This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 10%.
Increase the duration of Dead Zone by 2.4s.
Reduce the Cooldown of Dead Zone by 2.4000000000000004s.
Generate 2 Ammo after using Seedling.
Heal for 300 after using Seedling.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 225 every 1s while standing in Dead Zone.
Generate 1 Ammo after using Seedling.
Increase your maximum Health by 200.
Heal for 200 after activating Flutter.
Heal for 225 after using Seedling.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 240 after activating Battle Shout.
Gain 4% Lifesteal.
Heal for 100 every 1s while Bulwark is active.
Increase the Health of your Bulwark by 800.
Increase your maximum Health by 450.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 40 every 1s while Spirit Linked to an ally.
Increase your maximum Health by 150.
After taking -375 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Heal for 250 when you use Envelop.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 40 Health.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing allies receive from Swarm by 12%, but increase its cost by {scale=4|4}%.
Gain 2% of Max Health when hitting a marked enemy.
Reduce the Blood cost of Swarm by 15% while an ally is marked by Blood Hex.
Gain a 750 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Increase extra Blood Health by 400 while decreasing base Health by {scale=125|125}.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after using Presence.
Heal for 240 for each enemy hit with Valor.
Reduce the Cooldown of Grace by 1s for each enemy hit with Valor. Can only happen once every 3s.
Reduce your active Cooldowns by 16% after getting an Elimination.
Increase your maximum Health by 150.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.