This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Thrust by 2.4s for each enemy hit with Fire Spit.
Consume 30% less Booster fuel for 5s after using Thrust.
Heal for 200 for each enemy hit with Fire Spit.
Increase the size of your Fire Spit by 72%.
Reduce the Cooldown of Fire Spit by 2s for each enemy hit by it.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Increase your Movement Speed by 20% for 3s after using Charge.
Reduce the Cooldown of Charge by 1s for every 1000 damage your Shield takes.
Increase your Movement Speed by 16% while using Shield.
Increase your Healing received from others by 20% while at or below 50% Health.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Thrust by 52% after getting an Elimination.
Increase your Booster fuel capacity by 20%.
Increase your Reload Speed by 30% for 3s after hitting an enemy with your weapon.
Increase your maximum Health by 200.
Consume 30% less Booster fuel for 5s after using Thrust.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Increase the Healing received from Dark Siphon by 50 health.
Increase your maximum Health by 100.
Reduce the Cooldown of Dark Siphon by 3s if it fails to hit a target.
Reduce the cooldown of Tendril by 2.4s.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.