This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 450 every 1s while Shield is active and you are at or below 35% Health.
Increase the travel distance of Charge by 15%.
Apply a Knockback of 200 to enemies hit by Charge.
Gain a 450-Health Shield for 3s after you use Charge.
Heal for 500 for each enemy hit with Fireball.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 10% while at or below 40% Health.
Heal for 210 after activating Blitz Upper.
Heal for 400 after Teleporting to your Rune of Travel.
Gain 5% Lifesteal while Overcharge is active.
Reduce the cooldown of Rune of Travel by 5s.
Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 10% while at or below 40% Health.
Heal for 210 after activating Blitz Upper.
Heal for 400 after Teleporting to your Rune of Travel.
Gain 5% Lifesteal while Overcharge is active.
Reduce the cooldown of Rune of Travel by 5s.
Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 66 every 1s while standing in Warder's Field.
Heal for 450 after activating Impasse.
Apply a Knockback of 300 to yourself after using Impasse underneath yourself.
Increase your maximum Health by 750.
Heal for 84 every 1s while Earthen Guard is active.
Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 10% while at or below 40% Health.
Heal for 210 after activating Blitz Upper.
Heal for 400 after Teleporting to your Rune of Travel.
Gain 5% Lifesteal while Overcharge is active.
Reduce the cooldown of Rune of Travel by 5s.
Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 10% while at or below 40% Health.
Heal for 210 after activating Blitz Upper.
Heal for 400 after Teleporting to your Rune of Travel.
Gain 5% Lifesteal while Overcharge is active.
Reduce the cooldown of Rune of Travel by 5s.
Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 100% if a victim of your Void Grip dies within 4s of being hit by the ability.
Reduce the Cooldown of Void Grip by 2.4s.
Increase the range of Astral Mark by 4%.
Heal for 120 every 1s for 10s after applying Astral Mark.
Increase the range at which you can use Void Grip by 40%.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 100% if a victim of your Void Grip dies within 4s of being hit by the ability.
Reduce the Cooldown of Void Grip by 2.4s.
Increase the range of Astral Mark by 4%.
Heal for 120 every 1s for 10s after applying Astral Mark.
Increase the range at which you can use Void Grip by 40%.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 100% if a victim of your Void Grip dies within 4s of being hit by the ability.
Reduce the Cooldown of Void Grip by 2.4s.
Increase the range of Astral Mark by 4%.
Heal for 120 every 1s for 10s after applying Astral Mark.
Increase the range at which you can use Void Grip by 40%.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 10% while at or below 40% Health.
Heal for 210 after activating Blitz Upper.
Heal for 400 after Teleporting to your Rune of Travel.
Gain 5% Lifesteal while Overcharge is active.
Reduce the cooldown of Rune of Travel by 5s.
Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 66 every 1s while standing in Warder's Field.
Heal for 450 after activating Impasse.
Apply a Knockback of 300 to yourself after using Impasse underneath yourself.
Increase your maximum Health by 750.
Heal for 84 every 1s while Earthen Guard is active.
Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 100% if a victim of your Void Grip dies within 4s of being hit by the ability.
Reduce the Cooldown of Void Grip by 2.4s.
Increase the range of Astral Mark by 4%.
Heal for 120 every 1s for 10s after applying Astral Mark.
Increase the range at which you can use Void Grip by 40%.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 100% if a victim of your Void Grip dies within 4s of being hit by the ability.
Reduce the Cooldown of Void Grip by 2.4s.
Increase the range of Astral Mark by 4%.
Heal for 120 every 1s for 10s after applying Astral Mark.
Increase the range at which you can use Void Grip by 40%.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 100% if a victim of your Void Grip dies within 4s of being hit by the ability.
Reduce the Cooldown of Void Grip by 2.4s.
Increase the range of Astral Mark by 4%.
Heal for 120 every 1s for 10s after applying Astral Mark.
Increase the range at which you can use Void Grip by 40%.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 100% if a victim of your Void Grip dies within 4s of being hit by the ability.
Reduce the Cooldown of Void Grip by 2.4s.
Increase the range of Astral Mark by 4%.
Heal for 120 every 1s for 10s after applying Astral Mark.
Increase the range at which you can use Void Grip by 40%.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 66 every 1s while standing in Warder's Field.
Heal for 450 after activating Impasse.
Apply a Knockback of 300 to yourself after using Impasse underneath yourself.
Increase your maximum Health by 750.
Heal for 84 every 1s while Earthen Guard is active.
Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 300.
Increase the duration of Siege Shield by 1.2s.
Reduce the Cooldown of Siege Shield by 5s for each enemy hit with Kinetic Burst.
Reduce the Cooldown of Siege Shield by 1.6s.
Gain 40% Lifesteal.
Reduce your damage taken by 75% while using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 20%.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 2.4s.
Reset the Cooldown of Vine after dropping to or below 15% Health.
Gain a 200 Shield for 3s after using Vine.
Increase your Healing received by 15% while at or below 50% Health.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 10% while at or below 40% Health.
Heal for 210 after activating Blitz Upper.
Heal for 400 after Teleporting to your Rune of Travel.
Gain 5% Lifesteal while Overcharge is active.
Reduce the cooldown of Rune of Travel by 5s.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 450 every 1s while Shield is active and you are at or below 35% Health.
Increase the travel distance of Charge by 15%.
Apply a Knockback of 200 to enemies hit by Charge.
Gain a 450-Health Shield for 3s after you use Charge.
Heal for 500 for each enemy hit with Fireball.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 10% while at or below 40% Health.
Heal for 210 after activating Blitz Upper.
Heal for 400 after Teleporting to your Rune of Travel.
Gain 5% Lifesteal while Overcharge is active.
Reduce the cooldown of Rune of Travel by 5s.
Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 10% while at or below 40% Health.
Heal for 210 after activating Blitz Upper.
Heal for 400 after Teleporting to your Rune of Travel.
Gain 5% Lifesteal while Overcharge is active.
Reduce the cooldown of Rune of Travel by 5s.
Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 10% while at or below 40% Health.
Heal for 210 after activating Blitz Upper.
Heal for 400 after Teleporting to your Rune of Travel.
Gain 5% Lifesteal while Overcharge is active.
Reduce the cooldown of Rune of Travel by 5s.
Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.