This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage done by any enemy you are linked to with Spirit Link by 8%.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 40 Health.
Grant 50% Reload Speed for 0.5s to each player to which Chain Heal bounces.
Heal for 250 when you use Envelop.
Increase your maximum Ammo by 10.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Luna's initial deploy by 2.4s.
Generate 6% Moonlight for each enemy hit with Light Bow.
Heal for 40 every time you Heal an ally with Moonlight.
Lower your gravity and increase your air control by 40% while firing your Light Bow.
Reset the Cooldown of Lunar Leap after dropping to or below 30% Health.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blast Shot's explosion by 20%.
Reset the Cooldown of Dodge Roll after dropping to or below 75% Health.
Increase your Movement Speed by 10% for 1.5s after using Dodge Roll.
Increase the Knockback applied to enemies by Disengage by 24%.
Activating Dodge Roll heals you for 150.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 10% for 4s after using Blink.
Increase the distance traveled by Blink by 12%.
Increase your Movement Speed during Soar by 21%.
Reduce the Cooldown of Soar by 80% after getting an Elimination
Heal for 150 after using Blink.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage done by any enemy you are linked to with Spirit Link by 8%.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 40 Health.
Grant 50% Reload Speed for 0.5s to each player to which Chain Heal bounces.
Heal for 250 when you use Envelop.
Increase your maximum Ammo by 10.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 for each enemy hit with Obliteration.
Gain a 150 Shield for 5s after activating Tendril.
Reduce the damage you take by 20% for 3s after activating Tendril.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Reduce the cooldown of Tendril by 0.6s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage done by any enemy you are linked to with Spirit Link by 8%.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 40 Health.
Grant 50% Reload Speed for 0.5s to each player to which Chain Heal bounces.
Heal for 250 when you use Envelop.
Increase your maximum Ammo by 10.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dimensional Link by 2.5s.
Increase the Health of each of your Illusions by 100.
Heal for 65% of the damage dealt by Shatter.
Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.
Increase the duration of your Illusions by 3s.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 for each enemy hit with Obliteration.
Gain a 150 Shield for 5s after activating Tendril.
Reduce the damage you take by 20% for 3s after activating Tendril.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Reduce the cooldown of Tendril by 0.6s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 for each enemy hit with Obliteration.
Gain a 150 Shield for 5s after activating Tendril.
Reduce the damage you take by 20% for 3s after activating Tendril.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Reduce the cooldown of Tendril by 0.6s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Radius of Swarm by 10%, but increase its cost by {scale=3|3}%.
Increase the Healing allies receive from Swarm by 4%, but increase its cost by {scale=4|4}%.
Gain a 450 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Reduce your damage taken by 10% for 1.5s after activating Death Wings.
Reduce the Cooldown of Blood Hex by 2s after activating Death Wings.
Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 10% for 4s after using Blink.
Increase the distance traveled by Blink by 12%.
Increase your Movement Speed during Soar by 21%.
Reduce the Cooldown of Soar by 80% after getting an Elimination
Heal for 150 after using Blink.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 for each enemy hit with Obliteration.
Gain a 150 Shield for 5s after activating Tendril.
Reduce the damage you take by 20% for 3s after activating Tendril.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Reduce the cooldown of Tendril by 0.6s.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 for each enemy hit with Obliteration.
Gain a 150 Shield for 5s after activating Tendril.
Reduce the damage you take by 20% for 3s after activating Tendril.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Reduce the cooldown of Tendril by 0.6s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Luna's initial deploy by 2.4s.
Generate 6% Moonlight for each enemy hit with Light Bow.
Heal for 40 every time you Heal an ally with Moonlight.
Lower your gravity and increase your air control by 40% while firing your Light Bow.
Reset the Cooldown of Lunar Leap after dropping to or below 30% Health.
Allies being Healed by Moonlight take 15% reduced damage.