This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 8% while Shadow Travel is active.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Reduce the cast time of Shadow Travel by 40%.
Reduce the Cooldown of Shadow Travel by 3.2s after activating Restore Soul. This can only occur once every 5s.
Heal for 70 every 1s while channeling Restore Soul.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase your Movement Speed by 2.75% for 3s after hitting at least one enemy with Detonate.
Increase your Reload Speed by 12% for 3s after using Detonate.
Reduce your active Cooldowns by 16% after getting an Elimination.
Increase your maximum Ammo by 4.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your Savage Tear deals an additional 10% base damage per stack of Curse on your target.
Increase your Movement Speed by 20% for 2s after Body and Soul ends.
Heal for 17 every 0.25s during Body and Soul.
Increase your maximum Health by 100.
Increase the duration of the Disarm applied by Savage Tear on hitting an enemy with maximum Curse stacks by 50%.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Increase your Movement Speed by 20% for 3s after activating Counter.
Reduce the Cooldown of Counter by 45% after successfully hitting an enemy with Counter.
Increase your Movement Speed by 24% for 4s after getting an Elimination.
Increase the travel distance of Whirl by 16%.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 80% if a victim of your Void Grip dies within 4s of being hit by the ability.
Reduce the Cooldown of Void Grip by 2.4s.
Heal for 200 every 1s while using Void Grip.
Increase your maximum Health by 100.
Increase the range at which you can use Void Grip by 30%.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Astral Mark by 2s.
Increase the range at which you can use Void Grip by 10%.
Heal for 40 every 1s for 10s after applying Astral Mark.
Increase the range of Astral Mark by 12%.
Reduce the Cooldown of Astral Mark by 2s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 for each use of Explosive Personality.
Increase the area of effect of all your explosions by 2%.
Increase your maximum Health by 200.
Increase the vertical movement from each use of Explosive Personality by 120%.
Increase the lateral movement from each use of Explosive Personality by 120%.
Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300-Health Shield for 3s after activating Juggernaut.
Increase the distance traveled by Juggernaut by 8%.
Increase your maximum Health by 750.
Gain a 1000-Health Shield for 3s after dropping to or below 30% Health.
Each Soul Fragment gathered Heals you for 45.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 10% Power Siphon charge for each enemy hit with Calamity Blast.
Heal for 180 for each enemy hit by Calamity Blast.
Receive 5% increased Healing while at or below 50% Health.
Heal for 5% of the damage Absorbed by Power Siphon.
Reduce the damage required to generate a Calamity Blast charge by 500.
Each Calamity Blast deals an additional 100 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 70% after getting an Elimination.
Increase your Movement Speed by 10% for 3s after using Net Shot.
Increase the jump strength of Heroic Leap by 10%.
Hitting at least one champion with Heroic Leap reduces its Cooldown by 3s.
Reduce your damage taken by 20% for 4s after using Heroic Leap.
Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Conviction by 30%.
Heal for 5 for every percentage point of Ire consumed by abilities.
Using an ability above Ire threshold Heals you for 150.
Heal for 140 for each enemy hit with Reckoning.
Increase your maximum Health by 750.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Increase your Healing received from other players by 30% while at or below 50% Health.
Increase the travel distance of Shell Spin by 20%.
Reduce the Cooldown of Dredge Anchor by 3s.
Reduce the Cooldown of Shell Spin by 2s for each enemy it hits.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.