This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for -22.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Reduce the damage you take by 24% for 2s after activating Shadow Bombs.
Heal for 120 after activating Shadow Bombs.
Reduce the Cooldown of Shadow Bombs by 24% after earning a Killing Blow or Elimination.
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Tendril by 0.6s after hitting an enemy with Dark Siphon.
Reduce the cooldown of Tendril by 3s.
Reduce the Cooldown of Dark Siphon and Obliteration by 2s after activating Tendril.
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Dark Siphon by 3s if it fails to hit a target.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for -22.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Reduce the damage you take by 24% for 2s after activating Shadow Bombs.
Heal for 120 after activating Shadow Bombs.
Reduce the Cooldown of Shadow Bombs by 24% after earning a Killing Blow or Elimination.
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed bonus while using Prowl by 10%.
Increase your Movement Speed by 50% for 4s after getting a Killing Blow or Elimination.
Increase your maximum Health by 200.
Heal for 120 every 1s while Prowl is active.
Increase the duration of Prowl by 1s.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Tendril by 0.6s after hitting an enemy with Dark Siphon.
Reduce the cooldown of Tendril by 3s.
Reduce the Cooldown of Dark Siphon and Obliteration by 2s after activating Tendril.
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Dark Siphon by 3s if it fails to hit a target.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for -22.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Reduce the damage you take by 24% for 2s after activating Shadow Bombs.
Heal for 120 after activating Shadow Bombs.
Reduce the Cooldown of Shadow Bombs by 24% after earning a Killing Blow or Elimination.
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
Your Ambush gains an additional charge and can now be used on allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for -22.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Reduce the damage you take by 24% for 2s after activating Shadow Bombs.
Heal for 120 after activating Shadow Bombs.
Reduce the Cooldown of Shadow Bombs by 24% after earning a Killing Blow or Elimination.
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
Your Ambush gains an additional charge and can now be used on allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for -22.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Reduce the damage you take by 24% for 2s after activating Shadow Bombs.
Heal for 120 after activating Shadow Bombs.
Reduce the Cooldown of Shadow Bombs by 24% after earning a Killing Blow or Elimination.
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
Your Ambush gains an additional charge and can now be used on allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal yourself for 100% of Healing Potion's effect if you hit an ally but not yourself.
Generate 1 Ammo for each enemy hit by Explosive Flask.
Reduce the Cooldown of Explosive Flask by 1.2s.
Reduce your active Cooldowns by 16% after getting an Elimination.
Increase your Healing received by 30% while at or below 50% Health.
Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal yourself for 100% of Healing Potion's effect if you hit an ally but not yourself.
Generate 1 Ammo for each enemy hit by Explosive Flask.
Reduce the Cooldown of Explosive Flask by 1.2s.
Reduce your active Cooldowns by 16% after getting an Elimination.
Increase your Healing received by 30% while at or below 50% Health.
Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal yourself for 100% of Healing Potion's effect if you hit an ally but not yourself.
Generate 1 Ammo for each enemy hit by Explosive Flask.
Reduce the Cooldown of Explosive Flask by 1.2s.
Reduce your active Cooldowns by 16% after getting an Elimination.
Increase your Healing received by 30% while at or below 50% Health.
Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed bonus while using Prowl by 10%.
Increase your Movement Speed by 50% for 4s after getting a Killing Blow or Elimination.
Increase your maximum Health by 200.
Heal for 120 every 1s while Prowl is active.
Increase the duration of Prowl by 1s.
Pounce Executes targets at or below 35% Health.