This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 5s for each enemy hit by it.
Increase your Movement Speed by 5% for 4s after getting an Elimination or Killing Blow.
Reduce the Cooldown of Frag Grenade by 0.8s every 1s while Hustle is active.
Increase your Movement Speed after deactivating Hustle by 20% for 1.5s.
Reduce the cook time of Frag Grenade by 30%.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Oppressor Mine beams by 100%.
Activating Oppressor Mine generates 9 Ammo.
Reduce scope-in and scope-out time by 40%.
Reduce the Cooldown of Oppressor Mine by 2.4s.
Increase the number of targets affected by Oppressor Mines by 3.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 135 every 1s while Combat Trance is active.
Hitting enemies with Bladed Chakrams Heals you for 75.
Generate 1.2% Ultimate charge every 1s while Combat Trance is active.
Reset the Cooldown of Crouching Tigron after falling to or below 45% Health.
Gain a 120-Health Shield for 4s after activating Combat Trance.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 4.8s.
Heal for 100 every 1s while drifting.
Hitting a player with Revolver Heals you for 75.
Reduce all active Cooldowns by 20% after getting an Elimination.
Heal for 20% of the damage Absorbed by Reversal.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.