This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Seedling by 2.5s for each enemy hit by it.
Increase your Reload Speed by 5%.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Flutter by 1.7999999999999998s.
Increase the Projectile Speed of Seedling by 6%.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 50% for 2s after entering Stealth.
Your inactive weapon generates 6 Ammo every 2s.
Flare lasts 0.6s longer.
Hits with Talon Rifle generate 1% Ultimate charge.
Heal for 500 after entering Stealth at or below 65% Health.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Pounce by 0.5s.
Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.
Reduce the Cooldown of Nine Lives by 3s.
Heal for 200 every 1s while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 50%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled when using Dodge Roll by 40%.
Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.
Increase the Knockback applied to enemies by Disengage by 8%.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
Activating Dodge Roll heals you for 225.
For 4s after hitting an enemy with Disengage, your weapon shots deal an additional 8% of that enemy's maximum Health as damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 50% for 2s after entering Stealth.
Your inactive weapon generates 6 Ammo every 2s.
Flare lasts 0.6s longer.
Hits with Talon Rifle generate 1% Ultimate charge.
Heal for 500 after entering Stealth at or below 65% Health.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatterfall by 0.8999999999999999s for every 1s spent channeling Power Siphon.
Increase the leap distance of Shatterfall by 50%.
Generate 3% Power Siphon charge for each enemy hit with Massacre Axe.
Reduce the damage required to generate a Calamity Blast charge by 100.
Reduce the Movement Speed penalty during Power Siphon by 75%.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Projectile Speed of Frost Bomb by 18%.
Reduce your damage taken by 25% for 2s after activating Elemental Shift.
Increase your maximum Health by 50.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 3s.
Gain a 100-health Shield for 3s after dropping to or below 50% Health.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 375.
Reduce the Cooldown of Nullify by 1s.
Increase your Movement Speed by 30% during Recharge and for 3s after it ends.
Increase your maximum Ammo by 1.
Increase the Movement Speed of your Protection target by 50% for 2s.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Projectile Speed of Frost Bomb by 18%.
Reduce your damage taken by 25% for 2s after activating Elemental Shift.
Increase your maximum Health by 50.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 3s.
Gain a 100-health Shield for 3s after dropping to or below 50% Health.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Seedling by 2.5s for each enemy hit by it.
Increase your Reload Speed by 5%.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Flutter by 1.7999999999999998s.
Increase the Projectile Speed of Seedling by 6%.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.
Reduce the damage done by any enemy you are linked to with Spirit Link by 12%.
Increase the maximum amount of damage mitigated by Envelop by 7%.
Heal for 20 every 1s while Spirit Linked to an ally.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.
Reduce the damage done by any enemy you are linked to with Spirit Link by 12%.
Increase the maximum amount of damage mitigated by Envelop by 7%.
Heal for 20 every 1s while Spirit Linked to an ally.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatterfall by 0.8999999999999999s for every 1s spent channeling Power Siphon.
Increase the leap distance of Shatterfall by 50%.
Generate 3% Power Siphon charge for each enemy hit with Massacre Axe.
Reduce the damage required to generate a Calamity Blast charge by 100.
Reduce the Movement Speed penalty during Power Siphon by 75%.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled when using Dodge Roll by 40%.
Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.
Increase the Knockback applied to enemies by Disengage by 8%.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
Activating Dodge Roll heals you for 225.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Projectile Speed of Frost Bomb by 18%.
Reduce your damage taken by 25% for 2s after activating Elemental Shift.
Increase your maximum Health by 50.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 3s.
Gain a 100-health Shield for 3s after dropping to or below 50% Health.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Projectile Speed of Frost Bomb by 18%.
Reduce your damage taken by 25% for 2s after activating Elemental Shift.
Increase your maximum Health by 50.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 3s.
Gain a 100-health Shield for 3s after dropping to or below 50% Health.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Knockback distance of Shoulder Bash by 40%.
Reduce your active Cooldowns by 10% after getting an Elimination.
Gain 30% Lifesteal.
Increase your maximum Ammo by 1.
Increase the Knockback distance of Kinetic Burst by 40%.
Reduce your damage taken by 75% while using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 50% for 2s after entering Stealth.
Your inactive weapon generates 6 Ammo every 2s.
Flare lasts 0.6s longer.
Hits with Talon Rifle generate 1% Ultimate charge.
Heal for 500 after entering Stealth at or below 65% Health.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Projectile Speed of Frost Bomb by 18%.
Reduce your damage taken by 25% for 2s after activating Elemental Shift.
Increase your maximum Health by 50.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 3s.
Gain a 100-health Shield for 3s after dropping to or below 50% Health.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Projectile Speed of Frost Bomb by 18%.
Reduce your damage taken by 25% for 2s after activating Elemental Shift.
Increase your maximum Health by 50.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 3s.
Gain a 100-health Shield for 3s after dropping to or below 50% Health.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Projectile Speed of Frost Bomb by 18%.
Reduce your damage taken by 25% for 2s after activating Elemental Shift.
Increase your maximum Health by 50.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 3s.
Gain a 100-health Shield for 3s after dropping to or below 50% Health.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Seedling by 2.5s for each enemy hit by it.
Increase your Reload Speed by 5%.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Flutter by 1.7999999999999998s.
Increase the Projectile Speed of Seedling by 6%.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 50% for 2s after entering Stealth.
Your inactive weapon generates 6 Ammo every 2s.
Flare lasts 0.6s longer.
Hits with Talon Rifle generate 1% Ultimate charge.
Heal for 500 after entering Stealth at or below 65% Health.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Heal for 80 after using Withdraw.
Reduce the Movement Speed penalty while drawing your Longbow by 100%.
Reduce the Cooldown of Crippling Arrow by 3s.
Reduce your active Cooldowns by 30% when you get an Elimination.
Reduce the Cooldown of Crippling Arrow by 1s. Crippling Arrow now Silences and Slows enemies by 15% for 2s instead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled when using Dodge Roll by 10%.
Reset the Cooldown of Dodge Roll after dropping to or below 15% Health.
Reduce the Cooldown of Blast Shot by 2.5s for each enemy it hits.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
Activating Dodge Roll heals you for 225.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.