This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Increase your Movement Speed by 24% for 3s after activating Battle Shout.
Reduce the Cooldown of Battle Shout by 0.6s.
Increase your Healing received by 12% while your Bulwark is active.
Increase your maximum Ammo by 12.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Rift Slash by 0.4s, up to a max reduction of 5s, when hitting enemies with Realm Breaker.
Increase the max health damage of Royal Presence's Poison aura by 10%.
Increase your maximum Health by 300.
Increase your Movement Speed by 4% for 5s after casting Rift Slash.
Increase the radius of Royal Presence's Poison aura by 100%.
Royal Presence's reactivation now only hits the first enemy in its path, and instead Roots them for 2.25s. Increase the Range of the reactivation by 50%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Increase your maximum Health by 50.
Generate 30% Energy after falling to or below 50% Health.
Heal for 320 after hitting at least one enemy with Skewer.
Gain 14% Lifesteal while in Dragon Stance.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Conviction by 18%.
Heal for 25 for every percentage point of Ire consumed by abilities.
Increase the duration of the Lift applied by Reckoning by 10%.
Increase your maximum Health by 450.
Using an ability above Ire threshold Heals you for 225.
Your Ire no longer decays due to not taking or dealing damage, but you no longer gain the passive damage increase while above Ire threshold.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 75 every 1s while standing near any of your Turrets.
When a Turret is destroyed, reduce your active Cooldowns by 25%.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Increase the duration of Rocket Boots by 0.6s.
Increase your maximum Health by 450.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20%.
Hitting an enemy with a weapon shot has a 36% chance to not consume Ammo.
Increase your maximum Health by 150.
Reduce the Cooldown of Sensor Drone by 0.08s for every enemy hit while Precision Sights is active.
Reduce your weapon recoil by 60% while using Precision Sights.
Your Sensor Drones explode, dealing 600 damage and applying a Knockback to those hit when an enemy is within 20 units.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing allies receive from Swarm by 16%, but increase its cost by {scale=4|4}%.
Reduce the Cooldown of Blood Hex by 1s after activating Death Wings.
Reduce your damage taken by 5% for 1.5s after activating Death Wings.
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Reduce the Blood cost of Swarm by 15% while an ally is marked by Blood Hex.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Cluster Grenade's initial explosion by 30%.
Hits with Grenade Launcher increase Reload Speed by 5% for 1s, stacking up to 3 times. Additional hits refresh the duration.
Increase the lateral movement from each use of Explosive Personality by 40%.
Reduce the Cooldown of Cluster Grenade by 0.30000000000000004s for each enemy hit by the initial and secondary explosions.
Increase the area of effect of all your explosions by 8%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 15% while at or below 40% Health.
Increase the duration of Rune of Travel by 1s.
Reduce the cooldown of Rune of Travel by 4s.
Increase your maximum Health by 100
Increase your Movement Speed by 40% while Rune of Travel is active.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shoulder Bash by 4s.
Increase your maximum Ammo by 2.
Gain 30% Lifesteal.
Increase your maximum Health by 600.
Reduce your damage taken by 8% for 2s after using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 15% while at or below 40% Health.
Increase the duration of Rune of Travel by 1s.
Reduce the cooldown of Rune of Travel by 4s.
Increase your maximum Health by 100
Increase your Movement Speed by 40% while Rune of Travel is active.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Heavy Blade by 3s.
Heal for 45 every 1s while Combat Trance is active.
Reduce the Cooldown of Combat Trance by 1.6s for each enemy hit by Heavy Blade.
Increase your maximum Health by 100.
Gain a 180-Health Shield for 4s after activating Combat Trance.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 75 every 1s while standing near any of your Turrets.
When a Turret is destroyed, reduce your active Cooldowns by 25%.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Increase the duration of Rocket Boots by 0.6s.
Increase your maximum Health by 450.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 300.
Heal for 22 every 1s while standing in Warder's Field.
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduce your damage taken by 20% while standing in Warder's Field.
Reduce the Cooldown of Warder's Field by 5s.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Mark of Fate now provides to its target an additional 25% of the Healing done to other allies with Abyssal Reconstruction.
Heal for 320 over 1s after Healing an ally with Abyssal Reconstruction.
Grant a 40-Health Shield to an ally for 2s when you Mark them.
Increase the Movement Speed of any ally Marked by Mark of Fate by 6%.
Grants Marked ally 7.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shoulder Bash by 4s.
Increase your maximum Ammo by 2.
Gain 30% Lifesteal.
Increase your maximum Health by 600.
Reduce your damage taken by 8% for 2s after using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Increase your Movement Speed by 24% for 3s after activating Battle Shout.
Reduce the Cooldown of Battle Shout by 0.6s.
Increase your Healing received by 12% while your Bulwark is active.
Increase your maximum Ammo by 12.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Rend Soul by 0.7s.
Every Soul Charge you detonate generates 2 Ammo.
Increase the Healing done by Rend Soul by 16%.
Increase your maximum Health by 200.
Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Heal for 320 every 1s for 3s after activating Stasis Field.
Increase your Healing received from others by 5% while at or below 50% Health.
Increase your maximum Health by 600.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Knockback distance of Kinetic Burst by 40%.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your maximum Ammo by 3.
Gain 30% Lifesteal.
Increase your maximum Health by 450.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 15% while at or below 40% Health.
Increase the duration of Rune of Travel by 1s.
Reduce the cooldown of Rune of Travel by 4s.
Increase your maximum Health by 100
Increase your Movement Speed by 40% while Rune of Travel is active.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 300.
Heal for 22 every 1s while standing in Warder's Field.
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduce your damage taken by 20% while standing in Warder's Field.
Reduce the Cooldown of Warder's Field by 5s.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 75 every 1s while standing near any of your Turrets.
When a Turret is destroyed, reduce your active Cooldowns by 25%.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Increase the duration of Rocket Boots by 0.6s.
Increase your maximum Health by 450.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your jump height by 60% while using Stellar Wind.
Increase the range at which you can use Void Grip by 10%.
Heal for 80 every 1s for 10s after applying Astral Mark.
Reduce the Cooldown of Astral Mark by 2s.
Increase your maximum Health by 100.
Star Splitter now deals 360 damage every 0.4s, but reduces your maximum Ammo to 15.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20%.
Hitting an enemy with a weapon shot has a 36% chance to not consume Ammo.
Increase your maximum Health by 150.
Reduce the Cooldown of Sensor Drone by 0.08s for every enemy hit while Precision Sights is active.
Reduce your weapon recoil by 60% while using Precision Sights.
Your Sensor Drones explode, dealing 600 damage and applying a Knockback to those hit when an enemy is within 20 units.