This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the lateral movement of Death Wings by 24%.
Increase vertical movement of Death Wings by 15%.
Reduce the Cooldown of Blood Hex by 0.5s after activating Death Wings.
Gain 5% of Max Health when hitting a marked enemy.
Increase extra Blood Health by 400 while decreasing base Health by {scale=125|125}.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the lateral movement of Death Wings by 24%.
Increase vertical movement of Death Wings by 15%.
Reduce the Cooldown of Blood Hex by 0.5s after activating Death Wings.
Gain 5% of Max Health when hitting a marked enemy.
Increase extra Blood Health by 400 while decreasing base Health by {scale=125|125}.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the lateral movement of Death Wings by 24%.
Increase vertical movement of Death Wings by 15%.
Reduce the Cooldown of Blood Hex by 0.5s after activating Death Wings.
Gain 5% of Max Health when hitting a marked enemy.
Increase extra Blood Health by 400 while decreasing base Health by {scale=125|125}.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the lateral movement of Death Wings by 24%.
Increase vertical movement of Death Wings by 15%.
Reduce the Cooldown of Blood Hex by 0.5s after activating Death Wings.
Gain 5% of Max Health when hitting a marked enemy.
Increase extra Blood Health by 400 while decreasing base Health by {scale=125|125}.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Heal for 525 over 3s after Healing an ally with Kindle Soul.
Increase the radius of Pyre Strike by 20%.
Apply a 175-Health Shield for 2s to allies affected by Kindle Soul.
Reduce the Cooldown of Pyre Strike by 0.8s for each successful hit by Wings of Wrath.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the lateral movement of Death Wings by 24%.
Increase vertical movement of Death Wings by 15%.
Reduce the Cooldown of Blood Hex by 0.5s after activating Death Wings.
Gain 5% of Max Health when hitting a marked enemy.
Increase extra Blood Health by 400 while decreasing base Health by {scale=125|125}.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the lateral movement of Death Wings by 24%.
Increase vertical movement of Death Wings by 15%.
Reduce the Cooldown of Blood Hex by 0.5s after activating Death Wings.
Gain 5% of Max Health when hitting a marked enemy.
Increase extra Blood Health by 400 while decreasing base Health by {scale=125|125}.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase extra Blood Health by 400 while decreasing base Health by {scale=125|125}.
Increase your ally's Movement Speed by 20% while they are marked by Blood Hex.
Reduce the Cooldown of Blood Hex by 0.5s after activating Death Wings.
Increase the lateral movement of Death Wings by 12%.
Increase the Healing allies receive from Swarm by 20%, but increase its cost by {scale=4|4}%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the lateral movement of Death Wings by 24%.
Increase vertical movement of Death Wings by 15%.
Reduce the Cooldown of Blood Hex by 0.5s after activating Death Wings.
Gain 5% of Max Health when hitting a marked enemy.
Increase extra Blood Health by 400 while decreasing base Health by {scale=125|125}.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the lateral movement of Death Wings by 24%.
Increase vertical movement of Death Wings by 15%.
Reduce the Cooldown of Blood Hex by 0.5s after activating Death Wings.
Gain 5% of Max Health when hitting a marked enemy.
Increase extra Blood Health by 400 while decreasing base Health by {scale=125|125}.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the lateral movement of Death Wings by 24%.
Increase vertical movement of Death Wings by 15%.
Reduce the Cooldown of Blood Hex by 0.5s after activating Death Wings.
Gain 5% of Max Health when hitting a marked enemy.
Increase extra Blood Health by 400 while decreasing base Health by {scale=125|125}.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the lateral movement of Death Wings by 24%.
Increase vertical movement of Death Wings by 15%.
Reduce the Cooldown of Blood Hex by 0.5s after activating Death Wings.
Gain 5% of Max Health when hitting a marked enemy.
Increase extra Blood Health by 400 while decreasing base Health by {scale=125|125}.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Heal for 525 over 3s after Healing an ally with Kindle Soul.
Increase the radius of Pyre Strike by 20%.
Apply a 175-Health Shield for 2s to allies affected by Kindle Soul.
