This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 over the duration of Scamper.
Increase the Healing you receive by 21% while at or below 50% Health.
Reduce your active Cooldowns by 10% after getting an Elimination.
Heal for 200 every 1s while Magic Barrier is active.
Increase your maximum Health by 200.
When you get an Elimination, drop a Health Pack that Heals the entire team for 900 when picked up by an ally. Health Packs are visible to allies and are not able to be seen or interacted with by the opposing team.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 over the duration of Scamper.
Increase the Healing you receive by 21% while at or below 50% Health.
Reduce your active Cooldowns by 10% after getting an Elimination.
Heal for 200 every 1s while Magic Barrier is active.
Increase your maximum Health by 200.
When you get an Elimination, drop a Health Pack that Heals the entire team for 900 when picked up by an ally. Health Packs are visible to allies and are not able to be seen or interacted with by the opposing team.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 over the duration of Scamper.
Increase the Healing you receive by 21% while at or below 50% Health.
Reduce your active Cooldowns by 10% after getting an Elimination.
Heal for 200 every 1s while Magic Barrier is active.
Increase your maximum Health by 200.
When you get an Elimination, drop a Health Pack that Heals the entire team for 900 when picked up by an ally. Health Packs are visible to allies and are not able to be seen or interacted with by the opposing team.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Reduce the Cooldown of Scamper by 1.2000000000000002s.
Heal for 200 over the duration of Scamper.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase the Healing you receive by 35% while at or below 50% Health.
When you get an Elimination, drop a Health Pack that Heals the entire team for 900 when picked up by an ally. Health Packs are visible to allies and are not able to be seen or interacted with by the opposing team.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Reduce the Cooldown of Scamper by 1.2000000000000002s.
Heal for 200 over the duration of Scamper.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase the Healing you receive by 35% while at or below 50% Health.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.