This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed bonus while using Prowl by 30%.
Reduce the Cooldown of Pounce by 1s.
Reduce the Cooldown of Prowl by 0.8s each time you hit an enemy with a dagger.
Reduce the Cooldown of Nine Lives by 3s.
Heal for 120 every 1s while Prowl is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
While in Dragon Stance, regenerate 18 Ammo every 1s.
Generate 12.5% Energy after earning a Killing Blow with Skewer.
Reduce the time it takes to enter and exit Dragon Stance by 50%.
Generate 30% Energy after falling to or below 50% Health.
Increase your jump height by 60% while Agility is active.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase your Reload Speed by 12% for 3s after using Detonate.
Heal for 390 after using Grumpy Bomb.
Increase the effect of Poppy Bomb’s Knockback by 15% and cause Poppy Bomb to explode on contact with any surface.
Heal for 400 for each enemy hit with Poppy Bomb.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Whirl by 4s after successfully hitting an enemy with Counter.
Regenerate 2 Ammo every 0.5s for 1.5s after activating Billow.
Increase your Movement Speed by 33% while Billow is active.
Reduce the Cooldown of Billow by 42% after getting an Elimination.
Increase the travel distance of Whirl by 16%.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Whirl by 4s after successfully hitting an enemy with Counter.
Regenerate 2 Ammo every 0.5s for 1.5s after activating Billow.
Increase your Movement Speed by 33% while Billow is active.
Reduce the Cooldown of Billow by 42% after getting an Elimination.
Increase the travel distance of Whirl by 16%.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Deadly Momentum by 20%.
Reduce the Cooldown of Deadly Momentum by 2.0999999999999996s for each enemy hit by it.
Increase your Movement Speed by 12% for 1s after hitting an enemy with Love.
Increase the travel speed of Deadly Momentum by 24%.
Reduce the Cooldown of Deadly Momentum by 4s after hitting at least one enemy with Rogue's Tempo.
The Cooldown of Deadly Momentum is permanently set to 5s and cannot be modified, reduced, or increased through other means. Gain 1 stack of Piercing and Sharp Momentum for each enemy hit with Deadly Momentum.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nether Step by 100% after hitting an enemy with Reversal.
Reduce the Cooldown of Reversal by 1s after hitting an enemy with your weapon.
Increase your Movement Speed by 30% for 3s after activating Nether Step.
Increase the distance of each Nether Step dash by 15%.
Generate 2 Ammo after activating Nether Step.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed bonus while using Prowl by 30%.
Reduce the Cooldown of Pounce by 1s.
Reduce the Cooldown of Prowl by 0.8s each time you hit an enemy with a dagger.
Reduce the Cooldown of Nine Lives by 3s.
Heal for 120 every 1s while Prowl is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed bonus while using Prowl by 30%.
Reduce the Cooldown of Pounce by 1s.
Reduce the Cooldown of Prowl by 0.8s each time you hit an enemy with a dagger.
Reduce the Cooldown of Nine Lives by 3s.
Heal for 120 every 1s while Prowl is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed bonus while using Prowl by 30%.
Reduce the Cooldown of Pounce by 1s.
Reduce the Cooldown of Prowl by 0.8s each time you hit an enemy with a dagger.
Reduce the Cooldown of Nine Lives by 3s.
Heal for 120 every 1s while Prowl is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300-Health Shield for 3s after activating Crouching Tigron.
Generate 1.2% Ultimate charge every 1s while Combat Trance is active.
Gain a 200-Health Shield for 3s after falling to or below 50% Health.
Heal for 180 every 1s while Combat Trance is active.
Gain a 60-Health Shield for 4s after activating Combat Trance.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Explosive Dodge by 20%.
Increase your Movement Speed by 12% while in Automatic fire mode.
Reduce your active Cooldowns by 3s after getting a Killing Blow while in Burst Mode.