Reduce the Cooldown of Pyre Strike by 0.8s for each successful hit by Wings of Wrath.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the lateral movement of Death Wings by 24%.
Increase vertical movement of Death Wings by 15%.
Reduce the Cooldown of Blood Hex by 0.5s after activating Death Wings.
Gain 5% of Max Health when hitting a marked enemy.
Increase extra Blood Health by 400 while decreasing base Health by {scale=125|125}.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Heal for 525 over 3s after Healing an ally with Kindle Soul.
Increase the radius of Pyre Strike by 20%.
Apply a 175-Health Shield for 2s to allies affected by Kindle Soul.
Reduce the Cooldown of Pyre Strike by 0.8s for each successful hit by Wings of Wrath.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fireball by 2.25s.
Reduce the Cooldown of Charge by 0.5s for every 1000 damage your Shield takes.
Reduce the Cooldown of Charge by 0.6s after hitting an enemy with Fireball.
Heal for 300 for each enemy hit with Fireball.
Increase your Movement Speed by 40% for 3s after hitting an enemy with Fireball.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fireball by 1.35s.
Reduce the Cooldown of Charge by 2s for every 1000 damage your Shield takes.
Heal for 90 every 1s while Shield is active and you are at or below 35% Health.
Gain a 750-Health Shield for 3s after you use Charge.
Reduce the Cooldown of Charge by 1.2s after hitting an enemy with Fireball.
You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the lateral movement of Death Wings by 24%.
Increase vertical movement of Death Wings by 15%.
Reduce the Cooldown of Blood Hex by 0.5s after activating Death Wings.
Gain 5% of Max Health when hitting a marked enemy.
Increase extra Blood Health by 400 while decreasing base Health by {scale=125|125}.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Increase the radius of Pyre Strike by 40%.
Heal for 525 over 3s after Healing an ally with Kindle Soul.
Reduce the Cooldown of Pyre Strike by 0.8s for each successful hit by Wings of Wrath.
Decrease the rate of Wrath decay by 10%.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the lateral movement of Death Wings by 24%.
Increase vertical movement of Death Wings by 15%.
Reduce the Cooldown of Blood Hex by 0.5s after activating Death Wings.
Gain 5% of Max Health when hitting a marked enemy.
Increase extra Blood Health by 400 while decreasing base Health by {scale=125|125}.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the lateral movement of Death Wings by 24%.
Increase vertical movement of Death Wings by 15%.
Reduce the Cooldown of Blood Hex by 0.5s after activating Death Wings.
Gain 5% of Max Health when hitting a marked enemy.
Increase extra Blood Health by 400 while decreasing base Health by {scale=125|125}.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the lateral movement of Death Wings by 24%.
Increase vertical movement of Death Wings by 15%.
Reduce the Cooldown of Blood Hex by 0.5s after activating Death Wings.
Gain 5% of Max Health when hitting a marked enemy.
Increase extra Blood Health by 400 while decreasing base Health by {scale=125|125}.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the lateral movement of Death Wings by 24%.
Increase vertical movement of Death Wings by 15%.
Reduce the Cooldown of Blood Hex by 0.5s after activating Death Wings.
Gain 5% of Max Health when hitting a marked enemy.
Increase extra Blood Health by 400 while decreasing base Health by {scale=125|125}.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase extra Blood Health by 400 while decreasing base Health by {scale=125|125}.
Increase your ally's Movement Speed by 20% while they are marked by Blood Hex.
Reduce the Cooldown of Blood Hex by 0.5s after activating Death Wings.
Increase the lateral movement of Death Wings by 12%.
Increase the Healing allies receive from Swarm by 20%, but increase its cost by {scale=4|4}%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase extra Blood Health by 400 while decreasing base Health by {scale=125|125}.
Increase your ally's Movement Speed by 20% while they are marked by Blood Hex.
Reduce the Cooldown of Blood Hex by 0.5s after activating Death Wings.
Increase the lateral movement of Death Wings by 12%.
Increase the Healing allies receive from Swarm by 20%, but increase its cost by {scale=4|4}%.