your attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 9 Ammo after hitting at least one enemy with Rogue's Tempo.
Each stack of Sharp Momentum Heals you for 120 after it expires.
Heal for 60 after hitting an enemy with Love.
Reduce the Cooldown of Deadly Momentum by 1.4s for each enemy hit by it.
Increase the travel speed of Deadly Momentum by 16%.
Increase the Range and Damage of War, but decrease its rate of fire. War's attacks now deal an additional 20% damage to each enemy hit for each enemy hit in total with your attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 9 Ammo after hitting at least one enemy with Rogue's Tempo.
Each stack of Sharp Momentum Heals you for 120 after it expires.
Heal for 60 after hitting an enemy with Love.
Reduce the Cooldown of Deadly Momentum by 1.4s for each enemy hit by it.
Increase the travel speed of Deadly Momentum by 16%.
Increase the Range and Damage of War, but decrease its rate of fire. War's attacks now deal an additional 20% damage to each enemy hit for each enemy hit in total with your attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 9 Ammo after hitting at least one enemy with Rogue's Tempo.
Each stack of Sharp Momentum Heals you for 120 after it expires.
Heal for 60 after hitting an enemy with Love.
Reduce the Cooldown of Deadly Momentum by 1.4s for each enemy hit by it.
Increase the travel speed of Deadly Momentum by 16%.
The Cooldown of Deadly Momentum is permanently set to 5s and cannot be modified, reduced, or increased through other means. Gain 1 stack of Piercing and Sharp Momentum for each enemy hit with Deadly Momentum.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 9 Ammo after hitting at least one enemy with Rogue's Tempo.
Each stack of Sharp Momentum Heals you for 120 after it expires.
Heal for 60 after hitting an enemy with Love.
Reduce the Cooldown of Deadly Momentum by 1.4s for each enemy hit by it.
Increase the travel speed of Deadly Momentum by 16%.
The Cooldown of Deadly Momentum is permanently set to 5s and cannot be modified, reduced, or increased through other means. Gain 1 stack of Piercing and Sharp Momentum for each enemy hit with Deadly Momentum.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 9 Ammo after hitting at least one enemy with Rogue's Tempo.
Each stack of Sharp Momentum Heals you for 120 after it expires.
Heal for 60 after hitting an enemy with Love.
Reduce the Cooldown of Deadly Momentum by 1.4s for each enemy hit by it.
Increase the travel speed of Deadly Momentum by 16%.
The Cooldown of Deadly Momentum is permanently set to 5s and cannot be modified, reduced, or increased through other means. Gain 1 stack of Piercing and Sharp Momentum for each enemy hit with Deadly Momentum.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 9 Ammo after hitting at least one enemy with Rogue's Tempo.
Each stack of Sharp Momentum Heals you for 120 after it expires.
Heal for 60 after hitting an enemy with Love.
Reduce the Cooldown of Deadly Momentum by 1.4s for each enemy hit by it.
Increase the travel speed of Deadly Momentum by 16%.
The Cooldown of Deadly Momentum is permanently set to 5s and cannot be modified, reduced, or increased through other means. Gain 1 stack of Piercing and Sharp Momentum for each enemy hit with Deadly Momentum.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 9 Ammo after hitting at least one enemy with Rogue's Tempo.
Each stack of Sharp Momentum Heals you for 120 after it expires.
Heal for 60 after hitting an enemy with Love.
Reduce the Cooldown of Deadly Momentum by 1.4s for each enemy hit by it.
Increase the travel speed of Deadly Momentum by 16%.
The Cooldown of Deadly Momentum is permanently set to 5s and cannot be modified, reduced, or increased through other means. Gain 1 stack of Piercing and Sharp Momentum for each enemy hit with Deadly Momentum.