Heal for 30% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Increase the Area of Effect of Explosive Dodge bombs by 20%.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Explosive Dodge by 20%.
Increase your Movement Speed by 12% while in Automatic fire mode.
Reduce your active Cooldowns by 3s after getting a Killing Blow while in Burst Mode.
Heal for 30% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Increase the Area of Effect of Explosive Dodge bombs by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Shell Spin by 30%.
Heal for 750 for each enemy hit with Shell Spin.
Heal for 360 after hitting an enemy with Dredge Anchor.
Reduce the Cooldown of Dredge Anchor by 3s.
Reduce the Cooldown of Shell Spin by 20% after falling to or below 40% Health.
Increase your Ultimate charge rate by 25% and Health by 500. Activating Ancient Rage resets the Cooldown of Dredge Anchor and Shell Spin, and increases Movement Speed by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Deadly Momentum by 20%.
Reduce the Cooldown of Deadly Momentum by 2.0999999999999996s for each enemy hit by it.
Increase your Movement Speed by 12% for 1s after hitting an enemy with Love.
Increase the travel speed of Deadly Momentum by 24%.
Reduce the Cooldown of Deadly Momentum by 4s after hitting at least one enemy with Rogue's Tempo.
The Cooldown of Deadly Momentum is permanently set to 5s and cannot be modified, reduced, or increased through other means. Gain 1 stack of Piercing and Sharp Momentum for each enemy hit with Deadly Momentum.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Deadly Momentum by 20%.
Reduce the Cooldown of Deadly Momentum by 2.0999999999999996s for each enemy hit by it.
Increase your Movement Speed by 12% for 1s after hitting an enemy with Love.
Increase the travel speed of Deadly Momentum by 24%.
Reduce the Cooldown of Deadly Momentum by 4s after hitting at least one enemy with Rogue's Tempo.
The Cooldown of Deadly Momentum is permanently set to 5s and cannot be modified, reduced, or increased through other means. Gain 1 stack of Piercing and Sharp Momentum for each enemy hit with Deadly Momentum.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Deadly Momentum by 20%.
Reduce the Cooldown of Deadly Momentum by 2.0999999999999996s for each enemy hit by it.
Increase your Movement Speed by 12% for 1s after hitting an enemy with Love.
Increase the travel speed of Deadly Momentum by 24%.
Reduce the Cooldown of Deadly Momentum by 4s after hitting at least one enemy with Rogue's Tempo.
The Cooldown of Deadly Momentum is permanently set to 5s and cannot be modified, reduced, or increased through other means. Gain 1 stack of Piercing and Sharp Momentum for each enemy hit with Deadly Momentum.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 300 Shield after using Protection.
Reduce your active Cooldowns by 32% after getting an Elimination.
Gain a 300-Health Shield after getting an Elimination.
Gain a 300-Health Shield after activating Nullify.
Generate 2 Ammo for the target of your Protection.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after Teleporting to your Rune of Travel.
Gain 30% Lifesteal while at or below 40% Health.
Increase your maximum Ammo by 8.
Increase your Movement Speed by 8% while Rune of Travel is active.
Reduce the cooldown of Rune of Travel by 5s.
Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a fully-charged Sniper Mode shot generates 4 Ammo.
Increase your Movement Speed while in Sniper Mode by 25%.
Activating Transporter generates 12 Ammo.
Heal for 30% of your maximum Health after Teleporting with Transporter.
Increase your Movement Speed by 54% for 2s after Teleporting with Transporter.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after Teleporting to your Rune of Travel.
Gain 30% Lifesteal while at or below 40% Health.
Increase your maximum Ammo by 8.
Increase your Movement Speed by 8% while Rune of Travel is active.
Reduce the cooldown of Rune of Travel by 5s.
Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Commanding Leap after dropping to or below 30% Health.
Generate 5% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
Increase your maximum Ammo by 2.
Reduce the Movement Speed penalty of Designated Sights by 60%.
Increase the radius of your Distortion Field by 12%.