This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% for 4s after you activate Nine Lives.
Reduce the Cooldown of Prowl by 0.2s each time you hit an enemy with a dagger.
Increase the Movement Speed bonus while using Prowl by 40%.
Increase your Movement Speed by 40% for 4s after getting a Killing Blow or Elimination.
Increase your Movement Speed by 40% for 3s after using Pounce.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% for 4s after you activate Nine Lives.
Reduce the Cooldown of Prowl by 0.2s each time you hit an enemy with a dagger.
Increase the Movement Speed bonus while using Prowl by 40%.
Increase your Movement Speed by 40% for 4s after getting a Killing Blow or Elimination.
Increase your Movement Speed by 40% for 3s after using Pounce.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's deploy range by 80%.
Reduce the Cooldown of Luna's redeploy by 0.1s after healing with Moonlight.
Regenerate 2% Moonlight every 1s while not using Moonlight.
Heal for 50 every time you Heal an ally with Moonlight.
Regenerate 6% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's deploy range by 80%.
Reduce the Cooldown of Luna's redeploy by 0.1s after healing with Moonlight.
Regenerate 2% Moonlight every 1s while not using Moonlight.
Heal for 50 every time you Heal an ally with Moonlight.
Regenerate 6% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's deploy range by 80%.
Reduce the Cooldown of Luna's redeploy by 0.1s after healing with Moonlight.
Regenerate 2% Moonlight every 1s while not using Moonlight.
Heal for 50 every time you Heal an ally with Moonlight.
Regenerate 6% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% for 4s after you activate Nine Lives.
Reduce the Cooldown of Prowl by 0.2s each time you hit an enemy with a dagger.
Increase the Movement Speed bonus while using Prowl by 40%.
Increase your Movement Speed by 40% for 4s after getting a Killing Blow or Elimination.
Increase your Movement Speed by 40% for 3s after using Pounce.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of your Distortion Field by 12%.
Reduce your damage taken by 5% while standing inside of your Distortion Field.
Reduce your weapon recoil by 40% while using Commanding Leap.
Generate 5% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
Reduce the time it takes to bring up Designated Sights by 40%.
Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% for 4s after you activate Nine Lives.
Reduce the Cooldown of Prowl by 0.2s each time you hit an enemy with a dagger.
Increase the Movement Speed bonus while using Prowl by 40%.
Increase your Movement Speed by 40% for 4s after getting a Killing Blow or Elimination.
Increase your Movement Speed by 40% for 3s after using Pounce.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 after using Pounce.
Heal for 80 every 1s while Prowl is active.
Increase your Movement Speed by 20% for 4s after getting a Killing Blow or Elimination.
Reduce your damage taken by 10% while Prowl is active.
Reduce the Cooldown of Pounce by 2s.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of your Bulwark by 1000.
Heal for 50 every 1s while Bulwark is active.
Reduce the Cooldown of Battle Shout by 0.6s.
Gain 8% Lifesteal.
Increase the recharge rate of your Bulwark by 30%.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 after using Pounce.
Heal for 80 every 1s while Prowl is active.
Increase your Movement Speed by 20% for 4s after getting a Killing Blow or Elimination.
Reduce your damage taken by 10% while Prowl is active.
Reduce the Cooldown of Pounce by 2s.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 after using Pounce.
Heal for 80 every 1s while Prowl is active.
Increase your Movement Speed by 20% for 4s after getting a Killing Blow or Elimination.
Reduce your damage taken by 10% while Prowl is active.
Reduce the Cooldown of Pounce by 2s.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 after using Pounce.
Heal for 80 every 1s while Prowl is active.
Increase your Movement Speed by 20% for 4s after getting a Killing Blow or Elimination.
Reduce your damage taken by 10% while Prowl is active.
Reduce the Cooldown of Pounce by 2s.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 1.7999999999999998s.
Increase the duration of FrostFire Glide by 2.5s.
Regenerate 5% Mana every 1s while using FrostFire Glide.
Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 1.6s.
Increase the Mana generation of Frost Bomb by 60%.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's deploy range by 80%.
Reduce the Cooldown of Luna's redeploy by 0.1s after healing with Moonlight.
Regenerate 2% Moonlight every 1s while not using Moonlight.
Heal for 50 every time you Heal an ally with Moonlight.
Regenerate 6% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's deploy range by 80%.
Reduce the Cooldown of Luna's redeploy by 0.1s after healing with Moonlight.
Regenerate 2% Moonlight every 1s while not using Moonlight.
Heal for 50 every time you Heal an ally with Moonlight.
Regenerate 6% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's deploy range by 80%.
Reduce the Cooldown of Luna's redeploy by 0.1s after healing with Moonlight.
Regenerate 2% Moonlight every 1s while not using Moonlight.
Heal for 50 every time you Heal an ally with Moonlight.
Regenerate 6% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Bomb by 3s.
Heal for 120 for each enemy hit with Nade Launcher.
Reduce the Cooldown of Hunter’s Mark by 2s.
Reduce your active Cooldowns by 50% after getting an Elimination.
Reduce the damage you deal to yourself with Fire Bomb by 20%.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's deploy range by 80%.
Reduce the Cooldown of Luna's redeploy by 0.1s after healing with Moonlight.
Regenerate 2% Moonlight every 1s while not using Moonlight.
Heal for 50 every time you Heal an ally with Moonlight.
Regenerate 6% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's deploy range by 80%.
Reduce the Cooldown of Luna's redeploy by 0.1s after healing with Moonlight.
Regenerate 2% Moonlight every 1s while not using Moonlight.
Heal for 50 every time you Heal an ally with Moonlight.
Regenerate 6% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Increase allies' Movement Speed by 24% while they are being Healed by Moonlight.
Reset the Cooldown of Lunar Leap after dropping to or below 30% Health.
Heal for 30 every time you Heal an ally with Moonlight.
Generate 8% Moonlight for each enemy hit with Light Bow.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 4% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Increase allies' Movement Speed by 18% while they are being Healed by Moonlight.
Generate 4% Moonlight for each enemy hit with Light Bow.
Regenerate 3% Moonlight every 1s while not using Moonlight.
Heal for 50 every time you Heal an ally with Moonlight.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Body and Soul by 0.30000000000000004s.
Heal for 51 every 0.25s during Body and Soul.
Increase the duration of Curse stacks by 1.2s.
Increase the duration of the Disarm applied by Savage Tear on hitting an enemy with maximum Curse stacks by 40%.
Increase the area of effect of Spirit Lure's explosion by 15%.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 after using Pounce.
Heal for 80 every 1s while Prowl is active.
Increase your Movement Speed by 20% for 4s after getting a Killing Blow or Elimination.
Reduce your damage taken by 10% while Prowl is active.
Reduce the Cooldown of Pounce by 2s.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Enemies hit by Setback are Rewound 0.6s further into the past.
Generate 3 Ammo after hitting a fully-charged weapon shot.
Reduce the Cooldown of Second Chance by 1s.
Second Chance sends you 2s further into the past.
Heal for 240 every 1s for 3s after activating Stasis Field.
When you use Second Chance you also Rewind enemies within 20 units 3s into the past.