This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 every 1s while Agility is active.
Increase your maximum Ammo by 15.
Heal for 480 after hitting at least one enemy with Skewer.
Increase the Movement Speed boost of Agility by 16%.
Regenerate 8 Ammo every 1s while Agility is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 every 1s while Agility is active.
Increase your maximum Ammo by 15.
Heal for 480 after hitting at least one enemy with Skewer.
Increase the Movement Speed boost of Agility by 16%.
Regenerate 8 Ammo every 1s while Agility is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 50% for 2s after Combat Slide ends.
Reduce the Cooldown of Combat Slide by 15% for each enemy hit by your weapons.
You gain 25% Lifesteal against your Retribution target.
Heal for 25 for each shot hit while using In Pursuit.
Generate 2 Ammo after activating Combat Slide.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 every 1s while Agility is active.
Increase your maximum Ammo by 15.
Heal for 480 after hitting at least one enemy with Skewer.
Increase the Movement Speed boost of Agility by 16%.
Regenerate 8 Ammo every 1s while Agility is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to bring up Designated Sights by 40%.
Reduce your damage taken by 20% while standing inside of your Distortion Field.
Increase your maximum Health by 100.
Increase your maximum Ammo by 2.
Reduce the Movement Speed penalty of Designated Sights by 80%.
Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 every 1s while Agility is active.
Increase your maximum Ammo by 15.
Heal for 480 after hitting at least one enemy with Skewer.
Increase the Movement Speed boost of Agility by 16%.
Regenerate 8 Ammo every 1s while Agility is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after activating Nether Step.
Reduce all active Cooldowns by 50% after getting an Elimination.
Increase the distance of each Nether Step dash by 20%.
Increase your Movement Speed by 20% for 3s after activating Nether Step.
Generate 2 Ammo after hitting an enemy with Defiance.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Combat Slide by 20%.
Increase your Movement Speed by 9%.
Increase your Reload Speed by 20%.
Heal for 15% of your maximum Health after getting a Killing Blow on your Retribution target.
Increase your Movement Speed by 50% for 2s after Combat Slide ends.
Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.