This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 after using Pounce.
Reduce the Cooldown of Nine Lives by 3s.
Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.
Heal for 120 every 1s while Prowl is active.
Reduce the damage you take by 8% while at or below 40% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 after using Pounce.
Reduce the Cooldown of Nine Lives by 3s.
Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.
Heal for 120 every 1s while Prowl is active.
Reduce the damage you take by 8% while at or below 40% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 after using Pounce.
Reduce the Cooldown of Nine Lives by 3s.
Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.
Heal for 120 every 1s while Prowl is active.
Reduce the damage you take by 8% while at or below 40% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 after using Pounce.
Reduce the Cooldown of Nine Lives by 3s.
Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.
Heal for 120 every 1s while Prowl is active.
Reduce the damage you take by 8% while at or below 40% Health.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 after using Pounce.
Reduce the Cooldown of Nine Lives by 3s.
Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.
Heal for 120 every 1s while Prowl is active.
Reduce the damage you take by 8% while at or below 40% Health.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 160 after activating Nether Step.
Generate 2 Ammo after activating Nether Step.
Heal for 40% of the damage Absorbed by Reversal.
Reduce all active Cooldowns by 20% after getting an Elimination.
Heal for 150 every 1s while drifting.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 160 after activating Nether Step.
Generate 2 Ammo after activating Nether Step.
Heal for 40% of the damage Absorbed by Reversal.
Reduce all active Cooldowns by 20% after getting an Elimination.
Heal for 150 every 1s while drifting.
Nether Step now has 3 separate charges and is no longer linked.