This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 675.
Increase allies' Movement Speed by 12% while they are being Healed by Moonlight.
Regenerate 2% Moonlight every 1s while not using Moonlight.
Heal for 30 every time you Heal an ally with Moonlight.
Increase your maximum Moonlight capacity by 40%.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3 Ammo for each enemy hit by Broadside.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Reduce the Cooldown of Harpoon by 4.8s.
Heal for 250 for each enemy hit by Broadside.
Reduce the Cooldown of Harpoon by 0.4s for each enemy hit by Broadside.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3 Ammo for each enemy hit by Broadside.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Reduce the Cooldown of Harpoon by 4.8s.
Heal for 250 for each enemy hit by Broadside.
Reduce the Cooldown of Harpoon by 0.4s for each enemy hit by Broadside.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3 Ammo for each enemy hit by Broadside.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Reduce the Cooldown of Harpoon by 4.8s.
Heal for 250 for each enemy hit by Broadside.
Reduce the Cooldown of Harpoon by 0.4s for each enemy hit by Broadside.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Recharge by 2s.
Heal for 250 after activating Nullify.
Regenerate 6 Ammo every 1s while using Nullify.
Heal for 75 after activating Recharge.
Increase your Movement Speed by 10% during Recharge and for 3s after it ends.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3 Ammo for each enemy hit by Broadside.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Reduce the Cooldown of Harpoon by 4.8s.
Heal for 250 for each enemy hit by Broadside.
Reduce the Cooldown of Harpoon by 0.4s for each enemy hit by Broadside.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal 240 health for each player hit by Missile Launcher.
Increase your Movement Speed while firing by 10%.
Reduce your damage taken by 3% for 3s after activating Advance.
Reduce the Cooldown of Missile Launcher by 2.8s.
Reduce your damage taken by 12% for 2s after using Missile Launcher.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Salvo by 75%.
Heal for 175 for each enemy hit by your Salvo rockets.
Increase the size of your Fire Spit by 24%.
Increase your maximum Health by 100.
Reduce the Cooldown of Salvo by 0.5s each time Salvo hits an enemy with its rockets.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by up to 4% based on the number of Calamity Blast charges you have stored.
Reduce the Cooldown of Shatterfall by 0.8999999999999999s for every 1s spent channeling Power Siphon.
Heal for 25% of the damage Absorbed by Power Siphon.
Generate 3% Power Siphon charge for each enemy hit with Massacre Axe.
Increase your maximum Health by 750.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 75 after hitting an enemy with Love.
Each stack of Sharp Momentum Heals you for 60 after it expires.
Generate 6 Ammo after hitting at least one enemy with Rogue's Tempo.
Increase the size of the reactivation whirl of Deadly Momentum by 24%.
Increase your Movement Speed by 36% for 1s after hitting an enemy with Love.
The Cooldown of Deadly Momentum is permanently set to 5s and cannot be modified, reduced, or increased through other means. Gain 1 stack of Piercing and Sharp Momentum for each enemy hit with Deadly Momentum.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 16%.
Increase your maximum Health by 200.
Increase your maximum Ammo by 4.
Every Soul Charge you detonate generates 2 Ammo.
Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3 Ammo for each enemy hit by Broadside.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Reduce the Cooldown of Harpoon by 4.8s.
Heal for 250 for each enemy hit by Broadside.
Reduce the Cooldown of Harpoon by 0.4s for each enemy hit by Broadside.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Generate 2 Ammo for each enemy hit with Valor.
Increase your maximum Ammo by 5.
Increase the travel distance of Grace by 5 units.
Each enemy hit by Presence reduces Valor’s Cooldown by 1.2s.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 675.
Increase allies' Movement Speed by 12% while they are being Healed by Moonlight.
Regenerate 2% Moonlight every 1s while not using Moonlight.
Heal for 30 every time you Heal an ally with Moonlight.
Increase your maximum Moonlight capacity by 40%.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3 Ammo for each enemy hit by Broadside.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Reduce the Cooldown of Harpoon by 4.8s.
Heal for 250 for each enemy hit by Broadside.
Reduce the Cooldown of Harpoon by 0.4s for each enemy hit by Broadside.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 15% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Gain a 75 Shield for 5s after activating Tendril.
Increase your maximum Health by 250.
Consuming Darkness stacks Heals you for an additional 10 per stack.
Heal for 300 for each enemy hit with Obliteration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Recharge by 2s.
Heal for 250 after activating Nullify.
Regenerate 6 Ammo every 1s while using Nullify.
Heal for 75 after activating Recharge.
Increase your Movement Speed by 10% during Recharge and for 3s after it ends.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3 Ammo for each enemy hit by Broadside.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Reduce the Cooldown of Harpoon by 4.8s.
Heal for 250 for each enemy hit by Broadside.
Reduce the Cooldown of Harpoon by 0.4s for each enemy hit by Broadside.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 15% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Gain a 75 Shield for 5s after activating Tendril.
Increase your maximum Health by 250.
Consuming Darkness stacks Heals you for an additional 10 per stack.
Heal for 300 for each enemy hit with Obliteration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3 Ammo for each enemy hit by Broadside.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Reduce the Cooldown of Harpoon by 4.8s.
Heal for 250 for each enemy hit by Broadside.
Reduce the Cooldown of Harpoon by 0.4s for each enemy hit by Broadside.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Recharge by 2s.
Gain a 500-Health Shield after getting an Elimination.
Heal the target of your Protection for 75.
Heal for 150 after activating Recharge.
Increase your Movement Speed by 20% during Recharge and for 3s after it ends.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Deadly Momentum by 20%.
Heal for 30 after hitting an enemy with War.
Each stack of Piercing Momentum grants you a 120 Shield for 3s after it expires.
Reduce the Cooldown of Deadly Momentum by 1.4s for each enemy hit by it.
Increase the travel speed of Deadly Momentum by 32%.
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3 Ammo for each enemy hit by Broadside.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Reduce the Cooldown of Harpoon by 4.8s.
Heal for 250 for each enemy hit by Broadside.
Reduce the Cooldown of Harpoon by 0.4s for each enemy hit by Broadside.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.