This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 12% for 3s after activating Ignition.
Gain a 250-Health Shield for 3s after dropping to or below 30% Health.
Increase your maximum Health by 150.
Each Soul Fragment gathered Heals you for 60.
Reduce your damage taken by 25% for 3s after activating Soul Harvest.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 20 for every percentage point of Ire consumed by abilities.
Heal for 70 for each enemy hit with Reckoning.
Reduce the damage you take by 12% for 2s after activating Conviction.
Reduce the damage you take by 9% while at least one wall segment of Sanctuary is active.
Using an ability above Ire threshold Heals you for 300.
Your Ire no longer decays due to not taking or dealing damage, but you no longer gain the passive damage increase while above Ire threshold.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 225 every 1s while Combat Trance is active.
Gain a 120-Health Shield for 4s after activating Combat Trance.
Hitting enemies with Bladed Chakrams Heals you for 75.
Generate 1.2% Ultimate charge every 1s while Combat Trance is active.
Gain a 50-Health Shield for 3s after falling to or below 50% Health.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 25 Ammo after activating Ignition.
Each Soul Fragment gathered Heals you for 75.
Increase your maximum Health by 150.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Increase your Reload Speed by 35%.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 25 Ammo after activating Ignition.
Each Soul Fragment gathered Heals you for 75.
Increase your maximum Health by 150.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Increase your Reload Speed by 35%.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 25 Ammo after activating Ignition.
Each Soul Fragment gathered Heals you for 75.
Increase your maximum Health by 150.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Increase your Reload Speed by 35%.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 25 Ammo after activating Ignition.
Each Soul Fragment gathered Heals you for 75.
Increase your maximum Health by 150.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Increase your Reload Speed by 35%.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 25 Ammo after activating Ignition.
Each Soul Fragment gathered Heals you for 75.
Increase your maximum Health by 150.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Increase your Reload Speed by 35%.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 25 Ammo after activating Ignition.
Each Soul Fragment gathered Heals you for 75.
Increase your maximum Health by 150.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Increase your Reload Speed by 35%.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 25 Ammo after activating Ignition.
Each Soul Fragment gathered Heals you for 75.
Increase your maximum Health by 150.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Increase your Reload Speed by 35%.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 25 Ammo after activating Ignition.
Each Soul Fragment gathered Heals you for 75.
Increase your maximum Health by 150.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Increase your Reload Speed by 35%.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 20 for every percentage point of Ire consumed by abilities.
Heal for 70 for each enemy hit with Reckoning.
Reduce the damage you take by 12% for 2s after activating Conviction.
Reduce the damage you take by 9% while at least one wall segment of Sanctuary is active.
Using an ability above Ire threshold Heals you for 300.
Your Ire no longer decays due to not taking or dealing damage, but you no longer gain the passive damage increase while above Ire threshold.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Rapid Shot by 1.7999999999999998s.
Heal for 240 after using Withdraw.
Reduce the Cooldown of Withdraw by 1.7999999999999998s.
Reduce the Cooldown of Crippling Arrow by 1.7999999999999998s.
Increase your Movement Speed by 9%.
Reduce the Cooldown of Crippling Arrow by 1s. Crippling Arrow now Silences and Slows enemies by 15% for 2s instead.