This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Heal for 200 when you use Envelop.
Increase the maximum amount of damage mitigated by Envelop by 14%.
Linking to a new target reduces all your Cooldowns by 0.2s.
Grant 0.51% Ultimate Charge to each player to which Chain Heal bounces.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Heal for 200 when you use Envelop.
Increase the maximum amount of damage mitigated by Envelop by 14%.
Linking to a new target reduces all your Cooldowns by 0.2s.
Grant 0.51% Ultimate Charge to each player to which Chain Heal bounces.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.