This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area of effect of all your explosions by 6%.
Heal for 90 for each use of Explosive Personality.
Heal for 30 for each enemy hit by the initial and secondary explosions of Cluster Grenade.
Reduce the Cooldown of Explosive Personality by 18% after activating Hail of Bombs.
Increase your Movement Speed by 45% for 2s after activating Hail of Bombs.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Chain range of Shock Pulse by 24%.
Gain a 450-Health Shield for 3s after dropping to or below 30% Health.
Generate 18% of your Ammo for each unique enemy hit by Shock Pulse.
Heal for 90 for each enemy hit with Shock Pulse.
Increase your Ammo regeneration speed by 36%.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 3s after getting an Elimination.
Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.
Increase the duration of your Illusions by 3s.
Increase the Health of each of your Illusions by 300.
Heal for 39% of the damage dealt by Shatter.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Hail of Bombs' explosives by 50%.
Increase your maximum Health by 50.
Heal for 10 for each enemy hit by the initial and secondary explosions of Cluster Grenade.
Increase the travel speed of Hail of Bombs when deploying it by 45%.
Increase the area of effect of all your explosions by 10%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Chain range of Shock Pulse by 24%.
Gain a 450-Health Shield for 3s after dropping to or below 30% Health.
Generate 18% of your Ammo for each unique enemy hit by Shock Pulse.
Heal for 90 for each enemy hit with Shock Pulse.
Increase your Ammo regeneration speed by 36%.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Chain range of Shock Pulse by 24%.
Gain a 450-Health Shield for 3s after dropping to or below 30% Health.
Generate 18% of your Ammo for each unique enemy hit by Shock Pulse.
Heal for 90 for each enemy hit with Shock Pulse.
Increase your Ammo regeneration speed by 36%.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Seedling by 1.5s for each enemy hit by it.
Reduce your damage taken by 15% for 3s after activating Flutter.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase the duration of Dead Zone by 1.2s.
Heal for 150 after activating Flutter.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area of effect of all your explosions by 6%.
Heal for 90 for each use of Explosive Personality.
Heal for 30 for each enemy hit by the initial and secondary explosions of Cluster Grenade.
Reduce the Cooldown of Explosive Personality by 18% after activating Hail of Bombs.
Increase your Movement Speed by 45% for 2s after activating Hail of Bombs.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 each time one of your base Turrets hits an enemy.
Increase the Health of Barricade by 600.
Reduce the Cooldown of Barricade by 1.6s.
Heal for 50 every 1s while standing near any of your Turrets.
Increase the duration of Barricade by 1.7999999999999998s.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Chain range of Shock Pulse by 24%.
Gain a 450-Health Shield for 3s after dropping to or below 30% Health.
Generate 18% of your Ammo for each unique enemy hit by Shock Pulse.
Heal for 90 for each enemy hit with Shock Pulse.
Increase your Ammo regeneration speed by 36%.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area of effect of all your explosions by 6%.
Heal for 90 for each use of Explosive Personality.
Heal for 30 for each enemy hit by the initial and secondary explosions of Cluster Grenade.
Reduce the Cooldown of Explosive Personality by 18% after activating Hail of Bombs.
Increase your Movement Speed by 45% for 2s after activating Hail of Bombs.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 3s after getting an Elimination.
Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.
Increase the duration of your Illusions by 3s.
Increase the Health of each of your Illusions by 300.
Heal for 39% of the damage dealt by Shatter.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Seedling by 1.5s for each enemy hit by it.
Reduce your damage taken by 15% for 3s after activating Flutter.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase the duration of Dead Zone by 1.2s.
Heal for 150 after activating Flutter.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Seedling by 1.5s for each enemy hit by it.
Reduce your damage taken by 15% for 3s after activating Flutter.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase the duration of Dead Zone by 1.2s.
Heal for 150 after activating Flutter.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 each time one of your base Turrets hits an enemy.
Increase the Health of Barricade by 600.
Reduce the Cooldown of Barricade by 1.6s.
Heal for 50 every 1s while standing near any of your Turrets.
Increase the duration of Barricade by 1.7999999999999998s.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Seedling by 1.5s for each enemy hit by it.
Reduce your damage taken by 15% for 3s after activating Flutter.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase the duration of Dead Zone by 1.2s.
Heal for 150 after activating Flutter.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Seedling by 1s for each enemy hit by it.
Reduce the Cooldown of Dead Zone by 2.4000000000000004s.
Increase your Reload Speed by 10%.
Reduce your active Cooldowns by 40% after getting an Elimination.
Generate 3 Ammo after activating Flutter.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Seedling by 1s for each enemy hit by it.
Reduce the Cooldown of Dead Zone by 2.4000000000000004s.
Increase your Reload Speed by 10%.
Reduce your active Cooldowns by 40% after getting an Elimination.
Generate 3 Ammo after activating Flutter.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Chain range of Shock Pulse by 24%.
Gain a 450-Health Shield for 3s after dropping to or below 30% Health.
Generate 18% of your Ammo for each unique enemy hit by Shock Pulse.
Heal for 90 for each enemy hit with Shock Pulse.
Increase your Ammo regeneration speed by 36%.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Seedling by 1s for each enemy hit by it.
Reduce the Cooldown of Dead Zone by 2.4000000000000004s.
Increase your Reload Speed by 10%.
Reduce your active Cooldowns by 40% after getting an Elimination.
Generate 3 Ammo after activating Flutter.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Chain range of Shock Pulse by 24%.
Gain a 450-Health Shield for 3s after dropping to or below 30% Health.
Generate 18% of your Ammo for each unique enemy hit by Shock Pulse.
Heal for 90 for each enemy hit with Shock Pulse.
Increase your Ammo regeneration speed by 36%.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Seedling by 1.5s for each enemy hit by it.
Reduce your damage taken by 15% for 3s after activating Flutter.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase the duration of Dead Zone by 1.2s.
Heal for 150 after activating Flutter.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Seedling by 1.5s for each enemy hit by it.
Reduce your damage taken by 15% for 3s after activating Flutter.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase the duration of Dead Zone by 1.2s.
Heal for 150 after activating Flutter.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 3s after getting an Elimination.
Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.
Increase the duration of your Illusions by 3s.
Increase the Health of each of your Illusions by 300.
Heal for 39% of the damage dealt by Shatter.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Chain range of Shock Pulse by 24%.
Gain a 450-Health Shield for 3s after dropping to or below 30% Health.
Generate 18% of your Ammo for each unique enemy hit by Shock Pulse.
Heal for 90 for each enemy hit with Shock Pulse.
Increase your Ammo regeneration speed by 36%.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)