This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Pyre Strike by 4s for each successful hit by Wings of Wrath.
Apply a 35-Health Shield for 2s to allies affected by Kindle Soul.
Increase the radius of Pyre Strike by 30%.
Heal for 420 over 3s after Healing an ally with Kindle Soul.
Increase your maximum Health by 100.
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 2.4s.
Reduce the Cooldown of Vine by 3s after hitting an enemy with Crippling Throw.
Reduce your damage taken by 18% for 4s after using Blossom.
Increase the radius of Blossom by 16%.
Reduce the Cooldown of Crippling Throw by 0.6s.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Increase vertical movement of Death Wings by 15%.
Increase the lateral movement of Death Wings by 24%.
Increase the damage and Healing of Swarm by 8%, but reduce its duration by {scale=0.35|0.35}s.
Reduce the Cooldown of Blood Hex by 0.5s after activating Death Wings.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Increase vertical movement of Death Wings by 15%.
Increase the lateral movement of Death Wings by 24%.
Increase the damage and Healing of Swarm by 8%, but reduce its duration by {scale=0.35|0.35}s.
Reduce the Cooldown of Blood Hex by 0.5s after activating Death Wings.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Increase vertical movement of Death Wings by 15%.
Increase the lateral movement of Death Wings by 24%.
Increase the damage and Healing of Swarm by 8%, but reduce its duration by {scale=0.35|0.35}s.
Reduce the Cooldown of Blood Hex by 0.5s after activating Death Wings.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Increase vertical movement of Death Wings by 15%.
Increase the lateral movement of Death Wings by 24%.
Increase the damage and Healing of Swarm by 8%, but reduce its duration by {scale=0.35|0.35}s.
Reduce the Cooldown of Blood Hex by 0.5s after activating Death Wings.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Increase vertical movement of Death Wings by 15%.
Increase the lateral movement of Death Wings by 24%.
Increase the damage and Healing of Swarm by 8%, but reduce its duration by {scale=0.35|0.35}s.
Reduce the Cooldown of Blood Hex by 0.5s after activating Death Wings.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Pyre Strike by 4s for each successful hit by Wings of Wrath.
Apply a 35-Health Shield for 2s to allies affected by Kindle Soul.
Increase the radius of Pyre Strike by 40%.
Heal for 315 over 3s after Healing an ally with Kindle Soul.
Increase your maximum Health by 100.
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 2.4s.
Reduce the Cooldown of Vine by 3s after hitting an enemy with Crippling Throw.
Reduce your damage taken by 18% for 4s after using Blossom.
Increase the radius of Blossom by 16%.
Reset the Cooldown of Vine after dropping to or below 15% Health.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Increase your maximum Health by 150.
Increase the Movement Speed boost of Agility by 16%.
Generate 20% Energy after falling to or below 50% Health.
Regenerate 20 Ammo every 1s while Agility is active.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Increase your maximum Health by 150.
Increase the Movement Speed boost of Agility by 16%.
Generate 20% Energy after falling to or below 50% Health.
Regenerate 20 Ammo every 1s while Agility is active.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Increase your maximum Health by 150.
Increase the Movement Speed boost of Agility by 16%.
Generate 20% Energy after falling to or below 50% Health.
Regenerate 20 Ammo every 1s while Agility is active.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Increase your maximum Health by 150.
Increase the Movement Speed boost of Agility by 16%.
Generate 20% Energy after falling to or below 50% Health.
Regenerate 20 Ammo every 1s while Agility is active.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 24% for 4s after using Blossom.
Increase the radius of Blossom by 16%.
Reduce the Cooldown of Vine by 3s after hitting an enemy with Crippling Throw.
Reset the Cooldown of Vine after dropping to or below 15% Health.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.7999999999999998s.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Increase vertical movement of Death Wings by 15%.
Increase the lateral movement of Death Wings by 24%.
Increase the damage and Healing of Swarm by 8%, but reduce its duration by {scale=0.35|0.35}s.
Reduce the Cooldown of Blood Hex by 0.5s after activating Death Wings.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Increase vertical movement of Death Wings by 15%.
Increase the lateral movement of Death Wings by 24%.
Increase the damage and Healing of Swarm by 8%, but reduce its duration by {scale=0.35|0.35}s.
Reduce the Cooldown of Blood Hex by 0.5s after activating Death Wings.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Increase vertical movement of Death Wings by 15%.
Increase the lateral movement of Death Wings by 24%.
Increase the damage and Healing of Swarm by 8%, but reduce its duration by {scale=0.35|0.35}s.
Reduce the Cooldown of Blood Hex by 0.5s after activating Death Wings.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Increase your maximum Health by 150.
Increase the Movement Speed boost of Agility by 16%.
Generate 20% Energy after falling to or below 50% Health.
Regenerate 20 Ammo every 1s while Agility is active.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Increase vertical movement of Death Wings by 15%.
Increase the lateral movement of Death Wings by 24%.
Increase the damage and Healing of Swarm by 8%, but reduce its duration by {scale=0.35|0.35}s.
Reduce the Cooldown of Blood Hex by 0.5s after activating Death Wings.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Increase vertical movement of Death Wings by 15%.
Increase the lateral movement of Death Wings by 24%.
Increase the damage and Healing of Swarm by 8%, but reduce its duration by {scale=0.35|0.35}s.
Reduce the Cooldown of Blood Hex by 0.5s after activating Death Wings.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Increase vertical movement of Death Wings by 15%.
Increase the lateral movement of Death Wings by 24%.
Increase the damage and Healing of Swarm by 8%, but reduce its duration by {scale=0.35|0.35}s.
Reduce the Cooldown of Blood Hex by 0.5s after activating Death Wings.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Increase vertical movement of Death Wings by 15%.
Increase the lateral movement of Death Wings by 24%.
Increase the damage and Healing of Swarm by 8%, but reduce its duration by {scale=0.35|0.35}s.
Reduce the Cooldown of Blood Hex by 0.5s after activating Death Wings.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Increase vertical movement of Death Wings by 15%.
Increase the lateral movement of Death Wings by 24%.
Increase the damage and Healing of Swarm by 8%, but reduce its duration by {scale=0.35|0.35}s.
Reduce the Cooldown of Blood Hex by 0.5s after activating Death Wings.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Slither by 1.7999999999999998s.
Increase your Healing received by 32% while at or below 50% Health.
Standing in your Gourd grants yourself and allies 16% Lifesteal.
Reduce the Cooldown of Gourd by 4s.
Increase your Movement Speed by 4%.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Gourd by 4s.
Increase your maximum Health by 200.
Reduce your damage taken by 16% while Healing an ally with Mending Spirits.
Reduce the Cooldown of Slither by 0.6s.
Generate 0.25% Ultimate charge every 1s for 1s after hitting an ally with Mending Spirits.
Mending Spirits immediately Heals your target for an additional 350.