This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Sanctuary by 1.7999999999999998s.
Increase the duration of the Lift applied by Reckoning by 10%.
Heal for 375 after activating Conviction.
Heal for 350 for each enemy hit with Reckoning.
Increase your maximum Health by 150.
Gain 30% Lifesteal on your hits with Judgement.
Increase the Healing received from Dark Siphon by 50 health.
Increase your maximum Health by 250.
Heal for 300 for each enemy hit with Obliteration.
Consuming Darkness stacks Heals you for an additional 10 per stack.
Increase your Movement Speed by 15% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Tendril gains a second charge, but its Cooldown is increased by 2s.