This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo for each enemy hit with Blast Back.
Increase your maximum Ammo by 1.
Increase the Distance enemies are Knocked Back by from Blast Back by 30%
Increase your maximum Health by 200.
Reduce Damage taken by 15% for 1.5s after using Blast Back.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 20 for every percentage point of Ire consumed by abilities.
Increase the distance traveled by Conviction by 18%.
Reduce the damage you take by 4% for 2s after activating Conviction.
Using an ability above Ire threshold Heals you for 225.
Increase your maximum Health by 600.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s for 3s after activating Rocket Boots.
Increase your maximum Health by 600.
Increase the Health of all your Turrets by 560.
Heal all of your Turrets for 90 every 1s while you are standing near them.
Increase the Health of Barricade by 800.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 20 for every percentage point of Ire consumed by abilities.
Increase the distance traveled by Conviction by 18%.
Reduce the damage you take by 4% for 2s after activating Conviction.
Using an ability above Ire threshold Heals you for 225.
Increase your maximum Health by 600.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo for each enemy hit with Blast Back.
Increase your maximum Ammo by 1.
Increase the Distance enemies are Knocked Back by from Blast Back by 30%
Increase your maximum Health by 200.
Reduce Damage taken by 15% for 1.5s after using Blast Back.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo for each enemy hit with Blast Back.
Increase your maximum Ammo by 1.
Increase the Distance enemies are Knocked Back by from Blast Back by 30%
Increase your maximum Health by 200.
Reduce Damage taken by 15% for 1.5s after using Blast Back.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s for 3s after activating Rocket Boots.
Increase your maximum Health by 600.
Increase the Health of all your Turrets by 560.
Heal all of your Turrets for 90 every 1s while you are standing near them.
Increase the Health of Barricade by 800.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo for each enemy hit with Blast Back.
Increase your maximum Ammo by 1.
Increase the Distance enemies are Knocked Back by from Blast Back by 30%
Increase your maximum Health by 200.
Reduce Damage taken by 15% for 1.5s after using Blast Back.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your air control by 20% until you land after launching yourself with Poppy Bomb.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase the effect of Poppy Bomb’s Knockback by 15% and cause Poppy Bomb to explode on contact with any surface.
Increase Grumpy Bomb’s Stun duration by 0.4s.
Reduce the Cooldown of Grumpy Bomb by 4s.
Reduces the time it takes for Grumpy Bomb to explode by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 20 for every percentage point of Ire consumed by abilities.
Increase the distance traveled by Conviction by 18%.
Reduce the damage you take by 4% for 2s after activating Conviction.
Using an ability above Ire threshold Heals you for 225.
Increase your maximum Health by 600.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 for each enemy hit with Harpoon.
Heal for 150 every 1s while standing near a Shortcut.
Gain a 150-Health Shield after dropping to or below 50% Health.
Jump height is increased for your first jump within 4s after exiting a Shortcut.
Generate 2 Ammo for each enemy hit by Harpoon.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s for 3s after activating Rocket Boots.
Increase your maximum Health by 600.
Increase the Health of all your Turrets by 560.
Heal all of your Turrets for 90 every 1s while you are standing near them.
Increase the Health of Barricade by 800.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal yourself for 60% of Healing Potion's effect if you hit an ally but not yourself.
Increase your jump speed by an additonal 20% while using Weightless.
Reduce the Cooldown of Healing Potion by 3s for each ally it hits.
Heal for 60 every 1s while Weightless is active.
Increase the radius of Healing Potion by 32%.
Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo for each enemy hit with Blast Back.
Increase your maximum Ammo by 1.
Increase the Distance enemies are Knocked Back by from Blast Back by 30%
Increase your maximum Health by 200.
Reduce Damage taken by 15% for 1.5s after using Blast Back.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo for each enemy hit with Blast Back.
Increase your maximum Ammo by 1.
Increase the Distance enemies are Knocked Back by from Blast Back by 30%
Increase your maximum Health by 200.
Reduce Damage taken by 15% for 1.5s after using Blast Back.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo for each enemy hit with Blast Back.
Increase your maximum Ammo by 1.
Increase the Distance enemies are Knocked Back by from Blast Back by 30%
Increase your maximum Health by 200.
Reduce Damage taken by 15% for 1.5s after using Blast Back.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo for each enemy hit with Blast Back.
Increase your maximum Ammo by 1.
Increase the Distance enemies are Knocked Back by from Blast Back by 30%
Increase your maximum Health by 200.
Reduce Damage taken by 15% for 1.5s after using Blast Back.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 20 for every percentage point of Ire consumed by abilities.
Increase the distance traveled by Conviction by 18%.
Reduce the damage you take by 4% for 2s after activating Conviction.
Using an ability above Ire threshold Heals you for 225.
Increase your maximum Health by 600.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 20 for every percentage point of Ire consumed by abilities.
Increase the distance traveled by Conviction by 18%.
Reduce the damage you take by 4% for 2s after activating Conviction.
Using an ability above Ire threshold Heals you for 225.
Increase your maximum Health by 600.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% while Dimensional Link is active.
Reduce your active Cooldowns by 1s after getting an Elimination.
Increase your maximum Health by 250.
Heal your Illusions for 40% of their maximum Health after activating Shatter.
Reduce the Cooldown of Shatter by 2.5s.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 20 for every percentage point of Ire consumed by abilities.
Increase the distance traveled by Conviction by 18%.
Reduce the damage you take by 4% for 2s after activating Conviction.
Using an ability above Ire threshold Heals you for 225.
Increase your maximum Health by 600.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo for each enemy hit with Blast Back.
Increase your maximum Ammo by 1.
Increase the Distance enemies are Knocked Back by from Blast Back by 30%
Increase your maximum Health by 200.
Reduce Damage taken by 15% for 1.5s after using Blast Back.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo for each enemy hit with Blast Back.
Increase your maximum Ammo by 1.
Increase the Distance enemies are Knocked Back by from Blast Back by 30%
Increase your maximum Health by 200.
Reduce Damage taken by 15% for 1.5s after using Blast Back.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 6% for 2.5s after activating Blast Back.
Increase your Movement Speed by 5% for 4s after getting a Killing Blow or Elimination.
Increase the Distance enemies are Knocked Back by from Blast Back by 30%
Increase your maximum Health by 200.
Reduce Damage taken by 15% for 1.5s after using Blast Back.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 6% for 2.5s after activating Blast Back.
Increase your Movement Speed by 5% for 4s after getting a Killing Blow or Elimination.
Increase the Distance enemies are Knocked Back by from Blast Back by 30%
Increase your maximum Health by 200.
Reduce Damage taken by 15% for 1.5s after using Blast Back.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.